Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 09-15-2012, 12:06 PM   #1
Gamingmaster000
Banned
 
Join Date: Sep 2012
Gametype: CTF
Affiliations: Dalokohs & Sandvich,I'm 12
Posts Rated Helpful 1 Times
Suggestion for the next FF update/ Ideas for FF

Alright then, for the next FF update here are some suggestion.
1. More gibs
I've played FF before and I found that the only gibs in the game are sniper rifle kills and detpack explosion. Player will fly like helicopter when killed by rocket or grenades. this is highly humorous and unrealistic. Gibs should be added for grenades and rocket kills. Maybe on direct hit kill then gibs will be spawned. For players who are killed in the explosive radius of grenades and rockets,then they will be ragdolled and fly around like out of control helicopters.
2. Team colored sleeves for classes
As a veteran TFC player, the lack of team colored sleeves disturbs me. Arms that are covered in cardboard gives me the creep.
3. Teleporters?
I don't know what were the FF team thinking when they are developing FF. Removing the teleporter for the Engineer? What the heck.
4. New maps
ff_badlands,ff_avanti and ff_doublecross (FF's equilivant to TF2's ctf_doublecross) I could have made them if I want to but Hammer wouldn't allow me to, saying there are entities that are not in the files.

So these are my ideas and suggestion for FF, some are not meant to be taken seriously,but some should be.

Last edited by Gamingmaster000; 09-15-2012 at 03:11 PM. Reason: Spelled Detpack wrongly
Gamingmaster000 is offline   Reply With Quote


Old 09-15-2012, 06:45 PM   #2
FDA_Approved
Beta Tester
 
FDA_Approved's Avatar
 
Join Date: Nov 2011
Gametype: Capture the Flag
Posts Rated Helpful 293 Times
Quote:
Originally Posted by Gamingmaster000 View Post
Alright then, for the next FF update here are some suggestion.
1. More gibs
Lol, alright, yeah I've been telling these guys the same thing for ever now. The damage thresh hold for gibs has been lowered, so you will see gibs from rockets and grenades more often now. Maybe They will lower damage necessary a bit more for us.

Quote:
3. Teleporters?
I don't know what were the FF team thinking when they are developing FF. Removing the teleporter for the Engineer? What the heck.
That would completely ruin the balance and pace of this game. Teleporters never belonged in a fortress game.
FDA_Approved is offline   Reply With Quote


Old 09-15-2012, 07:04 PM   #3
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 46 Times
Quote:
Originally Posted by Gamingmaster000 View Post
3. Teleporters?
I don't know what were the FF team thinking when they are developing FF. Removing the teleporter for the Engineer? What the heck.
No.
__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014
Ricey is offline   Reply With Quote


Old 09-15-2012, 07:16 PM   #4
CaptainAhab
D&A Member
Beta Tester
 
CaptainAhab's Avatar
 
Join Date: Jan 2012
Gametype: AvD
Posts Rated Helpful 35 Times
After playing with them for a while, I prefer jump pads to teleporters now. Not to mention jump pads, like FDA said, really fit in with the speed of the game.

Also, avanti is already here. Unless you're talking about a complete remake or something.
CaptainAhab is offline   Reply With Quote


Old 09-15-2012, 07:16 PM   #5
Gamingmaster000
Banned
 
Join Date: Sep 2012
Gametype: CTF
Affiliations: Dalokohs & Sandvich,I'm 12
Posts Rated Helpful 1 Times
Quote:
Originally Posted by FDA_Approved View Post
Lol, alright, yeah I've been telling these guys the same thing for ever now. The damage thresh hold for gibs has been lowered, so you will see gibs from rockets and grenades more often now. Maybe They will lower damage necessary a bit more for us.



That would completely ruin the balance and pace of this game. Teleporters never belonged in a fortress game.

Oh okay then.
Gamingmaster000 is offline   Reply With Quote


Old 09-15-2012, 07:16 PM   #6
XPelargos
I like to spam binds
Beta Tester
 
XPelargos's Avatar
 
Join Date: May 2009
Class/Position: Scoooooot
Gametype: Capture the Flag
Posts Rated Helpful 73 Times
No teleporters. Thanks.

Team colored (and transparent as a download plz) sleeves would be most bodacious.
XPelargos is offline   Reply With Quote


Old 09-15-2012, 07:17 PM   #7
Gamingmaster000
Banned
 
Join Date: Sep 2012
Gametype: CTF
Affiliations: Dalokohs & Sandvich,I'm 12
Posts Rated Helpful 1 Times
Quote:
Originally Posted by CaptainAhab View Post
After playing with them for a while, I prefer jump pads to teleporters now. Not to mention jump pads, like FDA said, really fit in with the speed of the game.

Also, avanti is already here. Unless you're talking about a complete remake or something.
Well, I was looking for a remake of Avanti with FF texture, squeek told me that there is a ff_avanti_classic
Gamingmaster000 is offline   Reply With Quote


Old 09-15-2012, 07:18 PM   #8
Gamingmaster000
Banned
 
Join Date: Sep 2012
Gametype: CTF
Affiliations: Dalokohs & Sandvich,I'm 12
Posts Rated Helpful 1 Times
Quote:
Originally Posted by XPelargos View Post
No teleporters. Thanks.

Team colored (and transparent as a download plz) sleeves would be most bodacious.
bodacious? That means remarkable or sexy

Last edited by Gamingmaster000; 09-15-2012 at 07:22 PM.
Gamingmaster000 is offline   Reply With Quote


Old 09-15-2012, 07:21 PM   #9
XPelargos
I like to spam binds
Beta Tester
 
XPelargos's Avatar
 
Join Date: May 2009
Class/Position: Scoooooot
Gametype: Capture the Flag
Posts Rated Helpful 73 Times
XPelargos is offline   Reply With Quote


Old 09-15-2012, 07:27 PM   #10
Gamingmaster000
Banned
 
Join Date: Sep 2012
Gametype: CTF
Affiliations: Dalokohs & Sandvich,I'm 12
Posts Rated Helpful 1 Times
I have no idea what you're talking about. As in I don't know which meaning of bodacious you were saying

Last edited by Gamingmaster000; 09-15-2012 at 07:30 PM.
Gamingmaster000 is offline   Reply With Quote


Old 09-15-2012, 10:35 PM   #11
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
The problem with the arms to my knowledge is that they weren't coded for different teams. Gray is a neutral color so naturally, that's what it ended up as. Now if we could just get it coded for multiple team arms, we'd probably see some customization from the community shortly after.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 09-16-2012, 02:37 AM   #12
Gamingmaster000
Banned
 
Join Date: Sep 2012
Gametype: CTF
Affiliations: Dalokohs & Sandvich,I'm 12
Posts Rated Helpful 1 Times
But if Valve can code RED and BLUE color in TFC, and even yellow and green. How can't you do it?
Gamingmaster000 is offline   Reply With Quote


Old 09-16-2012, 05:20 AM   #13
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
It's on the list of things that never got finished, as there are far more important issues to deal with.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 09-16-2012, 07:35 AM   #14
XPelargos
I like to spam binds
Beta Tester
 
XPelargos's Avatar
 
Join Date: May 2009
Class/Position: Scoooooot
Gametype: Capture the Flag
Posts Rated Helpful 73 Times
Quote:
Originally Posted by Gamingmaster000 View Post
I have no idea what you're talking about. As in I don't know which meaning of bodacious you were saying
Are there ANY bad connotations to the word bodacious?

No.

Ergo . . .
XPelargos is offline   Reply With Quote


Old 09-16-2012, 10:58 AM   #15
Gamingmaster000
Banned
 
Join Date: Sep 2012
Gametype: CTF
Affiliations: Dalokohs & Sandvich,I'm 12
Posts Rated Helpful 1 Times
Are you saying that the idea of team colored sleeves is a good idea?
Gamingmaster000 is offline   Reply With Quote


Old 09-16-2012, 10:59 AM   #16
Gamingmaster000
Banned
 
Join Date: Sep 2012
Gametype: CTF
Affiliations: Dalokohs & Sandvich,I'm 12
Posts Rated Helpful 1 Times
Quote:
Originally Posted by KubeDawg View Post
It's on the list of things that never got finished, as there are far more important issues to deal with.
What can be more important than Team colored sleeves? Maps? New scripts? Improved server finding?
Gamingmaster000 is offline   Reply With Quote


Old 09-16-2012, 11:00 AM   #17
CaptainAhab
D&A Member
Beta Tester
 
CaptainAhab's Avatar
 
Join Date: Jan 2012
Gametype: AvD
Posts Rated Helpful 35 Times
An auto-updater (...right?), and some serious balance changes.
CaptainAhab is offline   Reply With Quote


Old 09-16-2012, 11:19 AM   #18
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Quote:
Originally Posted by Gamingmaster000 View Post
Are you saying that the idea of team colored sleeves is a good idea?
It's a good idea, but as far as I know, it's a complicated change due to how FF was developed (many different developers coming and going over a long period of time, some weapon model source files are out of date or missing). Crazycarl would be able to give more information about this. Pretty sure he's commented on it before but I can't find where it was.
__________________
#FF.Pickup ยค Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 09-16-2012, 03:32 PM   #19
AfterShock
Fortress Forever Staff
 
AfterShock's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 45 Times
1. More gibs

We just released a patch which increases the gibs. I still think it can be improved as I think ragdolls are visually confusing. Ideally I want to make a big visual effect when someone dies, so its obvious when its a dead body flying around vs a real person flying around.

Also we just patched to create SG gibs

2. Team colored sleeves

As squeek says, we agree this would be nice. Don't forget you can have a team colored HUD which makes it more obvious which team you're on.

3. Teleporters. Read the FAQ

4. Maps. Most of what you mentioned is already made, look harder!
AfterShock is offline   Reply With Quote


Old 09-17-2012, 12:47 AM   #20
pF
no war but class war
Fortress Forever Staff
 
pF's Avatar
 
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout
Gametype: ctf
Affiliations: [w~k!]
Posts Rated Helpful 3 Times
I seem to remember mucking around with player sleeves way back when.. I have no idea what the problem turned out to be, though..?

(Or was it just a dream?)
__________________
Support FF:

Gay And Lesbian Fiction | Teen Books | Bath Products
pF is offline   Reply With Quote


Reply

Tags
2.45, fortress forever, ideas, suggestions, update


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:31 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.