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Old 12-29-2008, 10:41 PM   #1
Tyrant
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Tyrants Thread of Creation

Well I was at work today and I was thinking about How I could myself in order better. So I came up with this. I'll be posting Currently working on, Showcasing, and whatever that involves me and mapping in this topic. This will be great for people to see What I'm up too If you Have trouble talking to me or want to ask me something. So lets get this started with some fresh screen shots.

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Old 12-29-2008, 10:42 PM   #2
TonyCip
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yay, now i don't have to receive a man hug from tim!
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Old 12-30-2008, 03:54 AM   #3
NeonLight
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whoa big pics

but looks very nice, good job!
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Old 12-30-2008, 03:21 PM   #4
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Maybe my eyes have been fried but doesnt that look kind of new? The pics looks more like paintings than ingame screenshots. Grainy and melancholic. Relaxing and intense. I love the orange, even if im afraid it could cause a slight nautia looking at it to much ingame. I love how the orange light casts on the water surface, more of that. But the light blue line that runs along the water surface in the same pic doesnt look right, anyway to soften that? Looks like you are trying to push some limit in source looks and playing around with compile and light settings. When mixing that orange intense sky with much less intense looking textures something interesting happens.

It's time to frame some great map pics and put them on my wall. Great work Tyrant.

I leave comments about playability to others .
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Old 12-30-2008, 03:30 PM   #5
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Well thanks. Yes I like the map too. It's very clean detail but the sky makes everything pop. The way it reflects off the metal trim the way it reacts with the water. I am very pleased with the outcome and it just screams PLAY ME.
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Old 12-31-2008, 03:53 PM   #6
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You could maybe add some curves in there to make it look even better. I'm not saying curves are better than straight walls all the time but I think it should work great with a mix of both. I mean, there's probably no easier place to build wicked curves than in a conc map so why not exploit that.
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