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Old 06-28-2005, 06:57 PM   #1
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Will FF support 64 players?

Hmm, I had a look around and searched the forums and didn't see the answer to this. Seeing as how the Source engine is capable of handling 64 players (nevermind the obvious gameplay issues in a fortress mod with that many people), I was simply wondering if this was an option at all. On some maps, having a large number of people could be beneficial and quite interesting. Some of the more popular games of today feature this capability and I'm thinking it could help FF's popularity if it too could support larger games.
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Old 06-28-2005, 07:02 PM   #2
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Hunted would kick ass with standard limitations. 5 Snipers. 1 Civilian. 58 Bodyguards.

If 64-player is supported, someone should make a huge map with at least 5 routes to the flag. That would be a fun map.
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Old 06-28-2005, 07:19 PM   #3
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Mm, 64 player a/d sounds interesting to me!
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Old 06-28-2005, 08:43 PM   #4
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64 will be realy amazing


but i think hl² dont suport more than 32 without damn/ugly/omfg lag
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Old 06-28-2005, 09:34 PM   #5
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If you find a potent enough server, CS:S with 64 people runs fine.
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Old 06-28-2005, 09:53 PM   #6
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I used to think about stuff like this when I was playing TFC. With an appropriate map, it would actually be pretty sweet.
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Old 06-28-2005, 09:56 PM   #7
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I don't think we will actually stop server admins making 64 player servers but the gameplay will be terrible on conventional maps with that many people. If you had bigger maps made for this number of players it could be interesting but the team has no plans to accomodate 64 player maps.

Buy BF2 - its an absolutely fantastic game, and the gameplay is actually based around huge numbers of people playing together. Some of the battles are simply insane - attacking a village with 5 guys dropping out of a helicopter to take out some dug in tanks and stuff like that. The maps are incredibly well made considering the scale. Buy it!
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Old 06-28-2005, 10:26 PM   #8
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Quote:
Originally Posted by eat
Buy BF2 - its an absolutely fantastic game, and the gameplay is actually based around huge numbers of people playing together. Some of the battles are simply insane - attacking a village with 5 guys dropping out of a helicopter to take out some dug in tanks and stuff like that. The maps are incredibly well made considering the scale. Buy it!
[/salespitch] :P I never liked the Battlefield series, and I get terrible lag in BF2. Technically you could just resize everything in 2fort to 400%. Sure the textures would be ugly, the walls would be 40 feet tall, etc., but the map could accomodate 64 people easily.
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Old 06-29-2005, 01:12 AM   #9
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Quote:
Originally Posted by Kayuni
Hunted would kick ass with standard limitations. 5 Snipers. 1 Civilian. 58 Bodyguards.

If 64-player is supported, someone should make a huge map with at least 5 routes to the flag. That would be a fun map.
And yet the team ignored my idea of proportional team/class restrictions. :P
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Old 06-29-2005, 02:55 AM   #10
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are you stupid or something?

have you ever seen the amount of spam in even a 10v10 game

honestly
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Old 06-29-2005, 03:05 AM   #11
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Quote:
Originally Posted by jerm
are you stupid or something?

have you ever seen the amount of spam in even a 10v10 game

honestly
In a map designed with wide chokepoints, and large rooms overall, spam wouldn't be as much of an issue. Granted, you'd have your idiots who feel the need to lob all their grenades into a room before entering, but for the most part mappers could counteract that.
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Old 06-29-2005, 03:28 AM   #12
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I would love to see an intense deathmatching between two teams of 32 being supported by peoples computers

most computers have trouble handleing the city of Ironforge in World of Warcraft.

Which has avout 50 people sitting around in open areas.

This is a game that uses models for people and stuff but most of the graphics are sprites.

Think of the half life 2 engine. You'd need a good computer to handle 64 players
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Old 06-29-2005, 03:30 AM   #13
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Point taken. I lag slightly even in large open areas with one or two people in them, I guess it's because my system sucks right now. Can't wait 'til I get the last $1,000.
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Old 06-29-2005, 04:48 AM   #14
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These maps aren't designed for 64 people. It just wouldn't work.
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Old 06-29-2005, 05:45 AM   #15
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What ya guys talking about... Resizing the maps... No no, just add another "fort" to each map :P Imagine the mayhem on the bridge @ 4fort....
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Old 06-29-2005, 05:50 AM   #16
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Quote:
Originally Posted by Xstioph
What ya guys talking about... Resizing the maps... No no, just add another "fort" to each map :P Imagine the mayhem on the bridge @ 4fort....
4fort would rock, especially if your team was a bunch of lame campers and the 3 other teams kept rushing you as a group. :P
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Old 06-29-2005, 05:54 AM   #17
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12v12 is high enough for me.
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Old 06-29-2005, 06:43 AM   #18
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32 player maps is the current maximum, but it could go higher if we make some huge AD maps.

Also, don't buy BF2. I bought it and it won't even let me play anything but SP (attempting to join a server either lags me or and disconnects my internet, or gives me a connection error [all firewall ports are forwarded etc..]).

There's a lot of bugs and problems with the GUI & Server browser. I'd personally wait until they patch it, then buy it. Pile of shite.
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Old 06-29-2005, 07:02 AM   #19
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Quote:
Originally Posted by Defrag
Also, don't buy BF2. I bought it and it won't even let me play anything but SP (attempting to join a server either lags me or and disconnects my internet, or gives me a connection error [all firewall ports are forwarded etc..]).

There's a lot of bugs and problems with the GUI & Server browser. I'd personally wait until they patch it, then buy it. Pile of shite.
Woohoo, some negativiity about BF2!
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Old 06-29-2005, 07:42 AM   #20
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i enjoyed the BF2 demo but i'm not going to get the full game until most of the problems people have been complaining about are fixed
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