Fortress Forever

Go Back   Fortress Forever > Community > Tips and Tutorials

Reply
 
Thread Tools Display Modes
Old 02-19-2012, 10:17 PM   #1
oaties
 
Join Date: Nov 2010
Gametype: Capture the Flag
Posts Rated Helpful 38 Times
Tutorial - Railgun Trimping



A movement technique that can be used as engineer to gain a large boost. It occurs when you combine a trimp jump (usually trimping out of a bunnyhop to gain max height) with a railgun jump.

Trimping is a movement technique that occurs by jumping onto a ramp and then off it. Your horizontal velocity is converted into vertical velocity, which gains you height.
oaties is offline   Reply With Quote


3 members found this post helpful.
Old 02-20-2012, 06:06 AM   #2
CHURCHMOUTH
crystaLcity
D&A Member
Beta Tester
 
CHURCHMOUTH's Avatar
 
Join Date: May 2009
Location: Pittsburgh, PA
Class/Position: Soldier D
Gametype: Capture the Flag
Affiliations: Goodfellas
Posts Rated Helpful 7 Times
thanks for the tutorial mister obvious JK JK
CHURCHMOUTH is offline   Reply With Quote


Old 02-20-2012, 08:24 PM   #3
aleXtric
#FF.Pickup Dictator
Beta Tester
 
Join Date: Aug 2011
Location: Detroit
Gametype: ADL
Affiliations: KiNGz .
Posts Rated Helpful 100 Times
cute
aleXtric is offline   Reply With Quote


Old 02-20-2012, 10:15 PM   #4
Elmo
Gets tickled by FF
Fortress Forever Staff
 
Elmo's Avatar
 
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW
Gametype: Any/CTF
Posts Rated Helpful 41 Times
nice
__________________
Support FF:
Done: ff_monkey
Done: ff_bases
Done: ff_warpath
Forever Doing: ff_medieval (beta#99999999)
Elmo is offline   Reply With Quote


Old 02-21-2012, 01:09 AM   #5
CaptainAhab
D&A Member
Beta Tester
 
CaptainAhab's Avatar
 
Join Date: Jan 2012
Gametype: AvD
Posts Rated Helpful 35 Times
Awesome tutorial, thank you!
CaptainAhab is offline   Reply With Quote


Old 02-21-2012, 06:37 AM   #6
GeoKill----->
Community Member
Server Owner
Beta Tester
Forum Moderator
 
GeoKill----->'s Avatar
 
Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout
Gametype: AvD
Affiliations: :e0:Eternal Order Leader
Posts Rated Helpful 12 Times
You should do more of these.. I'm sure many will find it useful.
__________________

:e0: Will live on Forever
Support FF:

Last edited by GeoKill----->; 02-21-2012 at 06:37 AM.
GeoKill-----> is offline   Reply With Quote


Old 02-21-2012, 11:46 PM   #7
oaties
 
Join Date: Nov 2010
Gametype: Capture the Flag
Posts Rated Helpful 38 Times
Quote:
Originally Posted by GeoKill-----> View Post
You should do more of these.. I'm sure many will find it useful.
Im planning on it, I just need things to actually base the tutorials on.

What I really wanted to do was do tutorials for nearly every aspect of the game, as well as map + class tutorials, and then find a way, through sourcemod or such, to integrate it into the game through a server by typing "!help" into chat.

It would be alot of work and at this point I don't even know if its possible, so I gave up on it. Can some dev tell me if FF even supports something like HTML MoTDs, which is the only way something like this could be possible.

Last edited by oaties; 02-22-2012 at 12:10 AM.
oaties is offline   Reply With Quote


Old 02-22-2012, 12:14 AM   #8
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Good stuff. Been doing that schtop jump to button for ages.

To nitpick, that's technically called double jumping. Trimping (in FF) is specific to jumping while rampsliding. Double jumping, however, is not speed-dependent and is triggered by two jumps within a set period of time (hence why jumping, hitting your head on something, and then jumping again will trigger a double jump).
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 02-22-2012, 12:16 AM   #9
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Quote:
Originally Posted by oaties View Post
Im planning on it, I just need things to actually base the tutorials on.

What I really wanted to do was do tutorials for nearly every aspect of the game, as well as map + class tutorials, and then find a way, through sourcemod or such, to integrate it into the game through a server by typing "!help" into chat.

It would be alot of work and at this point I don't even know if its possible, so I gave up on it. Can some dev tell me if FF even supports something like HTML MoTDs, which is the only way something like this could be possible.
That's technically possible with Lua (see base_chatcommands.lua), but it sounds like a monstrous undertaking.

The MOTD in FF right now is almost entirely useless. I hope to improve it and add HTML capability in the future.
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington

Last edited by squeek.; 02-22-2012 at 12:18 AM.
squeek. is offline   Reply With Quote


Old 02-22-2012, 08:09 PM   #10
oaties
 
Join Date: Nov 2010
Gametype: Capture the Flag
Posts Rated Helpful 38 Times
Quote:
Originally Posted by squeek. View Post
Good stuff. Been doing that schtop jump to button for ages.

To nitpick, that's technically called double jumping. Trimping (in FF) is specific to jumping while rampsliding. Double jumping, however, is not speed-dependent and is triggered by two jumps within a set period of time (hence why jumping, hitting your head on something, and then jumping again will trigger a double jump).
Yeah, I knew that, but trimping is the more commonly used name.

If djumping is not based around your speed, why does bhopping into a ramp at 700~ speed on a trimp map give you a greater boost than just jumping into a ramp with a 400 speed? Why do slower classes djump lower than faster classes?

Also, a HTML MOTD would be very useful.

Last edited by oaties; 02-22-2012 at 08:20 PM.
oaties is offline   Reply With Quote


Old 02-22-2012, 09:34 PM   #11
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Quote:
Originally Posted by oaties View Post
Yeah, I knew that, but trimping is the more commonly used name.

If djumping is not based around your speed, why does bhopping into a ramp at 700~ speed on a trimp map give you a greater boost than just jumping into a ramp with a 400 speed? Why do slower classes djump lower than faster classes?
That's actually a bug. Sometimes, when you're going quick, you can trigger a double jump AND a trimp at the same time, which wasn't originally meant to be possible.
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 02-24-2012, 03:06 AM   #12
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Deleted all the off-topic drama-related posts. Keep the thread on track, people.
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


3 members found this post helpful.
Old 02-24-2012, 05:44 PM   #13
Raynian
D&A Member
 
Raynian's Avatar
 
Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO
Gametype: Ragequitting
Affiliations: [PMS]. [Shiney]
Posts Rated Helpful 26 Times
Quote:
Originally Posted by squeek. View Post
That's actually a bug. Sometimes, when you're going quick, you can trigger a double jump AND a trimp at the same time, which wasn't originally meant to be possible.
I hope this bug stays forever. Super trimping (which "starts" around 580 speed) isn't just good for trimp maps, it's incredibly useful in some places on normal maps. Schtop (JP yard > enemy battlements), 2fort, etc...really fun to do.
__________________
7:00 PM - zE: eh tbh i like some stuff in us but a lot of stuff in us messes with my nerves
7:00 PM - zE: like watching fox news
7:00 PM - zE: its like wtf
Raynian is offline   Reply With Quote


1 members found this post helpful.
Old 02-24-2012, 09:05 PM   #14
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Quote:
Originally Posted by Raynian View Post
I hope this bug stays forever. Super trimping (which "starts" around 580 speed) isn't just good for trimp maps, it's incredibly useful in some places on normal maps. Schtop (JP yard > enemy battlements), 2fort, etc...really fun to do.
I agree. We fixed it in beta for a short time, but ultimately decided to keep the bug. Ideally, I'd like to keep the functionality of super-trimping but make it more consistent (not reliant on a bug) and at the same time not break any trimp maps. The latter goal would probably be difficult though.
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington

Last edited by squeek.; 02-24-2012 at 09:05 PM.
squeek. is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:47 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.