View Full Version : Mapping
- Dustbowl (84 replies)
- Nuclear? Nobody developing it? (6 replies)
- Another noob question (3 replies)
- my first map... need help with visportals please (6 replies)
- smallfort (11 replies)
- Selection tool? (7 replies)
- Custom Transparent texture (3 replies)
- Photoshopper Needed! (59 replies)
- ComMAPder (12 replies)
- import models into hammer (13 replies)
- Nodraw and func_details (5 replies)
- Map Theme FeedBack Required. UPDATE SEE PAGE2 (30 replies)
- SDK Update 4th Aug '06 (31 replies)
- $0.02 Admission Fee: FF_Clover (sketchwork) (12 replies)
- 1st person pacman (28 replies)
- strange leak, please help (14 replies)
- Help!! (2 replies)
- map suggestions (23 replies)
- Sniperwar (15 replies)
- Team symbol textures. (2 replies)
- BSP size (9 replies)
- Question for devs (6 replies)
- 3 team AoD (21 replies)
- Weird Elevator, not going to the path_track, but stops half a meter in front of it. (12 replies)
- FF Mapping Help (7 replies)
- Sports related maps: can it be done & who wants to help? (23 replies)
- update request - FF the egg (1 replies)
- What I would like to see in FF maps (13 replies)
- Missing props? (1 replies)
- New map/idea: ff_countdown (7 replies)
- Map Concept: 1fort (17 replies)
- Water Reflection/Transparancy (5 replies)
- model replacment (8 replies)
- my mapping skillz (6 replies)
- Map Idea: Scout Run (20 replies)
- Morph mode (7 replies)
- Mappers: What do you dislike about mapping? (106 replies)
- Spinning alarm light (15 replies)
- Map material??? (4 replies)
- Rats! Style FF Map (12 replies)
- Textures in SD2 for FF (13 replies)
- Spirit? (3 replies)
- Project MurderDuck (26 replies)
- anyone know what causes this fun glitch? (15 replies)
- chunks (12 replies)
- With Inkscape you can create textures ala TF2 (0 replies)
- Vertex Jumping (9 replies)
- Hammer Dimensions? (4 replies)
- Mappers: How do you plan on playtesting your maps? (20 replies)
- TFC Map In Progress (Betaname: Castlecenter) (11 replies)
- The usual midfild (57 replies)
- ff_escape (new pics on page 2) (28 replies)
- Custom Textures? (33 replies)
- The Definition Of Balanced (34 replies)
- mario (99 replies)
- Attack/Defend (30 replies)
- func_dustcloud ?? (13 replies)
- lightmaps and displacements... (10 replies)
- Maps which take advantage of bots (20 replies)
- ff_hardcore (49 replies)
- Thigns which make a good CTF map (30 replies)
- EAX settings? (17 replies)
- A few noob mapping questions regarding FF (8 replies)
- Sniper_cali (2 replies)
- Citysnow? (0 replies)
- 2fortsniper (10 replies)
- 4 Base/4 Flag (7 replies)
- HDR maps (14 replies)
- mulch_DM (25 replies)
- what would you change about Openfire? (125 replies)
- Map idea (13 replies)
- Vidar's Niflheim (11 replies)
- 2Fort Sniper (3 replies)
- Gameplay affecting structures doable in CTF teamplay games? (6 replies)
- Textures (7 replies)
- Stars (42 replies)
- Quick Lighting Question (17 replies)
- HL1 mapping - Hammer 3.4/3.5 (11 replies)
- Map idea (12 replies)
- Model me a fan... (31 replies)
- "SDK is broken" thread (may 25 update) (18 replies)
- ff_barren (Last SS update 23.01.07 dd.mm.yy) (151 replies)
- Map naming (29 replies)
- 32 Smooth (12 replies)
- any custom textures? (3 replies)
- Map in halflife initially? (27 replies)
- samurai map idea... (3 replies)
- Wild West 2fort (25 replies)
- Level Layout Design - Need Feedback *Rev_5* (25 replies)
- Q3F - Chaos Port + Screens (25 replies)
- Help odd mapping error (6 replies)
- Making HL1 maps without using the shitty old hammer? (23 replies)
- Halflife.wad (6 replies)
- quick question (19 replies)
- Entities (11 replies)
- Map requests (67 replies)
- My concern about mapping (22 replies)
- Nutty map ideas (24 replies)
- Capture the Flag a reality at last! (in HL2:DM) (4 replies)
- Mah Idea: A vertically oriented map (22 replies)
- Converting Wad files. (7 replies)
- Are the team logos anywhere? (17 replies)
- Modelling Programs (1 replies)
- *WIP* FF_Spit (32 replies)
- Free Content, Thanks Plan Of Attack. (18 replies)
- Ambex presents (mapping tips&tricks) (17 replies)
- what map is this? :O (16 replies)
- Plx have a look at my to'al newb map (11 replies)
- ff_knobber *updated* (69 replies)
- Emulation_r2 (45 replies)
- The cube & puzzle maps. (9 replies)
- Q for the team. (11 replies)
- ff_mach (51 replies)
- Look at my amazing map! (21 replies)
- Looking for a light model (3 replies)
- Getting started, is it worth it? (10 replies)
- my shitty map (19 replies)
- Community Map Inclusion (18 replies)
- ff_laerrof - need feedback, please (27 replies)
- Tutorial on how to make Warpath-like maps for HL2 DM (3 replies)
- Entity Request (sorta) (25 replies)
- How do you make your maps? (poll) (21 replies)
- Displacement Fields don't cast shadows correctly? (2 replies)
- Texturing Trick (10 replies)
- Texture Alignment Question (13 replies)
- Need advice on lighting (4 replies)
- The Quake series - Learn from this please. (45 replies)
- Why a modelling forum is need imo (32 replies)
- Double Shutdown CTF Map: flagtrap (50 replies)
- Effect Question (5 replies)
- alchimy (69 replies)
- Shortbus2 (0 replies)
- Warpath Style Maps (17 replies)
- Gameplay Entities (14 replies)
- Suggestions? (24 replies)
- Mirvin Monkey's sticky on mapping ^^ (3 replies)
- Lighting help in HL2 (1 replies)
- engbat? (24 replies)
- This was my first map (46 replies)
- Proportions and sizes? (7 replies)
- textured l!ghts (17 replies)
- The new 2mesa (48 replies)
- Advantage Gamestyle (22 replies)
- Mappers: Please fix your screenshots. New forums messed up your links! (0 replies)
- Sky render errors (3 replies)
- Glass & Transparent areas on map are not transparent? (1 replies)
- team specific textures (5 replies)
- well leftouts? (35 replies)
- Need help reskinning... (23 replies)
- hl2 barriers... (4 replies)
- Aligning Props (4 replies)
- HDR in hl2:dm? (48 replies)
- A tutorial forum is in order me thinks. (12 replies)
- Ladder for finished maps (1 replies)
- Maps that you can download? (3 replies)
- VMPI (9 replies)
- Unreal 3 engine is totally freaky (25 replies)
- where to start? (5 replies)
- endif (16 replies)
- ff_nml (10 replies)
- Whats the first... (26 replies)
- Displacements in a 3D skybox... (8 replies)
- A noob is attempting to map... (25 replies)
- How to create Lava or a similar effect? (0 replies)
- Clipping spheres? (3 replies)
- Street (21 replies)
- What's up with 2fort? (49 replies)
- CTF level boundries (25 replies)
- Compile Error (21 replies)
- FF_Oasis (4 replies)
- Bored. (9 replies)
- Water bug (need help) (4 replies)
- White Water, HELP! (2 replies)
- Error making my 3d skybox (12 replies)
- 3 Team Triangle map ( Long ) (12 replies)
- Flowing Water (10 replies)
- waterfalls (8 replies)
- Is it the devil? (9 replies)
- MODEL HELP: MOD TEAM HELP PLZ - IF POSSIBLE! (1 replies)
- hint/skip brushes and grouping (60 replies)
- ff_murderball (11 replies)
- Electric Tix. (21 replies)
- Dual Ramp Rooms, the discussion... (8 replies)
- ff sdk (19 replies)
- need to skin a model (3 replies)
- My first map design (7 replies)
- Source SDK Updated (13 replies)
- Most Anticipated Maps (14 replies)
- Map Idea (15 replies)
- Hello chaps! (17 replies)
- Map ripping tools ? (2 replies)
- TFC mapping question (3 replies)
- Maps with release (27 replies)
- Make your house in hammer. (34 replies)
- dogfight_dm (1 replies)
- Wstland2 (2 replies)
- what you think (17 replies)
- Need help "ent hacking" (9 replies)
- Running Speeds (6 replies)
- Vis blocking windows? (5 replies)
- question about hammer (8 replies)
- FF_Amped (32 replies)
- ladders (17 replies)
- phys_keepupright not working :( (3 replies)
- same themes (12 replies)
- Hammer won't load (7 replies)
- Ctf or avd (18 replies)
- prop_multiplayer, Should we use them? (6 replies)
- All Quiet On The Mapping Front (18 replies)
- What Makes A Good Capture The Flag Map? (52 replies)
- Multiple Cameras (31 replies)
- Hochiman Trail (3 replies)
- Importing to Steam SDK (8 replies)
- Hammer Problem (28 replies)
- Beerrun? (0 replies)
- Game type (6 replies)
- Make a FF map of CJ2 (28 replies)
- hey all, ive got a mapping question (31 replies)
- Any teasers yet of the official ff_2fort? (45 replies)
- Hammer / HL2 wads & paks (8 replies)
- Can't Open Hammer (thanks, Valve!) (22 replies)
- HL2 - CTF fgd beta 16 (5 replies)
- Snap to Grid **New prob** (4 replies)
- AvD maps (Zouave's work) (8 replies)
- Redgiant (11 replies)
- New Map? ff_riot or ff_break (15 replies)
- Capture the flag - Do we really need 'bases' ? (31 replies)
- Can't load filesystem_steam.dll when trying to test map? (7 replies)
- FF_the egg (111 replies)
- xpress (4 replies)
- Anyone fancy doing a port of... (40 replies)
- test playing my map Emulation_r2 (60 replies)
- Request for an AvD map (8 replies)
- a map style idea (28 replies)
- dustbowl! (33 replies)
- Ok, I'm making a map (11 replies)
- Random CP Map Idea (5 replies)
- Mapper's Journal (60 replies)
- Pretty quiet in here lately :( (19 replies)
- hammer failing to load... (6 replies)
- FF_Well - ideas and suggestions (130 replies)
- water woes (11 replies)
- Anyone making an oldschool 'medieval' map? (31 replies)
- I neep a project! (14 replies)
- Help with entities (8 replies)
- What model is that generator in sd2? (3 replies)
- hi there! (4 replies)
- FF_2fort map? (18 replies)
- FF_Ruiner (40 replies)
- trepids: will you be porting over your tfc maps? (8 replies)
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