09-18-2010, 01:27 AM | #81 | |
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Join Date: Apr 2009
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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Bloody awesome. Very apt. [rant mode on] Up yours Bridget. You and people like you are why I don't play FF very often anymore. Got better things to do than listen to whining, pissing, whinging, moaning, frilly girls blouse wearing, camp as a boy scout jamboree, honky gay bar loitering cry babies every time I want to play sniper. (which I have done little of when I do play) Sniper has been in Fortress game since day one (Quake World TF) and still deserves to be. Like the animation says: DEAL WITH IT Sick to the back teeth of loud mouthed minorities who think their opinions are more important than everyone else s. [rant mode off] P.s. Another thing I don't get Bridget is you shoot your mouth off here loud and long but, why can't I find anything on the Talos forum? Why aren't you hassling your clan mates to take the sniper out of the server (I believe it can be done)? If you have and they have said no..... Well gee I wonder why? Perhaps your opinion is not really in the best interest of ALL FF players and only in YOUR best interest. (perhaps, maybe) I'll give you one thing Bridget. I can see why you would not want the sniper in a clan match BUT, in a pub it is just another fun way to play. In Fallout 3 I use sniper rifles predominately. In Oblivion I am a thief and use sneak and silent bow strikes. In Borderlands I am using "Mordacai" the sniper character. In Far Cry I find high spots to pick off as many enemies as I can before entering the camp or base. Same in Far Cry 2. Getting the picture yet?? Last edited by Ventry(Leo Wainker); 09-18-2010 at 01:43 AM. |
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09-18-2010, 08:14 PM | #82 |
AaaaaaaTATATATATATATATA!
Join Date: Feb 2010
Location: Florida
Class/Position: Pyro Scout Soldier / Offense Gametype: CTF/AvD Posts Rated Helpful 0 Times
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You said you hated that idea last time I said something about it.
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09-19-2010, 12:38 AM | #83 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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09-19-2010, 12:50 AM | #84 | |||||
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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Server owners are reluctant to remove the puss- er, I mean, Sniper, because it is detrimental to their audience. Their audience would migrate to another server with the class available. In a game with like thirty players, your server thrives or dies respectively with the addition or loss of even one player. And, as I said, just because a lot of people enjoy Sniper doesn't make it fair. I'm sure if the devs added a class that could kill people in one hit from anywhere as long as they were within sight, then tons of faggots would be all over that class insta-gibbing people out of the sky and exclaiming high-pitched squeals from behind a mouthful of stale cheetos. Quote:
Last edited by Bridget; 09-19-2010 at 12:59 AM. |
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09-19-2010, 05:41 AM | #85 |
internet user
Fortress Forever Staff
Join Date: Jun 2007
Posts Rated Helpful 42 Times
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Usually sniper is the go-to class for people inherently bad at FPS with any pace
But when you can switch to the class and keep several people on lock down easily something is wrong. This happens in FF, a sniper at range instagibs people with no risk. Compare this to sniping in say, Day of Defeat. The sniper held its value, but could be taken out just as aptly by a rifleman. CS is similiar in that you can take that awping faggot out no problem with an AK etc. As we all know the range advantage is too great. What was I talking about again? Oh yeah, Sniper doesnt really seem to have any actual role in the TF gameplay other then be there for shitlords to have something to play. Playing sniper in FF is incredibly easy to do well at too (ya, I know you think you're the shit cuz you run around and duck instead of peek out of spawn but newsflash, having a hitscan instagrape that you can aim is welcome to FPS), further encouraging this shitty-ness. This just all my opinion of course. My suggestion is short range high damage low firerate weapon, long range ramped damage so people have to have more then instagib skill, or added utility. wait shit this sounds familiar |
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09-19-2010, 07:28 AM | #86 | |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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Oh and for fucks sakes people, stop trying to suck each other off, that includes you Bridget... wait Bridget you don't even play FF, so.. STFU!
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
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09-19-2010, 08:42 AM | #87 |
D&A Member
Join Date: Jun 2010
Gametype: Capture the Flag Posts Rated Helpful 1 Times
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How about making the sniper's rifle a projectile like the traq or the nail gun? It would make it still effective against HWguy and sentry guns at long range but won't lock down the other team's offense since the projectile would take longer to hit the target the farther away it is.
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09-19-2010, 09:05 AM | #88 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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sugested many times, and for the most part I believe many agree
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Done: ff_monkey Done: ff_bases Done: ff_warpath Forever Doing: ff_medieval (beta#99999999) Last edited by Elmo; 09-19-2010 at 09:06 AM. |
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09-19-2010, 11:45 AM | #89 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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IMO, Tribes Disc Launcher
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09-19-2010, 04:17 PM | #90 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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haha tribes
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09-20-2010, 12:18 PM | #91 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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Fix a class thats already really underpowered, I mean I just know 1 sniper in FF that powns at it aka TheKing, Sniper sucks at all maps cept aavdark,2 fort and xpress, if you want frags just play soldier it powns all classes basicly, if you want chill play sniper simple, if you want to make fortress forever a team game instead where all classes have a role export that to ff.pickups also, but dont just
tweak public servers gameplay in order to make it more clanstyle alike, when in ff.pickups just soldier/hw/demo/engy are allowed at defense and scout medic spy at offense. So basicly this doesnt makes much sense. |
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09-20-2010, 02:02 PM | #92 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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How is Sniper underpowered? How is having the strongest weapon in the game capable of insta-gibbing almost every class underpowered? How is being the only true long range class underpowered?
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09-20-2010, 08:08 PM | #93 |
Wiki Standards Team
Wiki Team
Join Date: Mar 2007
Location: Geokill's closet
Class/Position: Sniper/Demoman Gametype: CTF Affiliations: :e0: Co-leader Posts Rated Helpful 6 Times
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The problem with the Sniper is that any range advantage he has is destroyed by the terrible hitbox detection, binary nature of his weapon (hit or miss, one chance!), and that he's useless up close.
There are very few snipers who can hit people that know how to conc jump. There are even fewer that can do when concers air strafe. There are even fewer that can do all of that consistently. Simply nerfing the damage of the sniper isn't going to solve anything. It will make him more useless than he already is. The hitbox detection needs to be beefed up considerably if any change is to go through. Make it a projectile that's got the size of an invisible rocket. I don't really care. I'm all for changing the mechanics that make the sniper more fair for both the sniper and his opponents. One-siding all the changes is a terrible idea. |
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09-20-2010, 08:13 PM | #94 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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I for one welcome our new Rocket Propelled Sniper Rifle overlords.
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09-20-2010, 11:48 PM | #95 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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Muhfuggin' Disc Launcher
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09-21-2010, 01:54 AM | #96 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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haha port some ricochet maps over to FF have some fun.
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09-22-2010, 07:10 PM | #97 | |
sKeeD
D&A Member
Beta Tester |
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Perhaps something like the combine sniper in hl2. You can see the red dot, and also the projectile has a tracer. RPG sniper rifle would be beast though |
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09-22-2010, 10:47 PM | #98 |
Wiki Standards Team
Wiki Team
Join Date: Mar 2007
Location: Geokill's closet
Class/Position: Sniper/Demoman Gametype: CTF Affiliations: :e0: Co-leader Posts Rated Helpful 6 Times
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When I say "rocket sniper rifle," I don't actually mean a sniper rifle that shoots rockets. Make it a fast-moving projectile that has an invisible splash radius, with no vertical pushback. Visually, it's still a bullet. It's a proposed solution to the terrible hitboxes. A better suggestion would actually probably keep it hitscan, but make it act something like a really accurate shotgun. Again, only one visual bullet--but a bunch of extra inviso-bullets to help with hit detection.
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09-24-2010, 11:49 PM | #99 |
Join Date: Nov 2009
Gametype: Capture the Flag Posts Rated Helpful 1 Times
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I'm pretty sure when the day comes that I log out of FF for the last time, it will be due to a sniper ruining an otherwise nice game.
It's fun to snipe, but it's not fun to get sniped. It's as simple as that. |
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09-25-2010, 02:20 AM | #100 | |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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I personally don't have that much of a problem with current sniper annoyances because I learn to play around that class. Air strafing is key, using your weapons/grenades to annoy the snipers back. The map express is a perfect example. I get sniped the most on that map. But when I conc from my base to theirs, I air strafe my way to where the sniper cannot see me, as they're usually perched up near their capture point. So I prime a conc to go get the flag, but position myself where when I conc myself, it also concs the sniper way up in the air. It's quite effective. Or, I just throw my conc at the sniper and it has the same effect. The truth is, there are many ways to avoid sniper fire, but it definitely has somewhat of a learning curve to master. |
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