11-25-2007, 06:22 AM | #1 |
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pyro's flamethrower
whenever i play FF, i love being pyro cuz i find the incinerator/flamethrower combo is just magnificent, but there's something that make me wonder. how come i feel like everytime i try to grill my opponent, it feels like ity'll take years to fry them to death...but they can just take a shotgun and blast me in a few seconds?
i read in some other review that in tf2, flamethrowers are literally overclocked and once the flames touch you, you better run to the waters a-sap, but not FF's flamethrower. then again, FF is a hl2 incarnation of the original tfc, and tfc pyro's flamethrower wasn't really a strong weapon. am i making sense, anyone feeling my pain too on this? |
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11-25-2007, 07:22 AM | #2 |
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The flamethrower is designed to be used in conjunction with the other weapons...if you get someone with a napalm nade, flame thrower and the IC then you litterally make them scream like a little girl...lvl. 1 burn isn't the strongest, but 2 and 3 rape...try to hit them with the IC and then with the flamethrower and see them go down!
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11-25-2007, 11:05 AM | #3 |
Its over nine thousands!!!
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It still takes age to fry a soldier.
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11-25-2007, 11:19 AM | #4 |
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More like less than 3 secs once you combo burn him
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11-25-2007, 11:20 AM | #5 |
Its over nine thousands!!!
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Priming napalm also takes some time.
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11-25-2007, 01:28 PM | #6 | |
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11-25-2007, 01:30 PM | #7 | |
Its over nine thousands!!!
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Location: Poland
Class/Position: midmap pyro / o spy Gametype: AvD Posts Rated Helpful 0 Times
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11-25-2007, 01:48 PM | #8 | |
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The pyro is faster and more agile than the soldier you can run circles around them. Adapt your game play make adjustments and it will happen. All this but, but, but shit all ready defeats you. So is the pyro the problem or the person playing pyro? This is the best balanced classes I have ever seen in a fortress mod.
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11-25-2007, 02:02 PM | #9 | |||
Its over nine thousands!!!
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Location: Poland
Class/Position: midmap pyro / o spy Gametype: AvD Posts Rated Helpful 0 Times
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11-25-2007, 02:30 PM | #10 |
SHUT UP AND SWALLOW
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The pyro almost doesnt have a chance in real game against a real soldier, i almost never get killed by em only when im with less than 100 of life (and no armour), u rocket the guy from distance and if after 3 rockets he isnt dead, take out the ssg and finish the job, they arent that fast and from the distance they barley damage u with the IC... and if he gets closer, it takes 1 rocket to push him away...
And i played against good pyros, i even use it myself against not that good soldiers, its true, u can make a 3rd degree burn really fast, but also it goes away pretty fast, it doesnt stays, when the flame of te "ic" for example is gone, no more lvl 3, and the burn lasted less than 5 seconds, the ONLY way to kill it really fast is after the 3rd degree go with your flamethrower and burn him doing cricles and that stuff, u have to combine 3 diferent things really fast and u have to be in close range, the guy with 1 rocket send u flying and if it pushes u far, ur fucked, if it lifts u in the air, ur probably fucked... its not that good at all. edit: but then again... if u give more power to the pyro... whats going to happend to the pooar O that has to suffer those mother*ucking pyros on D that runs behind u since the midfield to their base ... *ucking pubs... |
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11-25-2007, 02:32 PM | #11 | |||
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I know pyro's that don't have a problem with most soldiers so once again maybe you should look a little deeper at your skills. Instead of bitching like a bitch. GhostBuster and you my friend are the above avg soldier that just owns.
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11-25-2007, 03:25 PM | #12 | ||||
Its over nine thousands!!!
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11-25-2007, 03:27 PM | #13 |
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I never really had problems burning soldiers in an open area. Just keep firing off the IC from range and count his rockets. Using your speed and unpredictable movement it will be very difficult to hit you with a rocket. If he reloads or changes to the ssg, prime the flame grenade(s) and charge in with the flame thrower. It's usually over in a few seconds. If you meet a soldier in an enclosed area though, just start thinking of what you're going to do when you respawn.
Anyway, I think the pyro is great as he is. |
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11-25-2007, 03:37 PM | #14 |
OHH! OHHH NOOO!
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If the soldier already threw you away, you should've hit him with the flamethrower,, so IC, and napalm, watch him scream and die
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11-25-2007, 04:28 PM | #15 |
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We were talking about 1.11 the current version or did I miss some thing. Now you bring in 1.1 which tells me I'm getting under your skin cause your running out of amo to come back at me with so just to stop the impending flame war have a nice day and I'll respect your points if you respect mine.
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11-25-2007, 05:35 PM | #16 |
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The level 1 flame only does 2 damage every 1-2 seconds.
The level 2 flame I think does 5 damage every 1-2 seconds. The level 3 flame does 25 damage every 1-2 seconds. You just gotta figure out how to get that combo. What I do is as soon as I see the enemy in sight, I prime my flame grenade, start shooting at him with my IC rockets, and if I hit him, switch to my flamethrower for close range. |
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11-25-2007, 08:09 PM | #17 | |
Holy shit, thats kerrigan!
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A) Get REALLY REALLY close to them B) Pyros have low health, killed easily C) hopefully theres no water nearby, unless you getting close was pretty much useless TF2 isnt the teh newbness noob part you guys think, and im getting sick of it. FF is obviously more complex, but TF2 isnt like freakin playschool or something. |
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11-25-2007, 08:32 PM | #18 |
when ff will out?
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Personally I don't think a pyro should be able to take out a soldier unless he's really good at what he's doing.
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11-25-2007, 08:35 PM | #19 |
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The problem with the Pyro in FF is that at first glance it appears the flamethrower should be your main gun. This is a problem with some of the other classes as well. New players don't understand this.
Classes that explain themselves via weapons: Demoman: Has pipe launchers and they compliment each other well. Spy: Has a knife. Engineer: Has a wrench and railgun. HW: AC Sniper: Sniper rifle Classes that do not: Scout: Nothing, but he has speed. Its almost implied but in battle he has nothing special a new player will notice. Radar is useful but not so much when the scout can't even fight. Most new players look at this and say: Why the hell do I need to find people I can't kill? Medic: Medkit - At first glance you think you should be healing people 24/7. Not so much the truth. New players will think this concept is pretty dumb. Pyro: Flamethrower + IC. Neither of these guns have much stopping or killing power alone. When new players see that flamethrower they want to use it. Instead its used as "hit someone with it a few times then use something else". To get a kill the Pyro has to unload half of his IC hits, get close to someone to flame them, then throw a napalm. Then if he even wants to take out a SG he is SOL. The Pyro is at a major disadvantage. He has to be close to his target to kill it or even start to hurt it much. IC hits are easy to avoid thanks to the arch. And to get distance quick he has to grenade jump which pretty much puts him on a kamikaze mission. It isn't hard to kill a Pyro. Since the IC is required to do much damage at all the Pyro might as well just be renamed to "Light Fire Soldier". I'd rather see no IC and more flamethrower damage. TFC: IC + Flamethrower + Shotgun = No kills FF: IC + Flamethrower + Napalm = 1 Kill Not much of an improvement. Valve got the Pyro right in TF2. When a Pyro comes around a corner with the flames burning you *SHOULD* be afraid of it. |
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11-26-2007, 02:34 AM | #20 |
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right, and i guess my real proposal is.....tweak the pyro more
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