02-10-2007, 08:11 AM | #1 |
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Source 2 hmmm
isnt valve releasing a source 2 or something i heard? if so will FF eventually be ported over to that or is it like automatic.
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02-10-2007, 08:23 AM | #2 |
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Uh, never heard of such thing. Cite your evidence.
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02-10-2007, 08:31 AM | #3 |
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screenshots or it didn't happen.
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02-10-2007, 10:19 AM | #4 |
Join Date: Oct 2005
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the source engine is an ongoing project. with every new release, they usually include some new features added to the engine (HDR, dod:s effects, etc).
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02-10-2007, 03:57 PM | #5 |
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agreed, it is an ever evolving engine. When i go back and look at the early screenshots of CSS , and compare to the visuals now, theres alot that has improved. I think it will continue to evolve and fit the needs of games as they arise.
But imma no0b here so what do i know ... lol peace love and chicken grease |
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02-10-2007, 04:10 PM | #6 |
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I don't think the engine has improved significantly since it was released (aesthetically) other than HDR, phong and a few other things. The main reason CS:S got much better looking was that they put more resources into it using Turtle Rock as a contractor. It's only natural that the more you work with an engine, the more you can squeeze out of it and the better the maps will look. Those Turtle Rock guys are really talented, and the maps that valve worked on later on were also better quality than the originals (I believe Cliffe made a return to mapping for the assault remake which looks excellent). Also, when you release maps many months after the original game shipped, you can afford to add more detail as the average player's PCs will generally get a bit faster.
Anyway, the biggest overhaul will be the coming updates. It looks like they're going to add shadow mapping, self shadowing etc. which is long overdue. Shadowing is the major weakness of source -- planar shadows are archaic. Last edited by Defrag; 02-10-2007 at 08:22 PM. |
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02-10-2007, 09:00 PM | #7 |
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it was in game informer article with gabe newell, unfortunatly it is a friends GI and this was jans issue, and he said with the upcoming release of source2 blah blah blah.
source 2 is supposed to be EP2 Portal TF2 all that crap |
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02-10-2007, 10:05 PM | #8 |
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I can actually say I've heard of a source 2... per the fact that I wasn't paying that much attention, I can't remember where it was written, or what it was about. But I figured I would throw in that I have also heard about such a thing
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02-11-2007, 04:37 AM | #9 | |
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Location: Calgary, Canada eh?
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Quote:
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02-12-2007, 04:05 AM | #10 |
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Wasn't all that stuff supposed to appear with HL2: Ep2?
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02-12-2007, 04:18 AM | #11 |
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So is this like web 2.0?
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02-12-2007, 08:46 AM | #12 |
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I think also, one of the big things to be added to the Source engine is the ability to operate on multiple cores.
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02-12-2007, 02:19 PM | #13 |
Fear teh crowbar.
Retired FF Staff
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The biggest thing to be added to the Source engine is FF, fools!
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02-12-2007, 02:36 PM | #14 | |
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Quote:
RELEASE! |
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02-12-2007, 05:47 PM | #15 |
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Multithreaded
I personally think the next real update will be the release of HL2 when its Multithreaded. Here is a link: HL2 Multithreaded. Its looking good for the new dual/quad core processors out there.
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02-15-2007, 01:13 AM | #16 |
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according to CS:S, the current one is Source Engine 7 (build 2992)
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02-15-2007, 04:57 AM | #17 |
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thats build 7 of source, what i am refering to is source2
like unreal engine, and unreal3 or w/e |
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02-15-2007, 05:23 AM | #18 |
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02-15-2007, 06:05 AM | #19 | |
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02-15-2007, 12:35 PM | #20 | |
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