10-31-2006, 05:55 PM | #1 |
Join Date: Oct 2006
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vmt files
First, I'd like to apologize if this is the wrong place to post this. I've been searching the web for an active mapping forum but haven't found any except for here, so I figured it was here I could get my answer the fastest.
I'm trying to convert 150+ tga files for use in HL2. I've already done the vtf part, but now I have to make the vmt files. In order to do that I have to make over 150 vmt files by hand using notepad and that's a very time consuming and tedious process. I was wondering if there was a program that could automaticall generate vmt files so that I don't have to waste like 5 hours of my times making a vmt file for each vtf texture. Thanks in advance. |
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10-31-2006, 06:19 PM | #2 |
Retired FF Staff
Join Date: Dec 2004
Location: cow college
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I can't remember for sure but the program vtfedit may have a "create vmt" option that will aid you a bit. Basically they are going to be lightmapped generic and just make sure you put in the correct path when you make them. Are you making normal maps for your textures?
Do you have photoshop? edit: it does, here's the link http://nemesis.thewavelength.net/index.php?c=149#p149 it also has batch convert |
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10-31-2006, 08:29 PM | #3 |
Retired FF Staff
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when you create a vtf in vtfedit it can generate a vmt
a simple c++ program could be written to walk your directory tree and check for textures that don't have vmts and then create a vmt for them
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11-01-2006, 04:41 AM | #4 |
Join Date: Oct 2006
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It works absolutely perfectly. Thanks a lot!
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11-01-2006, 03:13 PM | #6 | |
Join Date: Jul 2006
Location: Austin, Texas
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Quote:
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11-01-2006, 04:54 PM | #7 |
Join Date: Oct 2006
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A slight relation perhaps? I sure know there aren't many Fallows out there.
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11-02-2006, 08:02 AM | #8 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Yea, airable land is valuable.
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11-02-2006, 12:52 PM | #9 |
Retired FF Staff
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Brian Fellow btw, no s.
That bird is not my doppleganger.
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