06-09-2005, 01:12 PM | #1 |
Join Date: Jun 2005
Posts Rated Helpful 0 Times
|
Am I the only one that saw this?
Map idea? I think so.. that would be the topografical layout of the map.. but the "Other bases" yellow and green would only be if someone joined that team or if the server had it.. and it would light up once they joined the team (IE empty yellow team = empty base thats neutral colored lighting).. all the bases are slightly color coded by lighting... and the middle ground would be the dark area on the image.. or maybe... im on crack.. |
|
06-09-2005, 01:24 PM | #2 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
|
could be quite cool, although more detail inside the bases is needed. good exterior layout tho.
maybe the underneath bit where the roads meet could be a second crossroad? :) |
|
06-09-2005, 01:25 PM | #3 |
Join Date: Jun 2005
Posts Rated Helpful 0 Times
|
well of course.. I just ment as a general layout.. not a this is exactly what it looks like.. I mostly just ment like ramps up to the top from the bottom.. and each base is identical..
Hell if I knew more about mapping in HL2 then i do I'd do it my self.. but I only did 1 map for counter-strike.. :S http://www.thesnakehouse.com/drahk for pics of that tho.. (caution.. VERY DARK turn up brightness) |
|
06-09-2005, 01:27 PM | #4 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
|
not sure where you'd get the team 3+4 team coloured wall textures from though :/
|
|
06-09-2005, 01:29 PM | #5 |
Join Date: Jun 2005
Posts Rated Helpful 0 Times
|
Modifying textures is actually one of my specialties I'm what i like to call an exsisting photo editor.
|
|
06-09-2005, 01:36 PM | #6 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
|
ah yea, colour channel swap it or sommin :) go for it mate, id like to see the result of a 4 way CTF (if thats what you have in mind?)
could be used by knockout games as starter maps to whittle down numbers of teams ready for classic 2 team CTF |
|
06-09-2005, 01:38 PM | #7 |
Join Date: Jun 2005
Posts Rated Helpful 0 Times
|
Actually Im pretty adept in photoshop. I just dont know where to get the textures if they are available :S
|
|
06-09-2005, 04:29 PM | #8 |
Join Date: Jan 2005
Location: Sweden
Posts Rated Helpful 0 Times
|
That would make for pretty boring battlements tbh.
|
|
06-09-2005, 04:43 PM | #9 | |
Join Date: May 2005
Location: Belgium
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
06-09-2005, 04:51 PM | #10 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
|
suppose the layout was how i described above, so there was two crossroads, one above the other, you could put the entrances on the far corners and battlements over the top
|
|
06-09-2005, 04:54 PM | #11 | ||
Join Date: Feb 2005
Location: Just east of the jug handle
Posts Rated Helpful 0 Times
|
Quote:
|
||
|
06-10-2005, 01:41 AM | #12 |
Join Date: Jan 2005
Location: Quebec, Canada
Posts Rated Helpful 0 Times
|
I'm running Firefox 1.0.4 and was able to see the images.
If you're on a slow connection it might take a while, because the images only load when you hover the cursor over the thumbnails. You also have to leave the cursor over the image until it's finished loading before you can see the image. |
|
06-10-2005, 03:19 AM | #13 | ||
Join Date: Jun 2005
Posts Rated Helpful 0 Times
|
Quote:
Quote:
|
||
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|