09-24-2011, 12:32 AM | #1 |
Blacknight's Test Guy
D&A Member
Join Date: Mar 2010
Class/Position: Scoot Gametype: Capture the Flag Affiliations: [Brik], F-in-S, [HelpStar] Posts Rated Helpful 4 Times
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How to fix FF PART 2
1. Remove flamethrower, I-cannon, and napalm.
2. Replace flamethrower with automatic shotgun. Damage is between that of single and super shotty, is automatic, 10-round magazine, 6-second reload time. Provides pyro with a higher skill ceiling on its primary weapon rather than a cone-based m1=win weapon. The spread is fairly tight, but it should be close-ranged rather than long-ranged weapon. 3. Replace the I-cannon with a thumper grenade launcher. This gives the pyro a long-range punch, but can only hold one round and has a lengthy reload time (3-4 sec). This prevents explosive spam. In terms of damage, it should be about the damage of a pipe, maybe between that of a pipe and a rocket. 4. Replace the napalm grenades with shield grenades that create a pocket of force much like the slowfield that prevent any damage to those inside it from sources outside the radius of the grenade. It does not prevent or hinder movement of any way, so an enemy can waltz inside the grenade to damage those inside it and be protected from outside damage. The grenade lasts 5 seconds, after which it disappears. 5. Rename 'pyro' to 'assault'. 6. Add world reload animations. There. It's fixed. /flameshield on. |
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