Forum: General Discussion
02-16-2007, 05:04 AM
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Replies: 20
Views: 4,494
In Quake2, Q3-CPMA, etc double-jumping causes...
In Quake2, Q3-CPMA, etc double-jumping causes your second jump to be quite a bit higher than a regular jump. It sort of behaves as if your momentum from your first jump(s) carries over onto your...
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Forum: General Discussion
02-03-2007, 08:05 PM
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Replies: 110
Views: 11,484
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Forum: General Discussion
02-03-2007, 06:59 AM
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Replies: 110
Views: 11,484
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Forum: Chat
11-18-2006, 09:42 PM
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Replies: 29
Views: 2,503
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Forum: General Discussion
10-01-2006, 12:32 AM
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Replies: 46
Views: 4,797
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Forum: General Discussion
08-24-2006, 10:12 AM
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Replies: 259
Views: 27,991
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Forum: General Discussion
08-20-2006, 11:44 PM
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Replies: 56
Views: 7,299
Moore's law has to do with...
Moore's law has to do with transistor/chip-complexity increases. It would in fact be very inefficient programming and a poor use of resources if the dev team did NOT take advantage of existing...
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Forum: General Discussion
08-16-2006, 02:07 PM
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Replies: 337
Views: 36,256
The only bitching phase I can think of about...
The only bitching phase I can think of about "removing" bhop would have been when some leagues decided to ban it during summer 2001 until 1108 capped it. Other than that though, it's definitely...
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Forum: General Discussion
08-13-2006, 12:06 PM
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Replies: 337
Views: 36,256
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Forum: General Discussion
08-13-2006, 08:54 AM
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Replies: 42
Views: 5,081
pro-motion -...
pro-motion - http://files.filefront.com/pro+motion/;3825006;;/fileinfo.html
q3f chapter3 - http://files.filefront.com/q3f+chapter3/;1645158;;/fileinfo.html
www.own-age.com has pretty much...
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Forum: General Discussion
08-13-2006, 08:36 AM
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Replies: 337
Views: 36,256
Early on in bhopping's time, it was very...
Early on in bhopping's time, it was very imbalancing as a lot of people hadn't really adapted to it. But I think after it had been around for a bit, you had D soldiers who really elevated their game...
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Forum: General Discussion
08-12-2006, 10:32 PM
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Replies: 20
Views: 3,352
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Forum: General Discussion
08-12-2006, 09:00 AM
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Replies: 24
Views: 3,097
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Forum: General Discussion
08-12-2006, 08:51 AM
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Replies: 20
Views: 3,352
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Forum: General Discussion
08-12-2006, 12:33 AM
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Replies: 42
Views: 5,081
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Forum: General Discussion
08-11-2006, 11:47 PM
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Replies: 20
Views: 3,352
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Forum: General Discussion
08-11-2006, 11:35 PM
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Replies: 33
Views: 3,735
I dunno, maybe he missed the screenshot and vid...
I dunno, maybe he missed the screenshot and vid clip that came out over a month ago. We already know that they have all 9 classes that make up the usual TF game. We already know it has a bit of WW2...
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Forum: General Discussion
07-23-2006, 08:12 AM
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Replies: 270
Views: 23,989
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Forum: General Discussion
07-23-2006, 08:06 AM
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Replies: 24
Views: 3,723
I think once there's actually some polished...
I think once there's actually some polished looking video clips released for FF, there'll be more reason to spread the word about it. I think if you spam too much about FF, people will come visit...
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Forum: General Discussion
07-19-2006, 07:46 AM
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Replies: 15
Views: 2,890
TF2 is better than nothing. FF has an uphill...
TF2 is better than nothing. FF has an uphill battle trying to achieve what a lot of people here seem to think is a sure-fire result (ie. a TFC-sized community that can sustain itself for a number of...
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Forum: General Discussion
07-19-2006, 07:16 AM
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Replies: 68
Views: 7,350
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Forum: General Discussion
07-18-2006, 03:05 AM
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Replies: 68
Views: 7,350
The fact that there seems to actually be some...
The fact that there seems to actually be some buzz for this TF2 is a great thing. The biggest problem FF could have had was nobody caring about another fortress game anymore, having FF turn out like...
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Forum: General Discussion
07-09-2006, 09:18 AM
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Replies: 84
Views: 9,094
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Forum: General Discussion
03-06-2006, 10:53 PM
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Replies: 47
Views: 4,897
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Forum: Mapping
01-09-2006, 07:28 AM
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Replies: 52
Views: 6,976
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