|
View Poll Results: Rock textures? | |||
nature/blendrockdirt007d (old screens) | 54 | 38.03% | |
de_dust/rockwall01 (new screens) | 48 | 33.80% | |
nature/rockwall009b (see hammer) | 16 | 11.27% | |
halflife/-*out_rk* (hl: source & hl1) | 14 | 9.86% | |
other (please specify in a post) | 10 | 7.04% | |
Voters: 142. You may not vote on this poll |
|
Thread Tools | Display Modes |
07-20-2005, 03:57 PM | #161 | |||
Join Date: Feb 2005
Location: Just east of the jug handle
Posts Rated Helpful 0 Times
|
Quote:
Quote:
One other question... are the ledges in the Flag room pipe (at the level of the side-room exit and also the other just below the upper level entrance) still there? |
|||
|
07-20-2005, 04:07 PM | #162 |
Join Date: May 2005
Location: Changes every few months
Posts Rated Helpful 0 Times
|
I know one of the jump heights is 48. I think?
As for the stairs: Make the stairs come forward (towards the cameraman in the shot you made showing them) or cut into the room they go into. Other options are elevator, ramp or change the structure of the area to make stairs fit in more sexily :) |
|
07-20-2005, 04:12 PM | #163 | ||||
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
|
Quote:
|
||||
|
07-20-2005, 04:13 PM | #164 |
Join Date: May 2005
Posts Rated Helpful 0 Times
|
You've got great skill man!
Good job with the map. I myself prefer your first texturing style. It's really nice. I'm sure that if you should deciding to change it...it would still be really nice though! You've got a got eye for this shyt! |
|
07-20-2005, 04:25 PM | #165 | ||
Join Date: Feb 2005
Location: Just east of the jug handle
Posts Rated Helpful 0 Times
|
Quote:
On D, I sometimes liked to "hide" on that upper ledge by crouching there, so you could be both a smaller "target" and also a little "surprise" for those coming up the circular stairs. Note: they were very small so as not to effect the gameplay" |
||
|
07-20-2005, 05:01 PM | #166 | |||
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
|
Quote:
or do you mean the 2 above the entrance (how do you get up there?) how can you rocket jump with a pyro without burning your ass? omg, picture 60 since the dust textures (there are about 20 of the pictures from before the dust textures ) |
|||
|
07-20-2005, 05:28 PM | #167 |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
|
The 2 above need to be there. You can get there through concs, rockets, pipes, whatever... The ledge that's shortly below the lip of the pipe (over the exit) needs to be there as well.
|
|
07-20-2005, 05:29 PM | #168 | |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
07-20-2005, 05:29 PM | #169 | ||
Join Date: Feb 2005
Location: Just east of the jug handle
Posts Rated Helpful 0 Times
|
Quote:
From memory--- The one in the middle was at the same level as the floor of the platform that went into the side room (where the ladder exited from the bottom of the flag room/pipe). It ringed the lower area from the platform around the pipe and ending in the other side of the platform. Then again, it could have been above the exit.... You could actually drop down from the upper flag entrance on to that ledge and get little/no damage. If you landed on the flag room floor from that upper area, you took decent damage (don't recall how much -- help anyone?). Quote:
Granted, you could do napalm jumps and gren jumps as a pyro to get some decent height, but it would be nice to accomplish a few of those smaller jumps using his rocket. My "hope" is that in FF the pyro can get a little higher so he/she can get to some of the "almost able to r-jump" places that he/she was unable to get in the TFC version. *EDIT* http://sgware.team-fos.com/mapinfo/f...usttxt0060.jpg Is that the new staircase you have in mind from the sniper's nest? VERY NICE!!!!!!! |
||
|
07-20-2005, 05:38 PM | #170 |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
|
thats indeed the stairs to the snipers nest :d
map information: (uncompiled ) solid: 2988 faces: 18231 point entities: 818 (wait untill official release with the ff entities this wil grow a lot) SolidEntities: 199 Unique textures: 85 Texture memory: 54 MB!!! |
|
07-20-2005, 06:34 PM | #171 | |
Join Date: Apr 2005
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
07-20-2005, 06:54 PM | #172 |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
|
ledges |
|
07-20-2005, 07:10 PM | #173 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
|
can ya round those off with subdivided displacement faces? :x
|
|
07-20-2005, 07:14 PM | #174 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
|
still dont like the red color..
|
|
07-20-2005, 07:40 PM | #175 |
Join Date: Apr 2005
Location: Hawaii
Posts Rated Helpful 0 Times
|
/off topic
elvis... your avatar is distracting... in a good way. /on topic I think you are doing a wonderful job on one of my personal favorite maps. Keep it up brah. |
|
07-20-2005, 08:44 PM | #176 |
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
|
Top ledges look a little thick tbh ;x
Also have you done the flag exit bit yet? Wondering about making little rampish things somewhere in that area that you can use to trimp up there and into the fr (but a really hard trimp to pull off). I'm pretty sure pyro could IC jump up it in the tfc version SomeOldGuy. |
|
07-20-2005, 09:05 PM | #177 |
Join Date: Feb 2005
Location: Just east of the jug handle
Posts Rated Helpful 0 Times
|
Yup, pyro's could IC jump there. I just want to insure that the height in the new version still accomodates it...
|
|
07-20-2005, 09:12 PM | #178 |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
|
I'd like to point out SomeOldGuy that the pyro is going to get a total revamp. There is a chance he will be able to ic jump higher then before. Just a useless thought from yours truly :P
|
|
07-20-2005, 09:35 PM | #179 |
Join Date: Apr 2005
Posts Rated Helpful 0 Times
|
Good improvements.
Just keep those canyons tall and dusty. And put a nice clear blue sky in there, like in the TFC version! |
|
07-21-2005, 06:11 AM | #180 | ||
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
|
Quote:
Quote:
why whould you want to have round ledges? i have an env_sun, but when i am in-game the sun doen't show up, when i go out of the world (with noclip) i can see the sun and no sky its like the sun appears afther the sky :s ok, fixed that, it was caused by bad skybox vtf's , i've openedand resaved them with photoshop someone wanted water? here it is, unter the grate, but its not deep enough to see it. |
||
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|