07-20-2009, 03:03 PM | #101 | ||||
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
Quote:
um as far as the water goes: I used "ff_push/water_puddle_cheap" on the following jumps: 1 / 2 / 7 / 8 / 9 and "ff_well/ff_green_water" on jumps: 5 / 6 / 10 / 11 / 12 I also downloaded the .zip and commented out my textures and everything is working in game for me. Downloads updated...please grab the new version if you have an older one. OR if you want to just edit the following files: Quote:
Quote:
Quote:
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 07-20-2009 at 03:42 PM. |
||||
|
07-21-2009, 04:58 PM | #102 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
The textures still doesnt work. Have you pakratted other vmt files using _b3 in the vmt files maybe?
_b2 works fine for me. Did you use ff_push/water_puddle_cheap and ff_well/ff_green_water for _b2 to? Last edited by Lt Llama; 07-21-2009 at 04:59 PM. |
|
07-21-2009, 08:42 PM | #103 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
I haven't changed the textures at all since the first beta release, except to add the new signs at each jump. So it's odd to me that they aren't working.
If someone else could dl this and confirm that it's the bsp and not you or vice versa, that would help out. Cause when I comment out all of my files and dl the version that's up now, everything is fine. So unless I got the water from somewhere else then idk...
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
07-21-2009, 09:23 PM | #104 |
get off my lawn
Join Date: Mar 2007
Class/Position: O scout / demo Gametype: killing Posts Rated Helpful 0 Times
|
I just downloaded the final from the first post, and I had no water textures either.
I have b2 already.
__________________
That means that either you are an American, or you are NOT an American. There is no hyphenated exception. -Iggy |
|
07-21-2009, 09:30 PM | #105 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
that's soo odd...but ok, I'll fix in just a min.
Edit: test please
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 08-11-2009 at 02:31 AM. Reason: removing bad link |
|
07-22-2009, 11:18 PM | #106 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
llama, fishburger, somebody. Please test the above link so I can make sure this one's right before I add it to the first post again.
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
07-23-2009, 12:44 AM | #107 |
get off my lawn
Join Date: Mar 2007
Class/Position: O scout / demo Gametype: killing Posts Rated Helpful 0 Times
|
Still no water textures. I see empty blackness from above the water.
__________________
That means that either you are an American, or you are NOT an American. There is no hyphenated exception. -Iggy |
|
07-23-2009, 02:22 PM | #108 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
...what the hell, I pak'd the water textures into the map...idk how else to fix it.
I'll play around tho...might just recompile and re-pak just to see if that does it.
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
07-26-2009, 03:31 PM | #109 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Good Luck Doctor
Just guessing wild but maybe you should ask someone who never downloaded the map to test. Could it be that we who have the betas makes FF confused? |
|
07-26-2009, 04:46 PM | #110 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
yeah...idk, it's odd b/c when I comment out stuff I take everything out and still works fine for me locally. But everyone else has said it's jacked so it's gotta be. I'm still gonna run a brand new compile here soonish. I still need to research possible problems. Also I've been mapping a ton lately and til I get my new RAM I can't do both...so probably mon / tues I'll run the compile and try it again.
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
08-05-2009, 04:34 PM | #111 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
Ok let's try this again!
I re-textured the water everywhere, re-compiled, pak'd EVERYTHING into the map, and just for funzies I'm going with a .rar instead of a .zip, SO...can someone please grab this map and test it out for me? Edit: per below, it's still broken. link removed. will post another one soon.
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 08-05-2009 at 05:16 PM. |
|
08-05-2009, 04:51 PM | #112 |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
|
The water on jumps one and two are stretchy as if there is nodraw there instead of water. I will edit this as I do the jumps.
Same thing on jump 5. Also on jump 5 I retained momentum after my failed attempt and continued to fly off in to the water. I imagine this would have happened indefinitely. Same things on jump 6. And 7. Except underneath the water looks like water. Same with 8. And 9. Also, 10 and 11. 12 too. And I only needed two concs for the last one.
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan Last edited by Credge; 08-05-2009 at 05:01 PM. |
|
08-05-2009, 05:07 PM | #113 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
LAME...but ok, thanks Credge...I'll try completely deleting the water and trying that now.
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
08-08-2009, 10:15 PM | #114 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
test once more pls?
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 08-10-2009 at 02:07 PM. Reason: removed bunk dl |
|
08-10-2009, 06:22 AM | #115 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Same! Blurry water. Looks ok when you are in the water looking up, but gets all messed up looking at the surface from above. And now there is the wierdest bug ever on j2. Concs flying away by themselves. If you prime a conc and drop it it flies to the other side of the jump and get stuck in the wall . This only happens on j2.
Last edited by Lt Llama; 08-10-2009 at 06:22 AM. |
|
08-10-2009, 06:36 AM | #116 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
|
LEAKS AHH!!!
__________________
Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
|
08-10-2009, 11:03 AM | #117 |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
|
Isn't J2 the one you are supposed to do a HH jump? I remember there was one jump where the concs would fly away to prevent you from doing a drop conc jump =o
|
|
08-10-2009, 02:10 PM | #118 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
yeah the concs going away is intentional. It's the water I can't figure out. I don't have any leaks so that's not it...and I have changed the texture twice now. I'm pretty much at a loss for what is happening.
I'm gonna try reverting back to b2 and building from there. Just b/c I know that one works.
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
08-11-2009, 02:04 AM | #119 | |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
|
Quote:
__________________
Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
|
|
08-15-2009, 03:02 PM | #120 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
mkay another test...I was sitting over the limit on entdata, and I'm thinking maybe that's what was doing it, so I changed a lot of that up and am hoping it's working now.
Need another test: Download
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|