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03-30-2011, 06:29 PM | #1 |
D&A Member
Fortress Forever Staff Join Date: Nov 2010
Location: USA, Ohio
Class/Position: Scout Gametype: CTF Posts Rated Helpful 0 Times
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[wip]ctf_militarybass_a1
This map is meant for smaller games. I want to give a little more offensive capability to the soldier and create more scenarios where the sniper can work cooperatively.
Battlements. The sand dunes counteract movement speeds, but give more depth to sniper fights. Following GreenMushy's rule, getting into the base is easy. Getting the flag back out is a bit trickier. I'll most likely have to add one more route(probably a Z route), and give additional Z locations for sentry placement. This is a direct route to the flag. It will most likely be priority 1 to lock down. Scout/Medic can jump off the ramp and land on the catwalk or tank. So that's the general idea so far: Close combat fighting designed for smaller servers. If you're curious and want to check it out in game here you go. I appreciate criticisms, concerns, critiques. It obviously isn't detailed yet, but I figure a WIP thread will help motivate me. Thanks. |
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03-30-2011, 06:56 PM | #2 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Reminds me of the keep for TFC. I like the design so far. gj.
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03-30-2011, 07:09 PM | #3 |
D&A Member
Fortress Forever Staff Join Date: Nov 2010
Location: USA, Ohio
Class/Position: Scout Gametype: CTF Posts Rated Helpful 0 Times
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Thanks appreciate it. Tried to find some screens of The Keep but couldn't. Hopefully update soon.
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03-30-2011, 08:08 PM | #4 |
NeoNL
Wiki Team
Beta Tester Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic Gametype: AvD Affiliations: +M|M+ -RS Posts Rated Helpful 170 Times
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This looks pretty cool!
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03-30-2011, 10:04 PM | #5 |
AKA LittleAndroidMan
D&A Member
Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
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>>militarybass
looks cool tho
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03-30-2011, 10:28 PM | #6 |
D&A Member
Fortress Forever Staff Join Date: Nov 2010
Location: USA, Ohio
Class/Position: Scout Gametype: CTF Posts Rated Helpful 0 Times
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Yes, it's spelled correctly! No it's not the fish! Lol Hopefully players will be able to add some bass soon. Thanks though.
The new spawn room says "whats up". This is the additional Z route I was talking about earlier. Reckless scouts/medics that over jump pay the price. Concs and nades can flush out engineers- make them fall to their deaths. This path wraps around the outer edge of the base. Longer and requires an extra set of stairs, mitigating speed. Also, the path runs across the spawnroom. Next is converting the blocky shapes into more appealing shapes. Then a layer of detail to give this base some feeling and a place in the world. |
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03-31-2011, 03:48 AM | #7 | |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Quote:
http://www.fileplanet.com/hosteddl.a...%2fthekeep.zip It's got the desert theme and tanks too lol. |
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