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View Poll Results: Rock textures?
nature/blendrockdirt007d (old screens) 54 38.03%
de_dust/rockwall01 (new screens) 48 33.80%
nature/rockwall009b (see hammer) 16 11.27%
halflife/-*out_rk* (hl: source & hl1) 14 9.86%
other (please specify in a post) 10 7.04%
Voters: 142. You may not vote on this poll

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Old 06-20-2005, 10:02 AM   #1
o_stino
 
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ff_badlands

The full map is ready, the only thing that needs to be done are the details, like good textures, props, lightning, skybox, ....


The version of ff_badlands before retexturing


Retextured overview


The bright retextured entrance


The bright interior


more screenshots at:
http://193.138.204.186/~sgware/index1200.php?p=media&cat=Map%20Screens&subdir=ff_ badlandsscrns

Last edited by o_stino; 04-12-2006 at 07:20 AM.
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Old 06-20-2005, 10:03 AM   #2
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Looks good, but the lighting does not match the sky at all and the map looks out of place.

Needs a 3D skybox as well.
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Old 06-20-2005, 11:18 AM   #3
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indeed, details
skybox is the last thing i do, this sky texture is from half-life source, that explains the low quality, i'm trying to create a good one, but thats not easy
i'm also waiting for the official team textures
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Old 06-20-2005, 12:39 PM   #4
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The before retexturing looks so much better D:
Hope you find some good textures for it and the lighting looks way off~
Scale in some parts looks a bit off too :>

Oh and turn up all graphics stuff before taking screenies (mainly AA and AF).
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Old 06-20-2005, 12:57 PM   #5
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Quote:
Originally Posted by kaMIKazE
Oh and turn up all graphics stuff before taking screenies (mainly AA and AF).
whot do you mean by that?
turning of the hud?
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Old 06-20-2005, 01:01 PM   #6
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Setting your graphics to maximum settings, with anti-aliasing and AF (don't know what that is) turned on. It makes for some pretty screenshots.
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Old 06-20-2005, 01:10 PM   #7
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don't think so, if i put anti aliasing on, i will get a very dark image (totaly black ) (i have a ATI radon X600Pro) and i got the same in other games (like nfsu2)

*EDIT* nope, i got that problem with v-sync
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Old 06-20-2005, 01:33 PM   #8
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AF = Anisotropic Filtering
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Old 06-20-2005, 01:43 PM   #9
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are there console commands to toggle those ?
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Old 06-20-2005, 01:54 PM   #10
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They're in the options/video/advanced menu.
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Old 06-20-2005, 02:03 PM   #11
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I dunno- I liked the way the TFC Badlands were stuck in the canyon. This version makes it look like they're close to the top, and that the canyon is all soft edged. :/
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Old 06-20-2005, 02:14 PM   #12
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yeah make the canyon and the moat around the base look more like jagid rock and not so much like dirt
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Old 06-20-2005, 02:31 PM   #13
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The outdoor setting in the old screens was much better, currently, the map looks a bit empty and plain. The third screen shot shows this. Where as in the first screen, the setting looks more atmospheric and the building goes better with the grass texturing.
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Old 06-20-2005, 02:38 PM   #14
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Remember... badlands is actually a place in a desert type area. The overall feel of it should be 'hot' and muggy.
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Old 06-20-2005, 02:39 PM   #15
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i changed the textures becouse lots of peoples asked to change them to a more canyon feeling, so i did it

And the soft edges will be sharped, after i've found the right texture
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Old 06-20-2005, 03:47 PM   #16
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The third picture just does not feel right at all.
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Old 06-20-2005, 04:00 PM   #17
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there was a wall in the right side of the 3rd screenie , with a high ramp a solly / medic could reach.
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Old 06-20-2005, 05:14 PM   #18
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Looks like badlands in TFC which is good but It need some architectual details IMO
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Old 06-20-2005, 06:36 PM   #19
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wait, where is the entrance SG supposed to be now ?

looks good though
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Old 06-20-2005, 07:35 PM   #20
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Tough cant wait what Eat has for badlands.
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