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Old 09-16-2006, 05:26 AM   #1
o_puppychow
 
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Hey, how 'bout that hud?

Still being built / tweaked or is it pretty much set? What about the class selection screen, options screens etc.

Thx! I wub you!
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Old 09-16-2006, 06:45 AM   #2
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It's built but requires a few changes to the layout to make everything line up. fc & mirv are currently spending a lot of time on creating a consistently styled UI (menus, scoreboard etc) that is significantly better than the default styles.

As of Friday, the menus were pretty well on. I'm sure mirv or fc will write a dev journal about it at some point. They've just been too busy actually making stuff to write about it, really.
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Old 09-16-2006, 11:40 AM   #3
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im guessing youve tested the hud on different screens/resolutions/aspect ratios to make sure it works well? i have had a couple of problems with the hl2 engine when running in 1440x900, so dont want this to be messed up on my screen when its finally out
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Old 09-16-2006, 12:07 PM   #4
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That's actually one of the biggest issues with creating it. My monitor doesn't go over 1280x1024 either so it's pretty impossible for me to test accurately. :\
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Old 09-16-2006, 04:19 PM   #5
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well, I'll happily test it for you
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Old 09-16-2006, 04:33 PM   #6
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Quote:
Originally Posted by luminous
i have had a couple of problems with the hl2 engine when running in 1440x900, so dont want this to be messed up on my screen when its finally out
Thats to make up for the fact the Source engine shows more in widescreen :P

Its all fair
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Old 09-16-2006, 04:44 PM   #7
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Yea, thats something I would love to see. I also remember a leaked screenshot of the HUD that someone linked when he found his was through a dev's webspace. (Sorry devs if you didnt want this mentioned)
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Old 09-16-2006, 04:50 PM   #8
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That screenshot was old when it was first leaked, now it's a piece of ancient history which has nothing to do with the current UI.
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Old 09-16-2006, 06:58 PM   #9
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So uh is there any chance of the HUD being shown in the next update?
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Old 09-16-2006, 08:11 PM   #10
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On one hand I'd like to see the HUD, but on the other I don't want to be an irritating prick anymore to the FF team, and let them work in peace. I think this time I'll go for the latter.
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Old 09-16-2006, 08:16 PM   #11
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what problems are caused by running 1440*900 specifically?

i've noticed that rarely surfaces that are supposed to be reflective go pink =o
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Old 09-16-2006, 08:31 PM   #12
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ive had parts of the hud going off screen, like cut in half, or theve been too far into the middle n not completely visable, or they just plain havent shown up :\

ive seen the pink error in CS:S now n again, but almost all of the hud errors have been in hl2:dm
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Old 09-16-2006, 09:52 PM   #13
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Basically the way the HUD stuff works is that you make it all at 640x480 res. The engine then dynamically scales these dimensions to fit on other resolutions (there's no 'quality loss' as it's all vector based).

Which is great if you're sticking to the 1 1/3 aspect ratio type resolutions (800x600, 1024x768, 1280x968...) but screws up badly on anything else. We can manually offset the values but like I said, my monitor doesn't go over 1280x1024, so it's gonna be a bit of a bugger to test thoroughly.
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Old 09-16-2006, 09:57 PM   #14
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hud messes up in hl2dm for me on 1280 x 1024 all the time.
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Old 09-19-2006, 11:39 AM   #15
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Don't recall any HUD issues when running at 1680x1050.

hopefully i've just been lucky!
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Old 09-19-2006, 12:31 PM   #16
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I can't say I've noticed any either at 1680x1050 in CS:S.
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Old 09-19-2006, 12:40 PM   #17
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Didn't notice any problems with HUDs @800x600 on a 1280x768 laptop. Except the egg-head effect

Btw, will there be a way to define critical values?
E.g. if health goes too low and such stuff, that they can blink/become bigger instead of just changing the color. Nothing for me, sound is enough to know your state, but could be useful for newbies to signalize what they should do next.
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Old 09-19-2006, 02:35 PM   #18
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The source engine doesn't let us dynamically scale fonts on the fly, you have to predefine sizes which can work but... gets messy.
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Old 09-20-2006, 04:11 AM   #19
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Quote:
Originally Posted by GhOsT
I can't say I've noticed any either at 1680x1050 in CS:S.
I run the same res, the only time I ever really have problems with HUD displays is if I change the res to something and load up a map without a restart of the game/steam. It's pretty simple to fix if I forget, I just shut it down and load it back up and it works all perfectly fine in the new res but yeah. Other than that I've had no problems at 1680x1050
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