01-26-2007, 08:30 AM | #1 |
Join Date: Mar 2006
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Question to testers/devs about concs
g'day.
I'd love to hear as much as possible about my favorite child: the conc. As the speedthingy (radius, acceleration, stuff) is probably still being tweaked I won't ask for information about it (but I ask for a movieupdate as soon as it's set ^_^) What I really want to know about, is the negative conc effect. Please tell me if we'll stumble around (randomly moving in a random direction without pressing any movement keys) while being conced. That's probably the thing I dislike most about ETF and QWTF o_O I'd also like to hear about the impact on your aiming, but thats probably easier to show as well ^_^ The easiest way to show all that info in a single movie would be a conc from the well water to the tower (let's just bump into the ceiling or something. If you say that the speed is still being tweaked before the movie release, I think that not even me will whine about it...). Some standing around and firing (stumble or no stumble) and some moving around and firing (impact on movement) |
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01-26-2007, 12:05 PM | #2 |
Fear teh crowbar.
Retired FF Staff
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It has no impact on movement at all but it does make your aiming go haywire. As of yet, I haven't found a pattern to it, making it very hard to predict which way you're pointing. You can also conc out of the water on well and hit the ceiling in the FR as well as time it right to land right on the ledges around the FR.
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01-26-2007, 12:21 PM | #3 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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i wanna see 'concaim' cease to exist. random patterns ftw!
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01-26-2007, 12:37 PM | #4 |
Join Date: Mar 2006
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I can already feel my bloodpressure increase while I download FF... Ba-Bam... Ba-Bam.. BA-Bam.. BA-BAm BA-BAM BA-BAM... ^_^
A little later I'll be flying around and crying like baby ^_^ What I mean is: great news |
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01-26-2007, 12:59 PM | #5 | |
Join Date: Jan 2005
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01-26-2007, 02:41 PM | #6 |
Join Date: Feb 2005
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wouldnt that be too powerful? throw a few concs and you basically make the defence except engi and demo useless for a long time
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01-26-2007, 02:45 PM | #7 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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what? using concs as concs for once is overpowering? dont forget for every conc they throw, thats one less conc jump. i think its fair.
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01-26-2007, 02:55 PM | #8 |
Join Date: Dec 2005
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Imo concaim should be learnable, atleast in tfc it's quite fun =D Maybe do 3-5 different "spinning" effects which comes up randomly? and people would have to learn to recognize every single different "spinning" !
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01-26-2007, 03:04 PM | #9 |
Join Date: Mar 2006
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Argh, rizzo. That sounds like a Japanese console game, therefore I agree...
But completely random is probably still the best choice... |
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01-26-2007, 03:09 PM | #10 |
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yeah make it learnable
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01-26-2007, 03:13 PM | #11 | ||
Join Date: Mar 2005
Location: Europe
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I would like conc aim to remain as an additional skill but I agree with Rizzo and the other believers that it needs to be harder to learn :P Quote:
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01-26-2007, 03:17 PM | #12 |
Join Date: Jan 2005
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I could go with that it could be learnable up to a point. However, I don't think anyone should ever get to the point where they can aim just as well conced as they can not conced. I won't mind if people can learn to aim slightly better while conced.
I still think that the conc grenade should have some sort of an affect on people, since that's kinda the whole point of the grenade. If you want to make it so people can just learn to negate the whole conc effect then why not just turn it into some type of medic/scout jump assistant...since that's basically all it's good for in clan matches in TFC now anyway. |
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01-26-2007, 03:19 PM | #13 | |
Join Date: Jan 2005
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I find it funny how people whine about how the game is too defensive and place rules to limit the defense because of that yet still want to keep a "skill" in the game that is one of the causes of this imbalance. |
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01-26-2007, 03:20 PM | #14 |
Join Date: Feb 2005
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make it harder to learn and thats good enough, or decrease how long the effect lasts if its random
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01-26-2007, 03:24 PM | #15 | |
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01-26-2007, 03:34 PM | #16 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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well even random patterns can be sort of learned by moving the mouse against the direction the conc draws your aim towards. once you've learned a concaim pattern, its completely useless against you. i mean, the conc doesnt even hurt you, its supposed to throw your aim off.
maybe the conc could be nerfed in other ways, such as the scale in which it operates, and the effect time as people have said. i'm all for two dimensional perlin noise! |
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01-26-2007, 04:06 PM | #17 |
Fear teh crowbar.
Retired FF Staff
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How many medics or scouts waste their concs on an O run? None. It will add a whole new strategy to explore. And you know what counters a fast running scout? A hard hitting pyro. Even conced, the splash from the IC is mean, get anywhere near them and they're toast. And since the scout's caltrops are actually somewhat useful now, I think its pretty even. Conc those bastards, toss a pack of caltrops in front of them and hop like a mofo out, if you can make it past the fatty, that is. The concview hasn't been even the slightest of an issue during our playtests.
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01-26-2007, 05:35 PM | #18 |
Join Date: Mar 2005
Location: Norfolk, NE
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If you get conced does it actually change your aim? Or is it like TFC now, meaning if you don't move your mouse (after you are conced) you are still shooting at the exact same thing you were shooting before conced?
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01-26-2007, 05:38 PM | #19 |
Fear teh crowbar.
Retired FF Staff
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Yep, you still shoot exactly where you were pointing, its just moving it that screws you up.
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01-26-2007, 05:47 PM | #20 |
Join Date: Dec 2006
Location: Texas, THE USA!!!
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Uh, I completely agree with Rizzo, it shouldn't be completely random. Instead, make it learnable, but with different patters to learn. This way, the gamer will need to recognize which pattern of the (x) is it and know what to do. Completely random just screws it.
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