04-22-2009, 03:56 PM | #1 |
Born to Frag.
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Remaking Ravelin (That Broken Map Everybody Hates): What To Change?
Hi, everybody.
I really don't post here much and I only play FF occasionally. I was a diehard TFCer and I still am. I am content with how Valve approached TF2, and I enjoy playing it, but it's certainly not for me. It's fun, but in a "different" way. When I play Fortress Forever, it's like playing TFC all over again - it all just "clicks". I figured I'd make a FF map for kicks. I have 2 years of Hammer experience (despite woefully never getting anything past alpha/beta stages) and am fairly good with entity work and detailing. As I'm not particularly in tune with FF yet, I figured I'd start small by porting over a TFC map - just to get the feel of how the new Lua Scripting works and the graphical style. I'm thinking of remaking "Ravelin" for FF. Now, Ravelin seems frowned on for various reasons. I wouldn't know why as I haven't played it much (no doubt since it's never played) - but the complaints seem to range from the map being too open to it being too easy to conc through the entire enemy's base in a heartbeat. Do you think this map can be salvaged and reworked to provide a fun experience? What do you think were the map's major flaws and what should be improved? Any advice for an aspiring new FF mapper? Thanks. |
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04-22-2009, 05:04 PM | #2 |
Nade Whore
Server Owner
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I believe it is already being remade, but you'll have to ask around to find out for sure. Mushy might be the best person to ask about this map.
If you have any other maps you're interested in making, try giving a list of them that you'd like, and maybe see what's the most popular choice. |
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04-22-2009, 05:23 PM | #3 |
Born to Frag.
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Thanks. I'll look around. I have another question, while I'm at it:
What exactly are the rules set for usage of FF's existing textures? I heard their creators generally do not want them redistributed for others' maps, and I have to use HL2/custom textures? Are those resource packs I see on the forum free-use textures or redistributions/variants of the ones that are included in FF? |
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04-22-2009, 05:48 PM | #4 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
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If you are making a FF map, you can use whatever textures you want and you don't have to redistribute; our players already have them. If you want to edit a texture from FF, We'd be ok with that. If you want to redistribute FF textures for use in another game, please get permission first.
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04-22-2009, 06:10 PM | #5 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Green Mushy has made a map that we're testing in the beta that is loosely bassed on the geometry of Ravelin, but it's not a remake by any stretch. If you think you can turn Ravelin into a playable map, go for it.
And, as Carl said, all the FF textures are there for your unrestricted use. Don't know where you got the idea that they weren't.
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04-22-2009, 06:49 PM | #6 | |
Born to Frag.
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Quote:
Posts of people saying things like "what textures are you guys using until they release the FF ones?" and "you'll have to stick with HL2 textures in the meantime". |
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04-22-2009, 07:29 PM | #7 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Those posts were probably pre-release (before September 2007), when no one but the devs/betas had access to the FF textures. Now, everyone has access to them.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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04-22-2009, 10:17 PM | #8 |
Born to Frag.
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Alright, great! Once again, though, if any of you remember any particular flaws with the original ravelin, please post them here. Right now I'm picking up on the lengthy narrow tunnels that link the bases to "no man's land", but I don't really know.
I think the neutral territory between the bases has to be removed entirely or redone. At least make the bases within sniping distance or create some outpost or something in the neutral area as a first line of defense. |
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04-24-2009, 01:41 AM | #9 |
Darknight
Join Date: Mar 2007
Location: England
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Only thing I can actually remember about Ravelin is the pointlessly long mid map area and then the hilariously crowded interior of the base.
I guess those are its main faults really... |
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06-02-2009, 08:54 PM | #10 |
Join Date: May 2009
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Ravelin is a good looking map but its has a too long mid area, the inside of the base is a mess and its hard to find were you're going and when you follow the signs you get somewhere but not were you're supposed to go...
atleast thats what i though when i first played it |
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06-08-2009, 11:34 PM | #11 | |
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Quote:
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In Progress: ff_sigma, ff_phantom, ff_cannon_classic Released: ff_high_flag_b4 |
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06-08-2009, 11:47 PM | #12 | |
UI Designer
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Quote:
http://forums.fortress-forever.com/s...ead.php?t=8895
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06-09-2009, 05:12 AM | #13 |
get off my lawn
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Right, and for his first FF map nobody's going to be pissed because he massacred ravelin.
Go buddy go, I'd like to see how it plays.
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