09-01-2009, 05:08 AM | #1 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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ff_mulch_faf
Code:
ff_mulch_faf changelog: * added touch to enable security button * added security timer to HUD * cleaned up the lighting some more * fixed the logo's I could; some are just not able to flip * reduced security_length from 60sec to 40sec Known Bugs / Issues: * Map needs locations _b1 changelog 09/01/2009: * removed turrets and replaced with kill triggers * added some displacements in the upper passageway and fr * added ladders in the yard * fixed some lips and clips I found annoying * moved button over to .lua so the objectives update and all that fun stuff Known Bugs / Issues: * Map needs locations * One of the blue logo's is the wrong way * part of the flag sticks out into the hall in the red main room * the animation texture fades out on one side or the other when you move in the button room and in the floor * there are some locations where there should be light sources and there aren't. Credits: * RocKwell for his part in creating this map * Everyone I missed because it has literally been YEARS!! This is a continuation of ff_mulch_faf, created by RocKwell; for a history of this map, you can view the original thread here(click).
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 04-20-2015 at 10:33 PM. Reason: final revision |
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