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08-12-2009, 12:47 AM | #1 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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Haste
Haste
Original Mapper: Stayne Download: http://3pxl.com/FortressForever/haste_b3.rar I will be releasing the source after the final Latest Image http://3pxl.com/haste.png Beta 3 Fixes
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 Last edited by Ricey; 02-04-2010 at 07:57 AM. |
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08-12-2009, 12:54 AM | #2 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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Derail on first post... I'm sorry but...
LOL, why do you have Birmingham bull ring building as your desktop background |
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08-12-2009, 12:56 AM | #3 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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It's a default style in Windows 7 :P
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
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08-12-2009, 10:59 AM | #4 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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LOL that's even funnier. I see that building all the time when I'm home
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08-12-2009, 02:59 PM | #5 |
D&A Member
Join Date: Sep 2007
Posts Rated Helpful 13 Times
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Couple other things.
Those bounce pads in TFC were strong enough that if hit correctly they could bounce you nicely to your own cap point. I seem to have troubles using the enemy bounce pads I'm not sure why. I'm not sure this is a good change cause it makes it really hard on the D, but leaving the respawn in TFC scouts and medics would get full concs. So we'd prime a conc before leaving and as we left through the doors we were back up to 3. But I think this is one of the reasons why congestus is a huge cap fest cause O always has 3 concs in the enemy base while D is getting nothing, so as it is right now isn't such a big deal. This one isn't too important either, but the way HH seems to work you get a lot more height in FF, I seem to hit that middle over hanging arch in the center of the map a lot. And that's with the crappy bounce pads, making them boost you higher could make this more problematic. The ramps just after the big center one on either side should be slightly bigger. The ramps attatched to the end of the bridge are a bit sharp, kills the ramp slide a lot. |
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08-13-2009, 09:36 AM | #6 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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.
__________________
Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 Last edited by Ricey; 08-13-2009 at 09:40 AM. |
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heywhythefuckisntit, vidarsyoujewbagricey |
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