01-16-2011, 05:00 PM | #1 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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Map idea.
A while back, before FF was even dreamed of, I had a map idea for a TFC CTF map. I drew up some pretty simple sketches of the layout(which have been lost to the sands of time, but I could fairly easily reproduce).
The idea came from one night of watching the original Dawn of the Dead. Yes, it's a shopping mall. Instead of being based on the mall in the movie, I designed it around a local mall that no longer exists. If anyone is interested in actually making the map, I would be happy to go ahead and re-draw the designs, floor by floor, including the duct system that leads to a sniper-nest, detable areas, store layouts, the whole nine-yards. I simply don't have the skills to make a map, but I think some players may find it a nice change of pace.
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01-18-2011, 07:54 AM | #2 |
Self-Proclaimed Retard
Join Date: Jan 2011
Location: In the magical land of mills and clogs.
Class/Position: Defensive Pyro/Demoman - Offensive Scout Gametype: CTF / Assault (reverse CTF) Posts Rated Helpful 0 Times
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Not sure if I'd be able to make and finish it, but I'd still like to see the layout, to see what I can do
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01-18-2011, 12:15 PM | #3 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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Ok. It may take a day or two, but I'll get to sketching. I'm not an artist, but I think you'll get the idea.
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01-18-2011, 05:17 PM | #4 |
crystaLcity
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Beta Tester Join Date: May 2009
Location: Pittsburgh, PA
Class/Position: Soldier D Gametype: Capture the Flag Affiliations: Goodfellas Posts Rated Helpful 7 Times
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iggy what happen to ur ravens they had that game won..
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01-31-2011, 05:07 PM | #5 |
Join Date: May 2007
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one of the major problems mappers face when designing exotic locations like "a mall" is the amount of detail required for such environments... this would probably require custom textures and custom models. It would be cool though!
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