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Old 08-30-2005, 08:29 AM   #1
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Interview and two Scout shots!

http://www.hlfallout.net/
http://www.hlfallout.net/articles.php/interview_71/

Great work! :P

*Added by schtoofa:

After AzleGamer (from Half-Life Fallout) accused us of being nothing but a lot of drivelswiggers, we had no choice but to acquiesce to his interview & exclusive media request. So we shared a hogshead and enjoyed wenches, meanwhile Kelly (Dospac) entertained such questions as:

Quote:
AzleGamer: Will Fortress [Forever] cater to new players that have never played the Half-Life 1 modification, or will it be aimed at the hardcore Team Fortress Classic players?

Dospac: In recreating TF for the Source engine, our team's veteran status in the TFC clanning scene assures that we will leave the clan game intact from TFC and hopefully improve upon it. However, a great percentage of our mindshare in developing the gameplay and features of Fortress Forever has been aimed at attracting and keeping new players...
Visit this page for the start of the interview & to view the new media, or here for the rest of the interview text.

Thanks again, AzleGamer & Half-Life Fallout!
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Old 08-30-2005, 09:37 AM   #2
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hah !
reading..
Quote:
We are developing several all new features that could come as a shock for either those following our project or those who are familiar with TF. I can't go into details yet except to say that elements of Gunbound, Warcraft 3 and Halo2/BF2 are being drawn upon.
great way to calm the community and not overexcite us !
as for the steampowered comments, this interview, posted on a major hl2 site, could get things moving a bit. i at least hope so.
cool interview, even there's not really much that the forumers don't already know . it looks like the interviewer knows the whereabouts of FF, many questions were quite precise and covered something notable about FF and its development. (FF for noobs or TFC vets ? / Valve relationship, etc..)

go team
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Old 08-30-2005, 11:03 AM   #3
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is this the august update?
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Old 08-30-2005, 12:09 PM   #4
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It's a hlfallout interview! :P
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Old 08-30-2005, 01:41 PM   #5
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good stuff tbh.
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Old 08-30-2005, 02:50 PM   #6
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Quote:
Originally Posted by Silent
is this the august update?
Quote:
Originally Posted by Mulchman MM
It's a hlfallout interview! :P
What he said :P
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Old 08-30-2005, 03:34 PM   #7
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Quote:
We're not far enough along yet to warrant the kind of attention a Steam update or something like that would bring.
This made me sad inside.
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Old 08-30-2005, 04:52 PM   #8
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Wiggle987 posted this in response to the article:
Quote:
I do find it a tad worrying that after nearly a year the team are still on unskinned renders
Now I have no doubt that this mod will be released, and I know the team is working hard - but I'm going to be spending next summer in Africa. I am wondering if FF will be done before I leave...
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Old 08-30-2005, 04:58 PM   #9
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Quote:
Originally Posted by Tennovan
Quote:
We're not far enough along yet to warrant the kind of attention a Steam update or something like that would bring.
This made me sad inside.
Look at Plan of Attack. They got a Steam update and they weren't really ready. The result was about 200 people telling them how buggy the game was and they could only say "Its Beta 1!".
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Old 08-30-2005, 06:01 PM   #10
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It was a very nice interview, but i'm more concern on the responses. The people that responded seemed worried about the fact none of the classes have been textured. I guess I'm wondering, should this worry us? And could you give us some info about how texturing is going at the moment.

Just a curious viewer
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Old 08-30-2005, 06:03 PM   #11
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id rather see smoothshaded models than shabby texturing, so im guessing theyre not releasing any until they're happy with them
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Old 08-30-2005, 06:18 PM   #12
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Quote:
Originally Posted by Tennovan
Quote:
We're not far enough along yet to warrant the kind of attention a Steam update or something like that would bring.
This made me sad inside.
As I recall, the mods mentioned on Steam's news weren't very fancy. If FF isn't yet up to such a spotlight, then those mods certainly weren't.

Anyway, while models might be forthcoming a tad slower compared to other mods, FF's maps have been progressing VERY nicely. And in all fairness, everybody starts with the models, it's refreshing that FF does not, and instead focuses on maps, sound and code (where other mods have a tendency to lack). I still have the utmost confidence the FF team will do a great job with this mod, and leave other mods crawling in the dust (with the possible exception of CS, that one just doesn't seem to die ).
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Old 08-30-2005, 06:27 PM   #13
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Who needs code, anyway.
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Old 08-30-2005, 06:30 PM   #14
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Damn... it's all blocked by SonicWall.

Damn SonicWall... damn it all to HELL!

...any way of posting the entire thing (w/media) in the forums?

...of course, the media has to be hosted by Fortress-Forever, not hlfallout.

... meh... guess I have to wait until I get home.
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Old 08-30-2005, 09:12 PM   #15
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you are nothing but a lot of drivelswiggers. i demand more media.
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Old 08-30-2005, 10:55 PM   #16
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What caught my attention big time was...

Quote:
We are developing several all new features that could come as a shock for either those following our project or those who are familiar with TF. I can't go into details yet except to say that elements of Gunbound, Warcraft 3 and Halo2/BF2 are being drawn upon.

Very interesting....


Sounds like individual player progression through a match. Weapon upgrades perhaps? Maybe adding another 50 armor? 50 health? All after a certain amount of caps or kills of course. Very interesting indeed.
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Old 08-30-2005, 10:57 PM   #17
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Quote:
it looks like the interviewer knows the whereabouts of FF, many questions were quite precise and covered something notable about FF and its development. (FF for noobs or TFC vets ? / Valve relationship, etc..)
That's good to hear.

Quote:
After AzleGamer (from Half-Life Fallout) accused us of being nothing but a lot of drivelswiggers
LOL

Thanks for the interview guys, I as well as the site appreciate it a great deal. Best of luck on the mod!
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Old 08-31-2005, 03:23 AM   #18
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Thanks Azle! The presentation looks good.

There's going to be some newsworthy announcements and new things to discuss with our mod in the future, hope you stay in touch. =)
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Old 08-31-2005, 08:43 AM   #19
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Quote:
elements of Gunbound, Warcraft 3 and Halo2/BF2 are being drawn upon.
So FF is going to be an RPG?

Also, Travis Dane had a good point. Other mods DO seem to start with models. Or maybe there's just a big repository of models of Military-dressed guys somewhere on the internet. Whenever someone starts a mod, they just go download a few of the models and make an announcement.

P.S. Good interview. <3 xoxo
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Old 08-31-2005, 09:10 AM   #20
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Pretty much every HL2 mod out at the moment is lop-sided. They either have good programming and decent gameplay and poor art / maps / models, or they have decent art and a lack of finesse in the programming (or they just have 100% art and very little coding whatsoever). We don't want to ship the mod when it's resembling anything but great in all areas.
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