11-13-2010, 01:48 AM | #1 |
Join Date: Oct 2007
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Take out sniper class
This is the most annoying class. No way to defend it in long range maps, give offense players a shield or something. The most skilled players can get shot by these noobs. Need a way of not dying from some guy sitting back and just letting go of the mouse button.
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11-13-2010, 01:52 AM | #2 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Here we go again.
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11-13-2010, 01:54 AM | #3 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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11-13-2010, 02:49 AM | #4 | |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
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Quote:
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11-13-2010, 06:47 AM | #5 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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Huh, people are complaining about the Sniper again? I wonder what that means.
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11-13-2010, 07:21 AM | #6 |
D&A Member
Join Date: Jun 2010
Gametype: Capture the Flag Posts Rated Helpful 1 Times
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The way I see it, the sniper should be able to keep the defensive classes (engineer, HW, soldier) from crossing the middle but not prevent offensive classes from attacking. This is done by giving offensive classes abilities that let them cross. Conc for scouts and medics, pipe jumping for demo, cloak for spy, flamethrower bunnyhopping for pyro. However right now, with a good sniper, no one can cross the middle.
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11-13-2010, 08:14 AM | #7 |
D&A Member
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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Here's kind of a radical idea:
Remove sniper rifle, give snipers mini-homing rockets that can be steered via the laser sight. Make them not as fast or powerful as a soldier's. This would accomplish exactly what angrypyro is discussing. Fast moving air classes would be practically untouchable. Slow moving ones would be much more vulnerable. It would also give players time to try and dodge the rockets, so it's not an instakill situation trying to cross the yard. Rocket damage could also be lethal to anyone carrying the flag. This would however, eliminate the traditional sniping style, so it wouldn't please everybody, but might make him potentially more practical as a defender. Maybe have a "tag gun" with a scope and a quick reload time to retain some of his functionality. |
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11-13-2010, 08:50 AM | #8 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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I recommended something on the Team Fortress 2 forums to this effect:
Allows the Sniper to snipe slow moving classes in the head and drop them in 2 or 3 hits. Also is only practical at medium-close ranges where the Sniper can be interacted with. Requires a huge feat of skill to pull off at long range, but the ability is still there. No damage falloff. |
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11-13-2010, 10:07 AM | #9 |
D&A Member
Join Date: Apr 2009
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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That is all. |
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11-13-2010, 10:35 AM | #10 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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no u
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11-13-2010, 03:04 PM | #11 | ||
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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11-13-2010, 03:43 PM | #12 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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Yeah, we gotta lock threads before problems become too obvious.
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11-13-2010, 04:18 PM | #13 |
sKeeD
D&A Member
Beta Tester |
I still think that making the sniper rifle more of a projectile based weapon would be a good start in finding a better niche for the sniper.
Would make all classes harder to hit, especially fast moving scouts, but would make classes like the soldier and hw easy peasy. |
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11-13-2010, 06:08 PM | #14 | |
Heartless Threadkiller
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Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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If you mean yourself, then yes.
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11-13-2010, 06:28 PM | #15 |
Join Date: Oct 2007
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11-13-2010, 08:20 PM | #16 |
Join Date: Oct 2007
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Another suggestion make All other classes able to see snipers through walls like the objective icon. So you can prepare an offensive maneuver for the noob playing sniper
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11-13-2010, 09:15 PM | #17 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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the sniper is a part of this game, just as it was in tfc....^^^^^^
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11-13-2010, 10:06 PM | #18 | ||
Heartless Threadkiller
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Yeah, that's a winner of an idea.
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11-13-2010, 10:13 PM | #19 |
Join Date: Oct 2007
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it would make it more balanced for a medic or scout who is uber skilled unlike the noob sniper who has put in hardly any hours into the game. A elite player should not have his kill : death ratio messed up be a noob.
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11-13-2010, 10:20 PM | #20 |
UI Designer
Front-End Developer Fortress Forever Staff
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Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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OH NO MY K:D RATIO IS FUCKED UP ON A PUB!!!!!!!
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