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Old 06-16-2005, 05:40 AM   #1
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Wondering if this is doable in FF. (Heaven and Hell)

Map idea I was toying with for unreal2003

Heaven and Hell
A vertical map instead of the usual horizontal ones.
Red team is based in hell and Blue in heaven.
Some sort of neutral level in-between called earth.
A flag capture will capture all the souls for one kill (the other team all dies at once, Sg's can remain.)
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Old 06-16-2005, 06:01 AM   #2
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fuck you just gave me a map idea but not really related to your idea!
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Old 06-16-2005, 06:39 AM   #3
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That's a very cool idea for a CTF map! If you know how to map you should give it a whirl!
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Old 06-16-2005, 08:21 AM   #4
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sound similar to rock2 but insta kill rather than slow.
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Old 06-16-2005, 12:30 PM   #5
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The team in heaven will probably have the tuffest time to cap, since going upwards is allways harder then going down with the flag.

But if you can balance that, this sounds like a kickass map.
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Old 06-17-2005, 10:39 PM   #6
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Quote:
Originally Posted by Cruor
The team in heaven will probably have the tuffest time to cap, since going upwards is allways harder then going down with the flag.

But if you can balance that, this sounds like a kickass map.
Why not have it like this?

Code:
Hell           Heaven            High ground
  \            /
    \        /
       Earth                     Low Ground
I like the thought of the Red base having fire N Brimstone in it.


Also this makes it Heaven getting OUT of the base.. but hell getting back IN..
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Old 06-17-2005, 10:43 PM   #7
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You dont have to have the capping difficulty equal, but the points scoring does have to be equal. You could even make it an A/D map with Hell's minions assaulting heaven.

We had some discussions about a concept quite similar to this very early on in FF development when we were even considering some far out ideas such as each map being set in a different period in time. Someone (I think it was billdoor) had the idea of verticle maps and having a pit at the bottom that teleported you back up to the top of the map.
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Old 06-17-2005, 10:46 PM   #8
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Quote:
Originally Posted by eat
Someone (I think it was billdoor) had the idea of verticle maps and having a pit at the bottom that teleported you back up to the top of the map.

Counter-strike maps : Freefalltohell and FreeFlyToHeaven Thou they dont look like "heaven" or "Hell"
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Old 06-17-2005, 10:53 PM   #9
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We need one of these ready to play when FF is released!
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Old 06-18-2005, 07:53 AM   #10
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I am still learning how to use hammer.
This was a map idea I would like to see made, I have no way of making it myself I was just throwing it out there.
Someone jump in and make it, I would love to play on a map like this.
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Old 06-18-2005, 12:12 PM   #11
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It's a great idea and the kind of thing I've tried very hard to implement before now. The vertical aspect (Z-axis) is extremely under-used in many maps, and I've always tried to create environments where players will find themselves fighting against someone on a different level.

Balancing is however extremely difficult. You either need to give the uphill team a lot of 'advantages' i.e. fast lifts and other strategic bonuses, or it just won't work. Grenades etc fall downhill which almost entirely negates their use for the uphill team. That said, there was an interesting attempt at a vertical map done for UT 2005 (can't remember what it was called but it was double domination) where the map was essentially three circular rooms, one above the other, linked by lifts.

Vertical maps are a unique challenge and one that few mappers are brave enough to take up. However, if the team fighting uphill could somehow be given enough areas in which to use grenades, and plenty of lifts, then it might just work. Base mirroring? Forget it!
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Old 06-18-2005, 12:24 PM   #12
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remember though the team from heaven would have it easy going down, but then theyd have to fight their way out with the flag, and hell team would find it hard to get upto flag but easier to come down?
so maybe it is balanced !

i think it would need some big open areas so you could conc upwards, maybe some big shaft where you could double/triple up or something and gain alot of height

fortsake2 is the only real multi level map i can think of that was played clan style to any extent
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Old 06-18-2005, 12:57 PM   #13
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Have a look at the TFC map Pitfall to get some ideas and inspiration.
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Old 06-18-2005, 01:11 PM   #14
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i think making this map A/D like eat suggested would be a great idea

it would be great to see the final product of this idea
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Old 06-18-2005, 02:45 PM   #15
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Darn u stole my idea lol. me and my freind were coming up w\a heaven and hell idea and had all our concepts drawn out, and everything . I guess since u mentioned it before, u get to do it. I think i'll do the one that u dont do (i.e. u do a ctf version i do an a\d version or vise-versa).
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Old 06-18-2005, 03:03 PM   #16
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lol i jsut had a thought, when the peole from heaven die they will ragdoll fall down all the level sinto hell, like a fire at the bottom or something, ace
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Old 06-18-2005, 05:49 PM   #17
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You'd need a team of ppl to make a map like this enjoyable. Custom textures don't just appear, even in heaven. It would look like crap with any textures existing today.
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Old 06-20-2005, 08:59 AM   #18
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what about making the civilian part of this? abit like hunted, but the Heaven Team have to start in heaven, and have to goto hell to get the civilian? MEANWHILE there are evil hell-snipers all around.
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Old 06-20-2005, 11:27 AM   #19
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i was starting a multi level map, but i only used 3 levels
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Old 06-23-2005, 12:00 AM   #20
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^^^^^^^
VERY NICE
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