09-30-2011, 12:12 PM | #21 |
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yeah, i'm familiar with the other gamemodes, it's just "CTF Tactics" i'm curious to know what it's like (but i'm too lazy/dubious to install warsow again and try to find server/players myself) - http://www.warsow.net/wiki/index.php...es#CTF_Tactics
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09-30-2011, 10:40 PM | #22 | |
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10-02-2011, 04:05 PM | #23 | |
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Games are losing their edge as the years go by. It's those games that say "it'll be released when its' ready," are the ones you have to keep an eye on. New Tribes anyone? :P |
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10-03-2011, 12:42 AM | #24 |
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If I believed Hi-Rez knew what they were doing with T:A, I'd say there's still hope.
Unfortunately, it's not the case. Apparently Resistance 3 was pretty good though?
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10-20-2011, 05:02 AM | #25 |
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Dare I say it?
Add a server-side CVAR to optionally enable/disable BHOP? [BBCodeToAllowFlaming]
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10-20-2011, 06:38 AM | #26 |
NeoNL
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I'm just wondering, why would you want to take away one of the main aspects to the game?
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10-20-2011, 09:02 AM | #27 | |
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As one of the "main aspects" of FF (as you say), has anybody ever thought that maybe that is what has been keeping people away? FF seemed to have a really good following before TF2 hit it's grove. Now ... almost nothing. I'm interested in FF as an updated replacement for TFC (which I also still sometimes play), and as a nice alternative to TF2 (which I also play - a lot). I love TF2, but miss TFC from time to time, but don't really want to look at the old engine graphics any more. But, being a server admin, I want to stay in the Steam platform (Source/OrangeBox engines) - where I can kick and ban unruly people by SteamID. I still play Half-Life (1) on the old engine, which is Ok for that game. I also still sometimes play Counter-Strike (1.6) on the old engine - since in CS I find the graphics don't really matter at all to me (which is probably why CS is still more popular the CS:S). But, the move from TFC to TF2 was huge, and there are many aspects people just don't like (grenades gone, lack of medic "infections", all the "items" and "trading" stuff, etc. - the list goes on). So, having an alternative to that, running on some Steam-based platform would be good to have. Of course, BHOP is another "feature" that TF2 doesn't have as well (short of some special server-side modifications anyway). So, FF could still be the TF2 alternative that allows for BHOP. The few FF players left (at least those seen on here it seems) seem violently pro-BHOP. Seems like the idea of server-side CVAR option isn't even being considered seriously. If a "tag" system could be implemented, to show on the server list wether not not BHOP is enabled or disabled (kind of like TF2 shows CTF or CP or IncreasedMaxPlayers, etc), that would be very helpfull too. That would allow to players specifically looking for either "BHOP" or "NoBHOP" to find exactly what they are looking for (without having to hack that into the server display names). Maybe if there were a few non-BHOP servers out there, people would be more inclined to play on those, and then later ramp-up to playing on BHOP servers. I liken it to people who start out playing Counter-Strike on non-Friendly-Fire servers, and then move up to playing on Friendly-Fire servers. It's just a totally different level of game-play - which not everybody can, or frankly will want to make the transition to. I just think it would be better to have the option and maybe keep some more players, then not have any option - and let FF just die out. Don't mean to be disrespectful here, and I am well aware that most regulars here will probably disagree with all that, but those are my thoughts. Thanks for listening anyway.
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10-20-2011, 11:02 AM | #28 |
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Hi Weasel, interesting to read your pov.
I'm interested to hear in brief (at a high level so we don't get bogged down in details!) what you like about TFC and FF gameplay, whether it's bhop specifically or movement skills in general that you dislike and (either way) what you dislike about it and whether you think there're any consequences of it that you do like. |
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10-20-2011, 11:52 AM | #29 |
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Removing bunnyhop is an even worse idea than the two servers that have reverted back to some weird in-between version of the previous patch and the current patch. It would split the already small community even further apart.
Bunnyhopping was a part of TFC, despite some people's claims to the contrary. Valve could have removed it like they did with CS. They did not. They intentionally capped it at 170%. FF, being an evolution of TFC, keeps bunnyhopping. |
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10-20-2011, 02:50 PM | #30 | |
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Weasel, are you aware that bunnyhopping in FF is actually a lot easier than it is in TFC? I don't deny that it makes the game less accessible, but it's easier than it was. Last edited by episkopos; 10-20-2011 at 03:07 PM. |
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10-20-2011, 05:26 PM | #31 |
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Don't see how that's possible as they managed to eliminate bunnyhopping in CS 1.6. Maybe it did take a lot of engine changes but they didn't feel like expending the effort on TFC and by the time they finally did it they didn't care enough to port that change to other HL1 mods?
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10-20-2011, 06:50 PM | #32 | ||
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Quote:
Quote:
Last edited by episkopos; 10-20-2011 at 06:51 PM. |
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10-20-2011, 08:19 PM | #33 |
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I wish TFC never died.....it was (and still is) the best TF game ever.
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10-20-2011, 11:01 PM | #34 |
Nade Whore
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100% agree. I'm pretty sure I think at least once a week about Valve going back and making an updated tfc like a TF3 or TF2 classic.
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10-20-2011, 11:32 PM | #35 |
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Well, it's obviously possible to bunnyhop in TFC, and quite easy once you get used to it. In CS, your movement basically locks for a split second and stops you from bunnyhopping. What they did in TFC is different than what they did in CS.
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10-20-2011, 11:40 PM | #36 |
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yes but its still very possible to bunny very fast in cs 1.6. you have to do very tight circle strafes instead, watc some cs movement videos. its crazy how fast you can get going. but ya they kludged a normal jump while +fwding hard
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10-21-2011, 12:21 PM | #37 |
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10-21-2011, 07:23 PM | #38 | |
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Unfortunately it will never happen.
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11-10-2011, 02:17 AM | #39 |
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In my opinion giving a cvar for bhop is just a horrendous idea. Anything that has the possibility of splitting your small community into even smaller seperate servers should be a giant red flag.
Bhop in this game is not even very hard. I've never played tfc, only a little quake, and I can bhop all over the place. And it's just so rewarding and fun to do I honestly can see how anyone who puts in 5 minutes effort wouldn't like it. But that's just my opinion. I'd also like to say I get where ragdoll is coming from. I do not like playing against pyros in FF. I ABSOLUTELY HATE playing against pyros in tf2. But that's another bucket of worms. Now I'm fairly decent at this game, not so much objectives like capping, but I can defend and rack up some kills like a champ. But when I fight against a pyro it's just so annoying. Maybe it's because I haven't quite mastered cooking my grenades while I'm fighting and coordinating all my weapons. But I always feel like I come out worse after a fight with a pyro. And pyro weapons by nature are just very rage inducing. After burn is just such a nagging and undeserverd bonus in my eyes. Idk it's kind of hard to explain, but it's just one of those things that, when it happens, I'm just instantly sour about it. Especially in a small player setting where there's less people to deal with the pyro. And it just makes me want to play less sometimes. |
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12-06-2011, 08:47 PM | #40 |
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Looking into setting-up a Final Combat server instead. Looks pretty stupid, not sure if menus are Chinese only, but might be ... eh, "interesting" to experiment with.
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