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Old 03-15-2007, 06:25 PM   #1
stino
 
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trigger_nofalldamage

could we have something that can disable falldamage inside a specified volume, i have a huge elevator, but is quite slow to wait untill it's up there, and they you still have to go down, so whould nofalldamage trigger could be usefull there, i was also thinking of water, but i the elevator is in quite an open spot.

PS: what's wrong with the postcount? -7,192 ??

EDIT: now its -5,941, weird

EDIT2: OK, 18,973

Last edited by stino; 03-15-2007 at 06:44 PM.
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Old 03-16-2007, 02:43 AM   #2
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http://developer.valvesoftware.com/w...physics_motion

That's what valve used to do that slow falls bit in the citadel just before they take all of your weapons. Of course you could tweak it so it's closer to a cushioned landing.
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Old 03-16-2007, 03:20 AM   #3
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Those things are a lot of fun.
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Old 03-16-2007, 05:04 PM   #4
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thx, i'll see what i can do with it
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Old 03-18-2007, 07:38 PM   #5
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How about adding some water below it?
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Old 03-19-2007, 11:50 AM   #6
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Quote:
Originally Posted by skuLL
How about adding some water below it?
how about reading the thread!
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Old 03-20-2007, 07:15 AM   #7
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But wouldn't the problem arise, that if you use the vphysics motion in the elevator, you'd end up going slower than the elevator itself? Going down of course.
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Old 03-26-2007, 06:27 AM   #8
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You'd only use it at the very bottom wouldn't you?
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Old 03-31-2007, 06:50 PM   #9
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Oh, Yeah, I guess that would fix that, I was assuming that he meant using it on the elevator platform itself, so it moved when it went up/down
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