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Old 06-18-2006, 01:09 PM   #1
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ff_hardcore

Ok time to reveal this one.
I had flagroom ready but as some of you know my harddrive went for early retirement while I was in sauna so all my work was gone, now, what would you like to bee chainged or added to this map?
You may suggest theme and time of day and stuff like that.

Last edited by o_donny; 06-18-2006 at 01:16 PM.
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Old 06-18-2006, 01:34 PM   #2
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were you to idle to continue the work on your last map?
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Old 06-18-2006, 10:09 PM   #3
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Quote:
Originally Posted by Ambex
were you to idle to continue the work on your last map?
I work on 2 maps, when Im out of ideas to the other one I have ideas to the other.

Now I like to hear what people would like to see in order to start making it.
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Old 06-19-2006, 03:52 AM   #4
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things this forum wants to see:

1. wide open places to conc
2. no pipes.



...do that and youre gold.
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Old 06-19-2006, 12:58 PM   #5
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Quote:
Originally Posted by wunder
things this forum wants to see:

1. wide open places to conc
2. no pipes.



...do that and youre gold.
Ummm... this is hardocre re-done, I cant just rape the whole map like that.
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Old 06-19-2006, 03:40 PM   #6
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I never played the tfc version, but the original was probably the best-paced qwtf map. It was completely indoors, and I don't think you can really change that, but windows on the outside walls of the upper hallways and even in the ramprooms could be cool. But there needs to be plenty of shadows in the basement because the defense is pretty exposed otherwise. Again, I'm not sure if this was a problem in the tfc version, but the basement ceiling had a few ridges that would catch you if you didn't keep your rjs low. If you want to make it easier for conc jumps, flatten out the ceiling.
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Old 06-19-2006, 04:14 PM   #7
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i dont want slim hallways/doorways that can be cock-blockable easily. oh, and im not absolutely sure if this is possible, but if the 'spiral' was an actual 'spiral' (round, flat, and declining, sorta like a screw), that'd be tizzight.
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Old 06-19-2006, 08:13 PM   #8
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Dang! I only have tried out the TFC version. Try it out and tell me what should be chainged. Here is the link for the TFC's h4rdcore2k2_l

I'd like to do something for the ramp rooms, they look kind of ugly imo.
Also something cool for the basement water area.
Maybe add some inaccessable outdoor areas which you can look trough window. Like for the flagroom area.

And what would you guys think about snowy dawn theme on the outside? That would be a killer imo.

EDIT: Ok I've decided to go for the snow theme, cold colours and stuff. I may be using the cs_office skybox.

Last edited by o_donny; 06-19-2006 at 10:00 PM.
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Old 06-20-2006, 12:00 AM   #9
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Quote:
Originally Posted by Fragile
i dont want slim hallways/doorways that can be cock-blockable easily. oh, and im not absolutely sure if this is possible, but if the 'spiral' was an actual 'spiral' (round, flat, and declining, sorta like a screw), that'd be tizzight.
howd u cock-block?
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Old 06-20-2006, 08:00 AM   #10
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Quote:
Originally Posted by absent
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What does 'whore ass' has to do with anything?
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Old 06-21-2006, 08:15 PM   #11
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Soooo...
Here's some un polished pictures, as you can see, hammer has done very good job on fucking up the arch brushes (as always)
But my questions:
Is it too dark?
Does the outside cortyard look gay? (I made it pretty quick)
Is the corner seen on the last picture too sharp?
Should there be a ninja monkey protecting the flag?

Now if you have read all that let's see the pics.
And oh incase you are wondering, yes this is suppose to be part of the flagroom.

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Old 06-21-2006, 09:02 PM   #12
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RESPONSE TO QUESTION 1:
I do not think it is too dark.

RESPONSE TO QUESTION 2:
In the third pic the tall tree looks awkward and in the second pic the coutryard just looks weird (may just be the pic tho). Other than that I think it looks good.

RESPONSE TO QUESTION 3:
Yes.

RESPONSE TO QUESTION 4:
No.
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Old 06-21-2006, 09:46 PM   #13
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Quote:
Is it too dark? NO it's Fine
Does the outside cortyard look gay? (I made it pretty quick) NAw, it's not gay
Is the corner seen on the last picture too sharp? Naw it's good
Should there be a ninja monkey protecting the flag? I Guess
Flag room kinda of small?
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Old 06-21-2006, 11:44 PM   #14
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Quote:
Originally Posted by Donny
Is it too dark? Maybe just a little
Does the outside cortyard look gay? (I made it pretty quick) I can't quite tell what's going on out there from the image.
Is the corner seen on the last picture too sharp? Nope
Should there be a ninja monkey protecting the flag? The answer lies within yourself (yes)
It looks quite good so far, but I'd change the floor texture to something that works a little better on those curved steps. Right now it seems like you could never align it in a way that seems correct.
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Old 06-22-2006, 01:17 AM   #15
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Quote:
Originally Posted by Donny
Soooo...
Here's some un polished pictures, as you can see, hammer has done very good job on fucking up the arch brushes (as always)
But my questions:
Is it too dark? No
Does the outside cortyard look gay? (I made it pretty quick) It looks a little empty to me, but otherwise it's good.
Is the corner seen on the last picture too sharp? No
Should there be a ninja monkey protecting the flag? Definately
Looking good so far. Helluva lot better job then I could do(if I wanted to do it that is).
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Old 06-22-2006, 04:35 AM   #16
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it's dark
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Old 06-22-2006, 07:55 AM   #17
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The lighting is bad, but everything else though looks good except that tree, try and blend it in a bit more if you can. You must also include the ninja monkey and make him 16" tall.
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Old 06-22-2006, 10:46 AM   #18
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Quote:
Originally Posted by GeoKill----->
Flag room kinda of small?
It's just small part of it. About 20%

Quote:
Originally Posted by bobmarleyfan
RESPONSE TO QUESTION 2:
In the third pic the tall tree looks awkward and in the second pic the coutryard just looks weird (may just be the pic tho). Other than that I think it looks good.
Yeah I know the tree looks bit weard. I didnt find anything better for it though. I'll think of something.

Quote:
Originally Posted by Nezumi
It looks quite good so far, but I'd change the floor texture to something that works a little better on those curved steps. Right now it seems like you could never align it in a way that seems correct.
Yeah I think I'll chainge it to metal or something.

Quote:
Originally Posted by Player
The lighting is bad, but everything else though looks good except that tree, try and blend it in a bit more if you can. You must also include the ninja monkey and make him 16" tall.
I'll try adding some bushes near the tree, let's see if that would work nicely
!!!


Quote:
Originally Posted by kam
it's dark
It was not on my first playtest


It was too shiny... the stair lights had to go.
I'll add some lights on the side of the ledge and let's see if we cam make lil' kam happy.
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Old 06-22-2006, 10:50 AM   #19
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You could've turned those lights down to more ambient levels, you know. You don't have to limit yourself to "absurdly bright" or "off."
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Old 06-22-2006, 11:04 AM   #20
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Quote:
Originally Posted by Circuitous
You could've turned those lights down to more ambient levels, you know. You don't have to limit yourself to "absurdly bright" or "off."
Well Im such a newb. Well *cough* I wasnt happy from the lights there anyway.

Anyway I've just whipped a screenshot from this part of the map in TFC.
EDIT: Lol forgot the pic
http://img98.imageshack.us/img98/345...k2l00019lm.png

Last edited by o_donny; 06-22-2006 at 11:15 AM.
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