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Old 10-27-2010, 11:05 AM   #31
Iggy
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Join Date: Apr 2007
Class/Position: D-Solly / O-Medic
Gametype: CTF
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You are aware that not everyone can bhop like a pro, right?

That being the case, why not put a delay on the faster classes? I don't mind 15 seconds, I just used 30 as a reference point. After all, the mid-map flags are on a delay before you get access to them. This to prevent uber fast classes from ruling the map before new players can even FIND the flagroom.

Fact: We want to attract new players.
Fact: If new players walk out of respawn, turn (any) direction, and the round is over, they WILL quit. Why waste precious gaming time playing something that is over before you figure out which way to go?
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