12-30-2009, 12:48 PM | #41 |
Slayer of humans
D&A Member
Join Date: Sep 2007
Location: Mostly on earth though in some alt dimensions
Class/Position: I'm an Offensive Defensive person Gametype: Fortress Forever Affiliations: I'm a merc, only thing that talks is money Posts Rated Helpful 3 Times
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I know the map too, I played it in TFC days and I can get to my flag room quickly from my spawn as I have said.
And as nubs has said he can get there in 10 seconds or less (and hes coming from the other side of the map) Again, I like the fast pace of FF its one of the reasons I play it and not TF2, but sometimes it can be too fast. This map needs to have the speed brought down a little. A few ideas that could work and should be at least tried to see how people like them, though I know nubs won't like any of them because they slow the game down for him. A cap of 1 conc for the scout and medic to start off. This forces them to either run some of the way to the flag on the other side and run with it back, or stop for the grenade bag on their way. A cap of 1 medic and 1 scout. This really doesn't slow the game as they still have the same number of concs, but this could be used with the above. Spawn the scouts and medics in the lower resupply/spawn area. This puts them further away from the enemy flag room (I think). This with a limit of 1 or 2 concs each would give the defense of the other team a chance to set up a defense. A 30 to 60 second time for people to set up a defense. This doesn't exactly stop people from the other team from getting to the flag area faster then your own team, but it might give defense at least some sort of fighting chance. ****** Oh and one other suggestion for the map. The screen going black on noobs seems to confuse them. Maybe have some text show up in the middle of the screen. "Your team capped all 4 flags, congrats. Respawning in 5 seconds" (or how ever long it takes) "The enemy team capped all 4 flags. Respawning in 5 seconds" (or how ever long it takes) This way they at least know what happened instead of having to ask what happened... though I swear some have no idea how to read, it would at least stop a majority of them from asking what happened. |
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12-31-2009, 06:23 PM | #42 |
Join Date: Aug 2009
Gametype: Capture the Flag Posts Rated Helpful 1 Times
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12-31-2009, 08:43 PM | #43 |
1-800-UNAGIPOWA
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Hey, fuck you all. Get the fuck out of my thread.
P.S.: This is a port/remake of the original Flagrun, not an interpretation.
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" In my opinion the testing team isn't really made for or of public players, it's made for competative players... " ¹ -Scuzzy (post# 462713) Last edited by cjeshjoir™; 12-31-2009 at 09:15 PM. |
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01-01-2010, 10:03 PM | #44 | |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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Quote:
i havent check the other versions of ya map, but in the xmas one, the red rear spawn does not work. Check the entity names.
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
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01-09-2010, 02:42 AM | #46 |
1-800-UNAGIPOWA
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B5 IS RELEASED, B4 GOT SKIPPED
-> DOWNLOAD B5 MEOW! <- :3 P.S. This is likely to be the last release before final. Please reply with any bugs....
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" In my opinion the testing team isn't really made for or of public players, it's made for competative players... " ¹ -Scuzzy (post# 462713) Last edited by cjeshjoir™; 01-09-2010 at 02:44 AM. |
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01-15-2010, 10:39 AM | #47 |
I started a flagrun remake a long while back, but never got around to finishing it, guess when you're lazy, someone beats you to the punchline.
Still might finish it one of these days.. |
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01-15-2010, 01:14 PM | #48 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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mm looked nice too
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01-15-2010, 03:06 PM | #50 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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nice! You really should...this version is only a qnd (qick and dirty) anyway isn't it?
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01-15-2010, 03:26 PM | #51 |
1-800-UNAGIPOWA
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It is. I was reluctant to even take credit for the geometry, since it is so similar to the original.
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" In my opinion the testing team isn't really made for or of public players, it's made for competative players... " ¹ -Scuzzy (post# 462713) |
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07-06-2011, 02:26 PM | #53 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Link is broken. Need another.
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08-14-2011, 06:22 AM | #54 |
AKA LittleAndroidMan
D&A Member
Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
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my man cjeshjoir dont answer to no one
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Tags |
classic, flagrun, tfc |
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