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Old 06-26-2014, 03:59 PM   #1
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I still think U4E should be given a chance, but ultimately whichever one has the best anti cheat protection is the one I'd side with, at which point I'm not sure.

Regarding having FF2 be a TFC remake versus a completely revamped/restyled fortress game, I was talking to one of the devs recently and they brought up an excellent idea that hopefully comes to fruition: Being able to change the game mode on the fly via matchmaking as Moto pointed out above. ie) Wanna play FF 1.0 mode with no speed hardcap? How about 1.1 with nail grenades versus lasers? Medpack boosts anyone? Sticky grenades? No? Fine you can have 2.46 too, just change the setting when you create a game.

In the beginning however, just so there's not constant discrepancies over what should & shouldn't be done, it would be easier for the devs to all be on the same page to plow through the initial stages. After that, then come together for a meeting of the minds. Just my 2¢
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Old 06-26-2014, 05:01 PM   #2
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The problem with that is it segments the community too much. With all the variations of QTF, TFC AND FF... how many versions is that? How many people are playing all those games total right now? Why would they want to play the new version when the old works just fine and they have their structured communities?

You gotta realize people want instant gratification which these skill based arena shooters don't give. Sure it'll probably be popular for a few days/week just like FF was originally then they'll go back to their normal games once they realize its just rehash material.

People want new. Not the same thing. I love FF for what it is, every version of it but I'd rather see a new, evolved version of it with modernized (to some extent) play at this point. I would bet any amount it would get more players that way.

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Old 06-26-2014, 06:25 PM   #3
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Quote:
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The problem with that is it segments the community too much.
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Old 06-26-2014, 08:20 PM   #4
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To be fair, our horrible personalities do a good enough job of that as it is, FDA.
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Old 06-26-2014, 08:34 PM   #5
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To address Aftershock's point about an intuitive movement system, I'm trying to think of games that have movement that is not Bunnyhop based.

Tribes: Skiing and Jetpacks
Warsow: Wall Jumping (In addition to BHop)

Beyond that, my mind is blanking.

Any thoughts?
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Old 06-26-2014, 08:38 PM   #6
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Quake 4 Crouch Sliding (Addition to strafe jumping)
Titanfall Wall Running
Tribes Vengeance had a Grapple hook

Last edited by NeonLight; 06-26-2014 at 08:40 PM.
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Old 06-26-2014, 11:42 PM   #7
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Scout double jump in TF2
Medic quickfix assist jump in TF2
Recon dashjump in Neotokyo
Skrull movement on walls and ceilings in Natural selection
Flying alien and jetpack in Natural Selection.
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Old 06-27-2014, 01:43 AM   #8
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Quote:
Originally Posted by XPelargos View Post
To address Aftershock's point about an intuitive movement system, I'm trying to think of games that have movement that is not Bunnyhop based.

Tribes: Skiing and Jetpacks
Warsow: Wall Jumping (In addition to BHop)

Beyond that, my mind is blanking.

Any thoughts?
You can use ninja rope in Worms Revolution.
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Old 06-27-2014, 02:11 AM   #9
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How many more posts until we realize Spy needs a grapple hook?
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