02-09-2009, 03:13 AM | #1 |
Join Date: Oct 2007
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Badlands, Rock, 4fort, Etc.
Is there any chance we will see an official version of Rock or Badlands from Fortress Forever? I think I played a custom map of Badlands that was in beta phase, but one made by the developers would be appreciated. Also, I've heard great things about Rock2 and would love to play it finally. I see there are some screens on the website but those have been there forever and I imagine the map is or was in limbo for some time. 4fort...because it sounds neat.
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02-09-2009, 03:18 AM | #2 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Badlands, hopefully soon, the map is playable but a bit laggy and a few other issues. Its the same badlands you played but its going to get finish by a dev. Rock2... well Gambit been busy with life so hopefully he can past along the map to someone else.
I doubt we will see more remakes anytime soon (besides badlands and rock2). The team is trying to focus more on ID, ADZ, AvD maps.
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02-09-2009, 01:54 PM | #3 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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the pictures on the website of Rock2 are wayyyy out of date, you can see some current SS's by clicking the link in my signature. i have been very busy with life, having 4 kids and going to school while holding down a 40 hour a week job. yea, pretty busy. but, i have found some time here and there to work on it.
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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02-09-2009, 04:10 PM | #4 |
Black Mesa Voice Actor
Join Date: Mar 2007
Posts Rated Helpful 3 Times
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Rock2 would make me fire up ff again. Actually... so would badlands. Those two are my all time favs.
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02-09-2009, 05:30 PM | #5 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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Yeah where the hell is Nezumi to finish working on stino's badlands..
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02-09-2009, 05:35 PM | #6 |
Join Date: Mar 2007
Location: Belgium
Posts Rated Helpful 1 Times
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it's been what now.. 4 years for badlands ?
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02-09-2009, 08:48 PM | #7 |
Bacon haxor
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02-09-2009, 08:59 PM | #8 | ||
Heartless Threadkiller
Beta Tester
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02-09-2009, 11:05 PM | #9 | |
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Quote:
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02-09-2009, 11:10 PM | #10 |
This is still alive?
Wiki Team
Beta Tester Join Date: Mar 2007
Location: Naples, FL
Posts Rated Helpful 3 Times
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02-09-2009, 11:19 PM | #11 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
For clarification, AD/AvD (Attack and Defend/Attackers vs Defenders) maps are dustbowl and anticitizen, where each cap point is in a different "section" with setup times in between each round. The map ends when the last capture point is capped (or time runs out) ID (Invade and Defend) maps are cornfield and palermo, where the flag returns to the last capped point and there are no separate set-up times between cap points (teams swap after all points have been capped). ADZ maps (impact is the only one released so far) have only one zone and have a 4-round system (teams swap after 1/4, 1/2, and 3/4 of the maptime has expired). IDZ maps (none released so far) will have multiple zones and teams will swap after all zones have been captured.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 02-10-2009 at 01:08 AM. |
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02-10-2009, 12:53 AM | #12 |
Fortress Forever Staff
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Location: Baton Rouge
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i have a ladder brush going up the side of the lockers to the top of them.
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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02-10-2009, 01:27 AM | #13 | |
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02-10-2009, 01:29 AM | #14 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
What do you suggest? Gametype names are rather arbitrary in general (see TF2's "Payload" gametype). AvD and ID are from TFC, and ADZ and IDZ are logical extensions of those names.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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02-10-2009, 01:31 AM | #15 | ||
Heartless Threadkiller
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02-10-2009, 01:33 AM | #16 |
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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02-10-2009, 01:34 AM | #17 |
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Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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foolishness. they should be called "Capture My Area" and "Capture My Area and Then I Will Capture Your Area"
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02-10-2009, 01:52 AM | #18 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Ok, you win. Let's go play some CMATIWCYA.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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02-10-2009, 02:43 PM | #19 |
Exceedingly Correct.
Join Date: Feb 2009
Location: London, England.
Class/Position: Variable Gametype: QuakeLive CTF Posts Rated Helpful 1 Times
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The abbreviations are fine, but the amount of different gametypes is not a good thing if you're hoping to attract a solid new player base.
The best mods have always kept it simple and had one or two modes that lasted throughout their lives. The modes were always easy to learn but difficult to master. The skilled players could play them on a totally different level to the new players and there was always something to learn or an area to improve. The new players could easily learn the gameplay and play a part for their team as well as having their own fun. Right now you have so many different game modes it's going to end up confusing and it could also end up harming the quality of an otherwise very good mod. You should be looking at three gametypes at the most initially, all of which should be easy to understand and exciting to play whether you are a veteran or a newcomer. This doesn't mean I don't like some of the new gametypes, I do. The ID gametype is far superior to AvD as far as I'm concerned and I would much rather it was one of the chosen three than the classic AvD. I would personally choose CTF, CP and ID as the main gameplay types. CP being Capture Point maps like CZ2 (not sure if there is a superior abbreviation for these or not). Those three modes are all easy to understand, none of them are particularly similar to the other, all have a much higher replay value and they lend themselves far better to competetive play as well. |
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02-10-2009, 06:08 PM | #20 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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