Forum: General Discussion
02-09-2007, 08:51 AM
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Replies: 8,708
Views: 676,060
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Forum: Chat
02-09-2007, 08:47 AM
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Replies: 94
Views: 10,144
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Forum: Chat
02-06-2007, 12:15 AM
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Replies: 32
Views: 3,570
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Forum: General Discussion
02-01-2007, 08:40 PM
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Replies: 88
Views: 9,755
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Forum: General Discussion
01-30-2007, 08:13 AM
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Replies: 88
Views: 9,755
Not an effective conc (that's good,) but a...
Not an effective conc (that's good,) but a predictable conc. Conc shooting is a skill in TFC (maybe other TFs? Unsure), but putting in a recognizable pattern for this goal is a barrier to competant...
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Forum: General Discussion
01-29-2007, 08:14 PM
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Replies: 88
Views: 9,755
That's an immense barrier to competant play. If...
That's an immense barrier to competant play. If we hope to ever get new players into TF (which should be a goal of any next gen version of a previous concept), things like this can really muck up the...
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Forum: Chat
01-26-2007, 08:17 AM
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Replies: 53
Views: 5,013
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Forum: Chat
01-26-2007, 08:15 AM
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Replies: 14
Views: 2,129
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Forum: Chat
01-24-2007, 09:41 PM
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Replies: 53
Views: 5,013
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Forum: General Discussion
01-22-2007, 06:07 AM
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Replies: 18
Views: 2,690
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Forum: General Discussion
01-16-2007, 09:02 AM
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Replies: 93
Views: 10,161
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Forum: General Discussion
01-16-2007, 04:41 AM
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Replies: 24
Views: 4,026
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Forum: General Discussion
01-15-2007, 11:17 PM
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Replies: 24
Views: 4,026
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Forum: General Discussion
01-13-2007, 11:11 AM
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Replies: 24
Views: 4,026
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Forum: General Discussion
01-12-2007, 10:13 AM
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Replies: 24
Views: 4,026
[BALANCE] Scout versus Medic
Hey all,
I wanted to discuss the scout and the medic with players and the dev team. In original TFC, the medic was basically a "super scout," trading some speed for a lot more firepower,...
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Forum: General Discussion
01-10-2007, 12:24 AM
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Replies: 58
Views: 5,804
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Forum: Chat
01-10-2007, 12:22 AM
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Replies: 18
Views: 2,121
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Forum: General Discussion
01-06-2007, 08:15 AM
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Replies: 58
Views: 5,804
Changes are especially scary for fortress...
Changes are especially scary for fortress players, as they don't want to break what's not broken. But I think the HWGuy trimp and spy features are OK, especially in the context that balance is really...
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Forum: General Discussion
12-16-2006, 06:15 PM
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Replies: 22
Views: 4,269
Seattle just got slammed with a nasty...
Seattle just got slammed with a nasty windstorm...we have something like 700,000 people without power right now. Valve being in Seattle makes that suck for Steam.
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Forum: General Discussion
12-11-2006, 10:17 PM
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Replies: 8,708
Views: 676,060
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Forum: General Discussion
12-08-2006, 08:58 PM
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Replies: 8,708
Views: 676,060
Fine, I'll bite.
If it were true that mirv...
Fine, I'll bite.
If it were true that mirv got a job with a AAA, professional development house, who the fuck are you to tell him "instead of making a career with a top-notch company, doing...
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Forum: General Discussion
12-06-2006, 08:32 PM
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Replies: 8,708
Views: 676,060
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Forum: General Discussion
12-05-2006, 02:12 AM
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Replies: 299
Views: 25,190
QFT
Newbies are essential to any testing...
QFT
Newbies are essential to any testing process -- at my company, we're very big on mixing veteran and newbie players to get a range of feedback and bugs. Veterans have game knowledge which has a...
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Forum: General Discussion
12-04-2006, 10:24 AM
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Replies: 361
Views: 42,208
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Forum: General Discussion
11-30-2006, 08:42 PM
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Replies: 41
Views: 5,174
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