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  1. Dustbowl (84 replies)
  2. Nuclear? Nobody developing it? (6 replies)
  3. Another noob question (3 replies)
  4. my first map... need help with visportals please (6 replies)
  5. smallfort (11 replies)
  6. Selection tool? (7 replies)
  7. Custom Transparent texture (3 replies)
  8. Photoshopper Needed! (59 replies)
  9. ComMAPder (12 replies)
  10. import models into hammer (13 replies)
  11. Nodraw and func_details (5 replies)
  12. Map Theme FeedBack Required. UPDATE SEE PAGE2 (30 replies)
  13. SDK Update 4th Aug '06 (31 replies)
  14. $0.02 Admission Fee: FF_Clover (sketchwork) (12 replies)
  15. 1st person pacman (28 replies)
  16. strange leak, please help (14 replies)
  17. Help!! (2 replies)
  18. map suggestions (23 replies)
  19. Sniperwar (15 replies)
  20. Team symbol textures. (2 replies)
  21. BSP size (9 replies)
  22. Question for devs (6 replies)
  23. 3 team AoD (21 replies)
  24. Weird Elevator, not going to the path_track, but stops half a meter in front of it. (12 replies)
  25. FF Mapping Help (7 replies)
  26. Sports related maps: can it be done & who wants to help? (23 replies)
  27. update request - FF the egg (1 replies)
  28. What I would like to see in FF maps (13 replies)
  29. Missing props? (1 replies)
  30. New map/idea: ff_countdown (7 replies)
  31. Map Concept: 1fort (17 replies)
  32. Water Reflection/Transparancy (5 replies)
  33. model replacment (8 replies)
  34. my mapping skillz (6 replies)
  35. Map Idea: Scout Run (20 replies)
  36. Morph mode (7 replies)
  37. Mappers: What do you dislike about mapping? (106 replies)
  38. Spinning alarm light (15 replies)
  39. Map material??? (4 replies)
  40. Rats! Style FF Map (12 replies)
  41. Textures in SD2 for FF (13 replies)
  42. Spirit? (3 replies)
  43. Project MurderDuck (26 replies)
  44. anyone know what causes this fun glitch? (15 replies)
  45. chunks (12 replies)
  46. With Inkscape you can create textures ala TF2 (0 replies)
  47. Vertex Jumping (9 replies)
  48. Hammer Dimensions? (4 replies)
  49. Mappers: How do you plan on playtesting your maps? (20 replies)
  50. TFC Map In Progress (Betaname: Castlecenter) (11 replies)
  51. The usual midfild (57 replies)
  52. ff_escape (new pics on page 2) (28 replies)
  53. Custom Textures? (33 replies)
  54. The Definition Of Balanced (34 replies)
  55. mario (99 replies)
  56. Attack/Defend (30 replies)
  57. func_dustcloud ?? (13 replies)
  58. lightmaps and displacements... (10 replies)
  59. Maps which take advantage of bots (20 replies)
  60. ff_hardcore (49 replies)
  61. Thigns which make a good CTF map (30 replies)
  62. EAX settings? (17 replies)
  63. A few noob mapping questions regarding FF (8 replies)
  64. Sniper_cali (2 replies)
  65. Citysnow? (0 replies)
  66. 2fortsniper (10 replies)
  67. 4 Base/4 Flag (7 replies)
  68. HDR maps (14 replies)
  69. mulch_DM (25 replies)
  70. what would you change about Openfire? (125 replies)
  71. Map idea (13 replies)
  72. Vidar's Niflheim (11 replies)
  73. 2Fort Sniper (3 replies)
  74. Gameplay affecting structures doable in CTF teamplay games? (6 replies)
  75. Textures (7 replies)
  76. Stars (42 replies)
  77. Quick Lighting Question (17 replies)
  78. HL1 mapping - Hammer 3.4/3.5 (11 replies)
  79. Map idea (12 replies)
  80. Model me a fan... (31 replies)
  81. "SDK is broken" thread (may 25 update) (18 replies)
  82. ff_barren (Last SS update 23.01.07 dd.mm.yy) (151 replies)
  83. Map naming (29 replies)
  84. 32 Smooth (12 replies)
  85. any custom textures? (3 replies)
  86. Map in halflife initially? (27 replies)
  87. samurai map idea... (3 replies)
  88. Wild West 2fort (25 replies)
  89. Level Layout Design - Need Feedback *Rev_5* (25 replies)
  90. Q3F - Chaos Port + Screens (25 replies)
  91. Help odd mapping error (6 replies)
  92. Making HL1 maps without using the shitty old hammer? (23 replies)
  93. Halflife.wad (6 replies)
  94. quick question (19 replies)
  95. Entities (11 replies)
  96. Map requests (67 replies)
  97. My concern about mapping (22 replies)
  98. Nutty map ideas (24 replies)
  99. Capture the Flag a reality at last! (in HL2:DM) (4 replies)
  100. Mah Idea: A vertically oriented map (22 replies)
  101. Converting Wad files. (7 replies)
  102. Are the team logos anywhere? (17 replies)
  103. Modelling Programs (1 replies)
  104. *WIP* FF_Spit (32 replies)
  105. Free Content, Thanks Plan Of Attack. (18 replies)
  106. Ambex presents (mapping tips&tricks) (17 replies)
  107. what map is this? :O (16 replies)
  108. Plx have a look at my to'al newb map (11 replies)
  109. ff_knobber *updated* (69 replies)
  110. Emulation_r2 (45 replies)
  111. The cube & puzzle maps. (9 replies)
  112. Q for the team. (11 replies)
  113. ff_mach (51 replies)
  114. Look at my amazing map! (21 replies)
  115. Looking for a light model (3 replies)
  116. Getting started, is it worth it? (10 replies)
  117. my shitty map (19 replies)
  118. Community Map Inclusion (18 replies)
  119. ff_laerrof - need feedback, please (27 replies)
  120. Tutorial on how to make Warpath-like maps for HL2 DM (3 replies)
  121. Entity Request (sorta) (25 replies)
  122. How do you make your maps? (poll) (21 replies)
  123. Displacement Fields don't cast shadows correctly? (2 replies)
  124. Texturing Trick (10 replies)
  125. Texture Alignment Question (13 replies)
  126. Need advice on lighting (4 replies)
  127. The Quake series - Learn from this please. (45 replies)
  128. Why a modelling forum is need imo (32 replies)
  129. Double Shutdown CTF Map: flagtrap (50 replies)
  130. Effect Question (5 replies)
  131. alchimy (69 replies)
  132. Shortbus2 (0 replies)
  133. Warpath Style Maps (17 replies)
  134. Gameplay Entities (14 replies)
  135. Suggestions? (24 replies)
  136. Mirvin Monkey's sticky on mapping ^^ (3 replies)
  137. Lighting help in HL2 (1 replies)
  138. engbat? (24 replies)
  139. This was my first map (46 replies)
  140. Proportions and sizes? (7 replies)
  141. textured l!ghts (17 replies)
  142. The new 2mesa (48 replies)
  143. Advantage Gamestyle (22 replies)
  144. Mappers: Please fix your screenshots. New forums messed up your links! (0 replies)
  145. Sky render errors (3 replies)
  146. Glass & Transparent areas on map are not transparent? (1 replies)
  147. team specific textures (5 replies)
  148. well leftouts? (35 replies)
  149. Need help reskinning... (23 replies)
  150. hl2 barriers... (4 replies)
  151. Aligning Props (4 replies)
  152. HDR in hl2:dm? (48 replies)
  153. A tutorial forum is in order me thinks. (12 replies)
  154. Ladder for finished maps (1 replies)
  155. Maps that you can download? (3 replies)
  156. VMPI (9 replies)
  157. Unreal 3 engine is totally freaky (25 replies)
  158. where to start? (5 replies)
  159. endif (16 replies)
  160. ff_nml (10 replies)
  161. Whats the first... (26 replies)
  162. Displacements in a 3D skybox... (8 replies)
  163. A noob is attempting to map... (25 replies)
  164. How to create Lava or a similar effect? (0 replies)
  165. Clipping spheres? (3 replies)
  166. Street (21 replies)
  167. What's up with 2fort? (49 replies)
  168. CTF level boundries (25 replies)
  169. Compile Error (21 replies)
  170. FF_Oasis (4 replies)
  171. Bored. (9 replies)
  172. Water bug (need help) (4 replies)
  173. White Water, HELP! (2 replies)
  174. Error making my 3d skybox (12 replies)
  175. 3 Team Triangle map ( Long ) (12 replies)
  176. Flowing Water (10 replies)
  177. waterfalls (8 replies)
  178. Is it the devil? (9 replies)
  179. MODEL HELP: MOD TEAM HELP PLZ - IF POSSIBLE! (1 replies)
  180. hint/skip brushes and grouping (60 replies)
  181. ff_murderball (11 replies)
  182. Electric Tix. (21 replies)
  183. Dual Ramp Rooms, the discussion... (8 replies)
  184. ff sdk (19 replies)
  185. need to skin a model (3 replies)
  186. My first map design (7 replies)
  187. Source SDK Updated (13 replies)
  188. Most Anticipated Maps (14 replies)
  189. Map Idea (15 replies)
  190. Hello chaps! (17 replies)
  191. Map ripping tools ? (2 replies)
  192. TFC mapping question (3 replies)
  193. Maps with release (27 replies)
  194. Make your house in hammer. (34 replies)
  195. dogfight_dm (1 replies)
  196. Wstland2 (2 replies)
  197. what you think (17 replies)
  198. Need help "ent hacking" (9 replies)
  199. Running Speeds (6 replies)
  200. Vis blocking windows? (5 replies)
  201. question about hammer (8 replies)
  202. FF_Amped (32 replies)
  203. ladders (17 replies)
  204. phys_keepupright not working :( (3 replies)
  205. same themes (12 replies)
  206. Hammer won't load (7 replies)
  207. Ctf or avd (18 replies)
  208. prop_multiplayer, Should we use them? (6 replies)
  209. All Quiet On The Mapping Front (18 replies)
  210. What Makes A Good Capture The Flag Map? (52 replies)
  211. Multiple Cameras (31 replies)
  212. Hochiman Trail (3 replies)
  213. Importing to Steam SDK (8 replies)
  214. Hammer Problem (28 replies)
  215. Beerrun? (0 replies)
  216. Game type (6 replies)
  217. Make a FF map of CJ2 (28 replies)
  218. hey all, ive got a mapping question (31 replies)
  219. Any teasers yet of the official ff_2fort? (45 replies)
  220. Hammer / HL2 wads & paks (8 replies)
  221. Can't Open Hammer (thanks, Valve!) (22 replies)
  222. HL2 - CTF fgd beta 16 (5 replies)
  223. Snap to Grid **New prob** (4 replies)
  224. AvD maps (Zouave's work) (8 replies)
  225. Redgiant (11 replies)
  226. New Map? ff_riot or ff_break (15 replies)
  227. Capture the flag - Do we really need 'bases' ? (31 replies)
  228. Can't load filesystem_steam.dll when trying to test map? (7 replies)
  229. FF_the egg (111 replies)
  230. xpress (4 replies)
  231. Anyone fancy doing a port of... (40 replies)
  232. test playing my map Emulation_r2 (60 replies)
  233. Request for an AvD map (8 replies)
  234. a map style idea (28 replies)
  235. dustbowl! (33 replies)
  236. Ok, I'm making a map (11 replies)
  237. Random CP Map Idea (5 replies)
  238. Mapper's Journal (60 replies)
  239. Pretty quiet in here lately :( (19 replies)
  240. hammer failing to load... (6 replies)
  241. FF_Well - ideas and suggestions (130 replies)
  242. water woes (11 replies)
  243. Anyone making an oldschool 'medieval' map? (31 replies)
  244. I neep a project! (14 replies)
  245. Help with entities (8 replies)
  246. What model is that generator in sd2? (3 replies)
  247. hi there! (4 replies)
  248. FF_2fort map? (18 replies)
  249. FF_Ruiner (40 replies)
  250. trepids: will you be porting over your tfc maps? (8 replies)