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Old 10-31-2006, 05:55 PM   #1
o_fallows
 
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vmt files

First, I'd like to apologize if this is the wrong place to post this. I've been searching the web for an active mapping forum but haven't found any except for here, so I figured it was here I could get my answer the fastest.
I'm trying to convert 150+ tga files for use in HL2. I've already done the vtf part, but now I have to make the vmt files. In order to do that I have to make over 150 vmt files by hand using notepad and that's a very time consuming and tedious process. I was wondering if there was a program that could automaticall generate vmt files so that I don't have to waste like 5 hours of my times making a vmt file for each vtf texture. Thanks in advance.
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Old 10-31-2006, 06:19 PM   #2
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I can't remember for sure but the program vtfedit may have a "create vmt" option that will aid you a bit. Basically they are going to be lightmapped generic and just make sure you put in the correct path when you make them. Are you making normal maps for your textures?

Do you have photoshop?

edit: it does, here's the link http://nemesis.thewavelength.net/index.php?c=149#p149

it also has batch convert
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Old 10-31-2006, 08:29 PM   #3
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when you create a vtf in vtfedit it can generate a vmt

a simple c++ program could be written to walk your directory tree and check for textures that don't have vmts and then create a vmt for them
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Old 11-01-2006, 04:41 AM   #4
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It works absolutely perfectly. Thanks a lot!
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Old 11-01-2006, 05:31 AM   #5
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I'm Brian Fellows!
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Trepid, what?
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Old 11-01-2006, 03:13 PM   #6
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Quote:
Originally Posted by trepid_jesse
I'm Brian Fellows!
???????
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Old 11-01-2006, 04:54 PM   #7
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A slight relation perhaps? I sure know there aren't many Fallows out there.
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Old 11-02-2006, 08:02 AM   #8
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Yea, airable land is valuable.
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Old 11-02-2006, 12:52 PM   #9
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Brian Fellow btw, no s.

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