11-19-2009, 06:47 PM | #41 | ||||||
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
|
Quote:
Before I start, let me just tell you that you completely missed the point and began to post with blinders. Which, as I stated, is why two sides are saying the exact same thing without realizing it. But, you know, I'm sure you consider me a clanner because I play pickups more than I pub . Quote:
There's really no way you can take that as anything other than what it is at face value. If you disagree then I beg you to play pyro in any competitive environment where the objectives >matter<. Because, all you've really said is "PYRO IS FINE IN PUB PLAY" which... I said he was. He's >not< fine in competitive play. Quote:
Quote:
Please, at the end of this post I'll spell it out for you simply, but you're going to have to take your blinders off first. Quote:
No, they're not. A specialized pyro does not change how he is played in pub play. At all. Period. He retains everything he has, but he actually FITS in to a role so he can be used in a game mode. Want to talk about restrictive? How about we talk about selfish for a moment. Quote:
Look, I love the pyro. The only reason I don't play him as much as I can is because he's a detriment to both O and D in competitive play. It has everything to do with his lack of specialization. Also, the fact that his flames cause more damage to allies than enemies. Note though that even if the flames caused no friendly fire damage he would still be a detriment to his team, just like the sniper, because the role he plays can be played by classes that can perform the exact same role but better. On both O and D. Currently, an offensive pyros role is to break up the defense. He's a line breaker. His main objective is to kill the soldier. He does a decent job at this, however, the collateral damage he causes is actually far greater than a demoman. Even further, the demoman brings more things to the offensive table than just breaking the front line D. The demoman is an amazing sentry gun killer as well, something the pyro is incredibly bad at. The demoman can also get across the map just as fast as a concing medic can, something the pyro can not do. So, why would anyone ever pick him for offense in a competitive environment? Flavor? No, you get better flavor from the spy who can also perform the same role that the pyro does. Teams just don't pick the pyro for O. I've played O pyro, I know exactly how good it can be. It's just annoying and it's why Gator banned it from his server (I.E. me picking it). The pyro on D is even worse. Because of his weaponry the role he is forced to play is that of the soldier. The problem is that the soldier has better medium range weaponry than the pyro, has more armor (also, maybe a higher armor class, it's been a while since I've cared enough about armor class to add it in to discussions), and is faster to react do to his primary weapons accuracy (rocket launcher is far more accurate than the IC). Even further, the pyros close range weapon is a detriment to chasing enemies as it slows down with BHopping. To add to this, all of the pyros skills can cause burn damage to his allies, and a defense tends to do a lot of friendly fire. The reality is that the pyro does not fill any role that defense needs and there are defensive classes that perform the pyros offensive roles better than what he can. To summarize everything I've said: The Pyro, like the sniper, is a redundancy in any competitive format and is overshadowed by more competent classes. He is, however, effective in public play because the Pyro is a very successful DM class. The Pyro can be changed to fill a specific role so he can actually be used in competitive play without actually changing his effectiveness, or how he plays, in pubs that dramatically (read: At all). What your response has been to this: YOU'RE A SNOBBY COMPETITIVE PLAYER AND YOU'RE JUST THINKING OF YOURSELF!
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
||||||
|
11-19-2009, 06:52 PM | #42 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
|
Quote:
Alternatively his current grenade could be made to actually be useful at denying an area. Some things that could change this would be better hit detection on the flames (or however that works), a spread pattern that covers a large area that can't be BHopped over, and damage that matters when passing through it. Either of these things would make the pyro a more specialized class and would not change anything about how he is played in pubs.
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
|
|
11-19-2009, 08:04 PM | #43 | |
1-800-UNAGIPOWA
|
Quote:
IMPORTANT PART: I think Stryder put it best, in one of his THC-filled rhetoric fits, "You know, I joined a server one day, and spectated it. I was watching these guys play, and I realized they were doing a scrim, but you know what? They were still playing Fortress Forever. It was, like, the same thing they'd been doing..." P.S.: Don't use the Pyro in a match, problem solved.
__________________
" In my opinion the testing team isn't really made for or of public players, it's made for competative players... " ¹ -Scuzzy (post# 462713) |
|
|
11-19-2009, 08:07 PM | #44 | |||
D&A Member
Join Date: Sep 2007
Posts Rated Helpful 13 Times
|
Quote:
I honestly don't think the pyro is that good on D even for pubs. I pub way more than I play competitively, and really the only reason pyro's make kills on defense is because there's 10 other enemies, and you always end up just running into them, no pyro ever holds a position. He's always just running around aimlessly. You stick a pyro in a set position in a pub and see how well he defends. IMO the pyro is not that great on D, and sucks on O, in pubs and competitively. The only thing he's good at is DMing, and that's mainly in the yard. And you want to talk about balance? Lets look at how the classes are devided You got 3 classes, designed for offense (scout, medic, spy) You got 5 classes, designed for defense (HW, Engy, Solly, Demo, Pyro) Then there's the sniper. The pyro class fits loosely into defense, because he doesn't do it very well, so right now you could say just 4 confirmed defensive classes. So why not make the pyro designed for Offense, to create the split of 4 O, and 4 D classes. Now it's not set in stone that you have to play O with an offensive class, or D with a defensive class. But every class should have a use (even the sniper some day hopefully) But why have 3 O, and 5 D, when it could be 4 O, and 4 D Quote:
He has no idea who he's talking to, and just makes wild accusations. Considering almost none of my suggestions are/were ever made with competitive play in mind. Even when I was on beta, all my comments were made against competitive play arguements. So cjeshjoir 90% of my FF time is spent pubbing, you don't exactly have a right to accuse any of your "competitive play" bs to me. Quote:
|
|||
|
11-19-2009, 08:43 PM | #45 | |
Pub Allstar!
Beta Tester
Join Date: Aug 2008
Class/Position: under en kvinna Gametype: Capture the Flag Affiliations: Eternal Order, Must be h4x, Mono's happy funtime. Posts Rated Helpful 0 Times
|
Quote:
Not true. The pyro can do burst as well as damage over time, effectively draining the engineer of his cells or killing the sg, or both. The demoman provides only burst damage, and is required to kill the engineer before, or during the attack on the sg. |
|
|
11-20-2009, 12:49 PM | #46 | |
AKA LittleAndroidMan
D&A Member
Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
|
Quote:
__________________
|
|
|
11-20-2009, 03:42 PM | #47 |
Join Date: Oct 2009
Location: Louisiana, USA
Class/Position: Solly/ Engy D Gametype: O v. D Posts Rated Helpful 0 Times
|
How about taking normal grenades from pyro's and giving them 2 conc's... make them purely a Offensive class... this would also allow for fun pub gaming, and FUN offensive class for pick ups. Let them keep the napalm.
Dont flame me just say sounds good or no Last edited by Playa_FF; 11-20-2009 at 03:43 PM. |
|
11-20-2009, 07:34 PM | #48 | |
1-800-UNAGIPOWA
|
Quote:
I like this, with a reduction in the pyros weapon damage and burn damage.
__________________
" In my opinion the testing team isn't really made for or of public players, it's made for competative players... " ¹ -Scuzzy (post# 462713) |
|
|
11-20-2009, 07:35 PM | #49 |
D&A Member
Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO Gametype: Ragequitting Affiliations: [PMS]. [Shiney] Posts Rated Helpful 26 Times
|
-1
I hate everybody who suggests making classes more offense by "giving them concs". |
|
11-20-2009, 07:43 PM | #50 |
Pub Allstar!
Beta Tester
Join Date: Aug 2008
Class/Position: under en kvinna Gametype: Capture the Flag Affiliations: Eternal Order, Must be h4x, Mono's happy funtime. Posts Rated Helpful 0 Times
|
give the pyro the fabled vert nade?
|
|
11-20-2009, 07:53 PM | #51 |
AKA LittleAndroidMan
D&A Member
Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
|
lower their armor, take out napalm, and give them an ssg
__________________
|
|
11-22-2009, 03:47 AM | #52 |
Wiki Standards Team
Wiki Team
Join Date: Mar 2007
Location: Geokill's closet
Class/Position: Sniper/Demoman Gametype: CTF Affiliations: :e0: Co-leader Posts Rated Helpful 6 Times
|
Concs and shotguns fix everything, apparently.
|
|
11-22-2009, 06:12 AM | #53 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
don't forget to bring back the teleporter and caltrops!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
11-22-2009, 11:39 PM | #54 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
|
It´s basicly easy to own any newbie, but if u have a newbie as pyro not so easy : P but tbh im ok with it, because new guys like that class prolly because its the class where they die less and requires less skill and aim : )
|
|
11-24-2009, 01:07 AM | #55 |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
|
My personal take on how to fix the Pyro is to do two things:
This handily fixes the napalm spam problem and the get-touched-once-and-die-5-minutes-later problem, as much as I like being able to count to 6 and get a kill every time a scout passes me. The only real issue is that the radius of the IC and flamethrower might have to be tweaked to allow the Pyro to apply damage while maneuvering, while preventing absurd situations. This also changes the dynamics of Pyro's and Sentries, not sure if more frag like nades would offset the possible damage from the napalm on SG's. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|