09-15-2012, 12:06 PM | #1 |
Banned
Join Date: Sep 2012
Gametype: CTF Affiliations: Dalokohs & Sandvich,I'm 12 Posts Rated Helpful 1 Times
|
Suggestion for the next FF update/ Ideas for FF
Alright then, for the next FF update here are some suggestion.
1. More gibs I've played FF before and I found that the only gibs in the game are sniper rifle kills and detpack explosion. Player will fly like helicopter when killed by rocket or grenades. this is highly humorous and unrealistic. Gibs should be added for grenades and rocket kills. Maybe on direct hit kill then gibs will be spawned. For players who are killed in the explosive radius of grenades and rockets,then they will be ragdolled and fly around like out of control helicopters. 2. Team colored sleeves for classes As a veteran TFC player, the lack of team colored sleeves disturbs me. Arms that are covered in cardboard gives me the creep. 3. Teleporters? I don't know what were the FF team thinking when they are developing FF. Removing the teleporter for the Engineer? What the heck. 4. New maps ff_badlands,ff_avanti and ff_doublecross (FF's equilivant to TF2's ctf_doublecross) I could have made them if I want to but Hammer wouldn't allow me to, saying there are entities that are not in the files. So these are my ideas and suggestion for FF, some are not meant to be taken seriously,but some should be. Last edited by Gamingmaster000; 09-15-2012 at 03:11 PM. Reason: Spelled Detpack wrongly |
|
09-15-2012, 06:45 PM | #2 | ||
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
|
Quote:
Quote:
|
||
|
09-15-2012, 07:04 PM | #3 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
|
No.
__________________
Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
|
09-15-2012, 07:16 PM | #4 |
D&A Member
Beta Tester Join Date: Jan 2012
Gametype: AvD Posts Rated Helpful 35 Times
|
After playing with them for a while, I prefer jump pads to teleporters now. Not to mention jump pads, like FDA said, really fit in with the speed of the game.
Also, avanti is already here. Unless you're talking about a complete remake or something. |
|
09-15-2012, 07:16 PM | #5 | |
Banned
Join Date: Sep 2012
Gametype: CTF Affiliations: Dalokohs & Sandvich,I'm 12 Posts Rated Helpful 1 Times
|
Quote:
Oh okay then. |
|
|
09-15-2012, 07:16 PM | #6 |
I like to spam binds
Beta Tester
Join Date: May 2009
Class/Position: Scoooooot Gametype: Capture the Flag Posts Rated Helpful 73 Times
|
No teleporters. Thanks.
Team colored (and transparent as a download plz) sleeves would be most bodacious. |
|
09-15-2012, 07:17 PM | #7 |
Banned
Join Date: Sep 2012
Gametype: CTF Affiliations: Dalokohs & Sandvich,I'm 12 Posts Rated Helpful 1 Times
|
Well, I was looking for a remake of Avanti with FF texture, squeek told me that there is a ff_avanti_classic
|
|
09-15-2012, 07:18 PM | #8 |
Banned
Join Date: Sep 2012
Gametype: CTF Affiliations: Dalokohs & Sandvich,I'm 12 Posts Rated Helpful 1 Times
|
bodacious? That means remarkable or sexy
Last edited by Gamingmaster000; 09-15-2012 at 07:22 PM. |
|
09-15-2012, 07:27 PM | #10 |
Banned
Join Date: Sep 2012
Gametype: CTF Affiliations: Dalokohs & Sandvich,I'm 12 Posts Rated Helpful 1 Times
|
I have no idea what you're talking about. As in I don't know which meaning of bodacious you were saying
Last edited by Gamingmaster000; 09-15-2012 at 07:30 PM. |
|
09-15-2012, 10:35 PM | #11 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
The problem with the arms to my knowledge is that they weren't coded for different teams. Gray is a neutral color so naturally, that's what it ended up as. Now if we could just get it coded for multiple team arms, we'd probably see some customization from the community shortly after.
|
|
09-16-2012, 02:37 AM | #12 |
Banned
Join Date: Sep 2012
Gametype: CTF Affiliations: Dalokohs & Sandvich,I'm 12 Posts Rated Helpful 1 Times
|
But if Valve can code RED and BLUE color in TFC, and even yellow and green. How can't you do it?
|
|
09-16-2012, 05:20 AM | #13 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
It's on the list of things that never got finished, as there are far more important issues to deal with.
|
|
09-16-2012, 07:35 AM | #14 |
I like to spam binds
Beta Tester
Join Date: May 2009
Class/Position: Scoooooot Gametype: Capture the Flag Posts Rated Helpful 73 Times
|
|
|
09-16-2012, 10:58 AM | #15 |
Banned
Join Date: Sep 2012
Gametype: CTF Affiliations: Dalokohs & Sandvich,I'm 12 Posts Rated Helpful 1 Times
|
Are you saying that the idea of team colored sleeves is a good idea?
|
|
09-16-2012, 10:59 AM | #16 |
Banned
Join Date: Sep 2012
Gametype: CTF Affiliations: Dalokohs & Sandvich,I'm 12 Posts Rated Helpful 1 Times
|
|
|
09-16-2012, 11:00 AM | #17 |
D&A Member
Beta Tester Join Date: Jan 2012
Gametype: AvD Posts Rated Helpful 35 Times
|
An auto-updater (...right?), and some serious balance changes.
|
|
09-16-2012, 11:19 AM | #18 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
It's a good idea, but as far as I know, it's a complicated change due to how FF was developed (many different developers coming and going over a long period of time, some weapon model source files are out of date or missing). Crazycarl would be able to give more information about this. Pretty sure he's commented on it before but I can't find where it was.
__________________
#FF.Pickup ยค Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
|
09-16-2012, 03:32 PM | #19 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 45 Times
|
1. More gibs
We just released a patch which increases the gibs. I still think it can be improved as I think ragdolls are visually confusing. Ideally I want to make a big visual effect when someone dies, so its obvious when its a dead body flying around vs a real person flying around. Also we just patched to create SG gibs 2. Team colored sleeves As squeek says, we agree this would be nice. Don't forget you can have a team colored HUD which makes it more obvious which team you're on. 3. Teleporters. Read the FAQ 4. Maps. Most of what you mentioned is already made, look harder! |
|
09-17-2012, 12:47 AM | #20 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
|
I seem to remember mucking around with player sleeves way back when.. I have no idea what the problem turned out to be, though..?
(Or was it just a dream?) |
|
Tags |
2.45, fortress forever, ideas, suggestions, update |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|