Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 08-18-2009, 01:31 AM   #1
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
2.4 Status Update

It's definitely about time we tell you what has been going on.

The 2.4 patch has been coming along nicely. All that is left to do is a few small tweaks and some more testing. However, no release date has been set just yet.

Here are some screenshots of four (that's right, four) new maps that will be included in this upcoming patch.


Genesis (Type: Attack and Defend the Zone)
Brand new map and gametype. One team tries to get to and stay in the zone while the other tries to keep them out. Teams switch roles 3 times (4 quarters)


Ksour (Type: Invade/Defend)
Remake of a TFC map by Zouave of the same name.


Fusion (Type: Invade/Defend the Zone)
Brand new map and gametype. Similar to Attack and Defend the Zone, but with multiple zones. Teams switch roles after one team captures all 3 zones.


Napoli (Type: Invade/Defend)
Complete re-imagining of a CS:S map of the same name.

Last edited by squeek.; 08-18-2009 at 01:49 AM.
squeek. is offline   Reply With Quote


Old 08-18-2009, 04:10 AM   #2
-=bingo-bango=-
Spirit Studios
 
-=bingo-bango=-'s Avatar
 
Join Date: Mar 2007
Class/Position: Soldier
Gametype: CTF
Affiliations: Blue Team
Posts Rated Helpful 0 Times
Send a message via AIM to -=bingo-bango=- Send a message via MSN to -=bingo-bango=-
delicious
__________________
Quote:
Originally posted by Bridget [>]
Who gives a shit? Tired of hearing about this...
-=bingo-bango=- is offline   Reply With Quote


Old 08-18-2009, 05:42 AM   #3
GeoKill----->
Community Member
Server Owner
Beta Tester
Forum Moderator
 
GeoKill----->'s Avatar
 
Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout
Gametype: AvD
Affiliations: :e0:Eternal Order Leader
Posts Rated Helpful 12 Times
Great, finally going to play these maps outside the beta
__________________

:e0: Will live on Forever
Support FF:
GeoKill-----> is offline   Reply With Quote


Old 08-18-2009, 05:55 AM   #4
killu
 
killu's Avatar
 
Join Date: Jun 2008
Location: MA
Class/Position: Medic
Affiliations: Goodfellas
Posts Rated Helpful 0 Times
No CTF.

Ksour looks good tho
killu is offline   Reply With Quote


Old 08-18-2009, 07:16 AM   #5
Elmo
Gets tickled by FF
Fortress Forever Staff
 
Elmo's Avatar
 
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW
Gametype: Any/CTF
Posts Rated Helpful 41 Times
there have been many updates to MANY existing CTF maps to improve playability
__________________
Support FF:
Done: ff_monkey
Done: ff_bases
Done: ff_warpath
Forever Doing: ff_medieval (beta#99999999)
Elmo is offline   Reply With Quote


Old 08-18-2009, 07:38 AM   #6
zE
Pew pew ze beams
 
zE's Avatar
 
Join Date: Jan 2008
Gametype: Gathers
Affiliations: pew pew
Posts Rated Helpful 11 Times
give us 2.4 features : P
zE is offline   Reply With Quote


Old 08-18-2009, 07:41 AM   #7
Bully
Beta Tester
Fortress Forever Staff
 
Bully's Avatar
 
Join Date: Mar 2007
Location: Yorkshire, England
Class/Position: Spectating
Gametype: British Bulldogs
Affiliations: ®™ ^
Posts Rated Helpful 67 Times
Yipeee
Bully is offline   Reply With Quote


Old 08-18-2009, 08:48 AM   #8
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 46 Times
Quote:
Originally Posted by =AS= zE View Post
give us 2.4 features : P
2.4 Features
  • Elmo's balls drop
  • When ever Squeek is playing engy, railgun bounce is set to 10,000
  • teh rape gets +25 to skills
  • Mushy is now known as Blue Mushy
  • Bully gets +100 to manliness


There ya go zE!
__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014

Last edited by Ricey; 08-18-2009 at 08:49 AM.
Ricey is offline   Reply With Quote


Old 08-18-2009, 10:16 AM   #9
caesium
Fortress Forever Staff
 
caesium's Avatar
 
Join Date: Mar 2007
Location: europe
Class/Position: anything
Gametype: everything
Affiliations: #teamfail
Posts Rated Helpful 27 Times
Quote:
Originally Posted by killu View Post
No CTF.
looking at the wip changelog there have been updates to 8 official CTF maps for 2.4, ranging from admittedly minor tweaking to a complete rebuild. new CTF maps would be nice, yeah, but fixing/improving the current ones to get the most out of them and the work that's gone into them is also important.

ultimately it's about focusing our limited manpower where it can make the biggest difference, and while there are ideas that we think might significantly help existing maps (that are far quicker to do than making a completely new map and ofc all the risks that come with that) that's a good use of time imo. when there are no more blatant things like that to try for existing maps, then i'm hoping to have time to make some new maps though yeah

Last edited by Elmo; 08-18-2009 at 04:29 PM.
caesium is offline   Reply With Quote


Old 08-18-2009, 08:27 PM   #10
Wisp
 
Join Date: Oct 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by =AS= zE View Post
give us 2.4 features : P
There are lots of improvements to the HUD.
Wisp is offline   Reply With Quote


Old 08-18-2009, 08:49 PM   #11
killu
 
killu's Avatar
 
Join Date: Jun 2008
Location: MA
Class/Position: Medic
Affiliations: Goodfellas
Posts Rated Helpful 0 Times
Sounds good. Is there going to be an option to choose whether to use this new automated jump thing or not? I'm sure most of the existing players are used to and like the way the jump works currently. If not, how difficult is it to adjust to?
killu is offline   Reply With Quote


Old 08-18-2009, 08:54 PM   #12
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Yep, there is a cvar for it. But, you can still jump queue with it on (meaning if you don't adjust how you play and don't turn autojump off, nothing much will change [except maybe you'll double jump/trimp when you don't want to once in a while]).
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 08-18-2009, 08:57 PM   #13
Elmo
Gets tickled by FF
Fortress Forever Staff
 
Elmo's Avatar
 
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW
Gametype: Any/CTF
Posts Rated Helpful 41 Times
I use it all the time now and found it very easy to adjust to

In fact I miss it when I play 2.3
__________________
Support FF:
Done: ff_monkey
Done: ff_bases
Done: ff_warpath
Forever Doing: ff_medieval (beta#99999999)
Elmo is offline   Reply With Quote


Old 08-18-2009, 11:44 PM   #14
Iggy
Heartless Threadkiller
Beta Tester
Forum Moderator
 
Iggy's Avatar
 
Join Date: Apr 2007
Class/Position: D-Solly / O-Medic
Gametype: CTF
Affiliations: [AE] AssEaters
Posts Rated Helpful 42 Times
Let me say that ksour is a FANTASTIC remake of the TFC version! I think everyone that has ever played it on TFC will really enjoy it.

Also, ff_genesis is the original "zone A/D" map, and has been under construction for quite some time. I was a bit disappointed it wasn't ready for 2.3, but trust me, it was worth the wait! I am very happy to see it finally ready to hit the streets.
__________________
Quote:
Originally Posted by zSilver_Fox
See kids? Only Iggy and FT are good enough to post when high.
Publishers Website My book on BN.com My book on Amazon.com

Friend me on Facebook
Follow me on Twitter
Iggy is offline   Reply With Quote


Old 08-19-2009, 02:46 AM   #15
Crazycarl
D&A Member
Wiki Team
Fortress Forever Staff
 
Crazycarl's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 31 Times
With the autojump turned on, you could play an entire match and not even notice a difference. Like squeek said, you might do a doublejump when you didn't mean to.

Props to Green Mushy who designed/originated all the above maps. He's a mapping powerhouse.
Crazycarl is offline   Reply With Quote


Old 08-19-2009, 04:51 AM   #16
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
Wow. Looks like things are coming along nicely. I can't wait to see the changelog. Ksour looks pimpin!
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 08-19-2009, 05:31 AM   #17
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
Quote:
Originally Posted by Elmo View Post
I use it all the time now and found it very easy to adjust to

In fact I miss it when I play 2.3
I hate playing 2.3 b/c of that same reason. killu, believe me your not gonna miss the old jump queue once you play with 2.4 in a few pickups.

Edit: Also those maps are made of pure win! Be excited!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:

Last edited by Dr.Satan; 08-19-2009 at 05:31 AM.
Dr.Satan is offline   Reply With Quote


Old 08-19-2009, 05:38 AM   #18
Hirohito
The last true Emperor
D&A Member
Wiki Team
 
Hirohito's Avatar
 
Join Date: Dec 2007
Posts Rated Helpful 0 Times
I never thought I'd see the day when 2.4 would actually be released.
Hirohito is offline   Reply With Quote


Old 08-19-2009, 03:50 PM   #19
DarkieJ
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
Good job looks very promising!! Really good job ff-devs I thought that you all have gived up hope for ff, But nothing is minder less very good job you guys!
Cant wait to play it!.. Its a long time ago since i played FF..
ive played 2,3 but then i stopped with it. Meaby because there ware'nt enough players at that time. Its a shame i know.

But i really give it a try again and i will stick there for quite some time like i always did :P! The maps looks amazing!,
Sorry for bad english if i have it haha im from the netherlands thats the reason then.

oke im sorry to say it! But I really hope rock2 will come some day too
Cant really wait to play this! I say it once again good job!! 2,4 for the win!

Last edited by DarkieJ; 08-19-2009 at 03:57 PM.
DarkieJ is offline   Reply With Quote


Old 08-19-2009, 07:23 PM   #20
toaster^
 
toaster^'s Avatar
 
Join Date: Aug 2009
Gametype: Capture the Flag
Posts Rated Helpful 0 Times
where is de_dust, anyways looks promising, hope the changes will be delicious , to put it gently.
__________________
toaster^ is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:22 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.