Fortress Forever

Go Back   Fortress Forever > Editing > Mapping

Reply
 
Thread Tools Display Modes
Old 12-05-2005, 10:48 PM   #41
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
indeed. being able to throw the flag out through the window is plenty already. making the water visibility range greater should be the easiest way to solve the water route problem.
mervaka is offline   Reply With Quote


Old 12-06-2005, 12:11 AM   #42
Jiggles
Retired FF Staff
 
Jiggles's Avatar
 
Join Date: Jan 2005
Location: CowTown
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Nezumi
I liked well 'cause it was the best for sneaking around (In pubs obviously).
Yeah, you could certainly screw around a lot on Well. Trying to have even a semi-competitive game on it (in pubs) was basicaly impossible, though. Trying to convince anyone (save the random O Engy) to defend the flag room was a challenge. I usually ended up just building SGs in the enemy attic.
Jiggles is offline   Reply With Quote


Old 12-06-2005, 06:04 AM   #43
o_nezumi
 
o_nezumi's Avatar
 
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
Ok, in ff_well make it so that as long as a button is held down somewhere in the base, the battlements open up enough to slip in/out. Like, a button in the attic that a teammate has to press to let someone with the flag out. The attic is out of the way enough that it's actually plausible to hide someone in there to hold the button.
o_nezumi is offline   Reply With Quote


Old 12-06-2005, 08:52 AM   #44
o_fresh
 
o_fresh's Avatar
 
Join Date: Jun 2005
Location: Brum.
Posts Rated Helpful 0 Times
having the bats big enough to go through would do nothing for well, the fact is that well is a 10 - 0 map, in an evenly contested game. As opposed to maps like openfire and high_flag that are 80 - 90 maps.

the fact is that part of wells ethos is that its relativley hard to attack and very fustrating to cap on. due to the size of the map and the fr, making its really easy to get into the fr would imo kill the map.

as for the water route, people under estimate what the route implies, if you get past the hev, your in the fr. a direct tunnel to the fr SHOULD be difficult to get into for that very reason. hevs are far from invincible and solid teamwork can easily push any hev aside.
o_fresh is offline   Reply With Quote


Old 12-06-2005, 11:00 AM   #45
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
maybe there could be a sort of catwalk going over the top of the section between the FR and where the HW normally stands (the corner bit), so that there is easier access for an attack from round the FD -> FR way.
mervaka is offline   Reply With Quote


Old 12-06-2005, 11:52 AM   #46
o_wlvy
 
Join Date: Dec 2005
Posts Rated Helpful 0 Times
Well is pretty much perfect as it is, although I like 2 of the ideas, the push in the water(could be a fan behind a grate, with a button at water ent, so only 1 med can use it at a time). and the water idea where on the surface its clear, on the bottom is murkey. Great idea!
o_wlvy is offline   Reply With Quote


Old 12-06-2005, 01:40 PM   #47
o_darknight
 
Join Date: Jun 2005
Location: Yorkshire
Posts Rated Helpful 0 Times
I hate well. It's boring.

Spawn, go door, die. Spawn, go water, die. Repeat for 30mins and you have the extent of my enjoyment of well.
o_darknight is offline   Reply With Quote


Old 12-06-2005, 09:58 PM   #48
o_afx
 
o_afx's Avatar
 
Join Date: Dec 2004
Location: Walsall,UK
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Fresh
a direct tunnel to the fr SHOULD be difficult to get into for that very reason. hevs are far from invincible and solid teamwork can easily push any hev aside.
All i'll say is that i guess you havnt played against a really good hwg, you are of course correct in that good teamwork can get you past a hwg but even then youre going to be very badly damaged and still have to get past a soldier sg and engineer oh and the rapidly returning hwg.

Im not saying make the water a nice easy direct route to the flagroom, it just needs to be altered a little to encourage the water defender to stay in position rather than doing as he can now where he can camp the fr and cover the water and anyone coming from T. This wont make the water neccesarily any easier it will simply balance the map a little more in the offences favour.

This is all conjecture of course since despite ff being based on tfc i shouldnt imagine anyone really has a clue whether or not ff well will play the same as tfc well.
o_afx is offline   Reply With Quote


Old 12-08-2005, 01:07 AM   #49
o_sizeablessonic
 
o_sizeablessonic's Avatar
 
Join Date: May 2005
Location: Somewere in Nevada
Posts Rated Helpful 0 Times
Make it clear.

Why?






Underwater Sentry Guns. That alone is enough to justify making the water clear.
o_sizeablessonic is offline   Reply With Quote


Old 12-08-2005, 03:01 AM   #50
o_valk
 
o_valk's Avatar
 
Join Date: Jan 2005
Location: Australia
Posts Rated Helpful 0 Times
sentries cant lock onto stuff outside the water, so why should u be able to see it? (this is tfc)
o_valk is offline   Reply With Quote


Old 12-08-2005, 04:32 AM   #51
o_eat
 
o_eat's Avatar
 
Join Date: Dec 2004
Posts Rated Helpful 0 Times
We use the water textures from HL2 so expect more of the same...
o_eat is offline   Reply With Quote


Old 12-08-2005, 04:40 AM   #52
o_sizeablessonic
 
o_sizeablessonic's Avatar
 
Join Date: May 2005
Location: Somewere in Nevada
Posts Rated Helpful 0 Times
Quote:
Originally Posted by valk
sentries cant lock onto stuff outside the water, so why should u be able to see it? (this is tfc)
No but as soon as you enter water your dead.
o_sizeablessonic is offline   Reply With Quote


Old 12-08-2005, 06:20 AM   #53
o_nezumi
 
o_nezumi's Avatar
 
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
SGs can shoot through func_water water, can't they?

Will they be able to shoot through non-entity water in FF?
o_nezumi is offline   Reply With Quote


Old 12-08-2005, 02:55 PM   #54
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
hope so. it wouldnt be consistent else.
mervaka is offline   Reply With Quote


Old 12-08-2005, 05:01 PM   #55
o_fjorn
 
Join Date: Feb 2005
Posts Rated Helpful 0 Times
SGs shoot out of water all the time...

thecove and castleargh3 have good examples of this...
o_fjorn is offline   Reply With Quote


Old 12-08-2005, 05:19 PM   #56
o_player
 
Join Date: Mar 2005
Location: Europe
Posts Rated Helpful 0 Times
Currently, in TFC, SGs do not shoot out of the water. Try it on Well, 2fort, Crossover2 and a load of other maps. The SG wont shoot you.
o_player is offline   Reply With Quote


Old 12-08-2005, 06:14 PM   #57
o_someoldguy
 
o_someoldguy's Avatar
 
Join Date: Feb 2005
Location: Just east of the jug handle
Posts Rated Helpful 0 Times
I actually enjoyed Well, even though it was quite a challenge on offense.

If you're still looking for "ideas and suggestions", here are a few:

a) have 2 front doors instead of one.
b) close off the upper balcony over the spawn areas to decrease spammage of the respawn areas
c) maybe think about a split water entrance about 1/2 way down the pipe exiting under the bridge in the FR?

___________________________________
|
| ________________ ^^^ ___________
| | .............................| ^^^ |
| | .............................| ^^^ |
| |_______________ | ^^^ |
| -------------------------> ^^^ |
| ____________________|
| |
| |
| |
| |_________
|
____________


d) Make the building in the middle larger so as to decrease yard spam, and add ramps on the sides to the roof of the middle area
e) Add ladders or ramps to FR area, maybe at the back of the capture turret thingy

Just a few "thoughts". I don't want to take away from the challenge, but there needs to be a few more options for the offense to get to the flag, imo, and also to cut down on the way too many choke points .

My $.00000000000000000000000000002
o_someoldguy is offline   Reply With Quote


Old 12-08-2005, 11:34 PM   #58
o_nezumi
 
o_nezumi's Avatar
 
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
Ugh, ok, no more phrasing my wisdom as a question.

SGs can shoot in/out of water if the water is an entity. If the water is not an entity the SGs cannot shoot into or out of it. The water in well/2fort/etc. is non-entity water.

But generally all water in source is non-entity, yet is transparent (Which wasn't really possible in HL1). So that's why I'm asking.
o_nezumi is offline   Reply With Quote


Old 12-09-2005, 06:14 PM   #59
o_imbrifer
 
o_imbrifer's Avatar
 
Join Date: May 2005
Location: Changes every few months
Posts Rated Helpful 0 Times
I would like you not to add any additonal entrances - I think that would destroy the gameplay of well far too much. As for the spam, just decrease grenades in general if you think the nade spam is too much of a problem. I like the building in the middle being a challange and a choke point, so I'm against making so you can go over it or anything like that.. but making it a little bigger certainly wouldn't hurt.
o_imbrifer is offline   Reply With Quote


Old 12-10-2005, 04:23 AM   #60
o_etzell
 
o_etzell's Avatar
 
Join Date: Feb 2005
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Imbrifer
I would like you not to add any additonal entrances - I think that would destroy the gameplay of well far too much. As for the spam, just decrease grenades in general if you think the nade spam is too much of a problem. I like the building in the middle being a challange and a choke point, so I'm against making so you can go over it or anything like that.. but making it a little bigger certainly wouldn't hurt.
I'm curious as how you could possibly decrease the amount of grenades on Well. Damn.
o_etzell is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:24 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.