07-08-2012, 09:59 PM | #41 |
Nade Whore
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Going with the 20's mafia theme with the tommygun, a stiletto knife would be a good addition lol. Then again, it's winston churchill, so you could probably give him weapons from that era instead.
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07-09-2012, 12:01 AM | #42 |
WhenNailGrenWillOut?
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what the fuck? everybody knows unagi power doesn't work with anything except umbrellas. you want to nerf civi now too?!
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[[ ff_hotfudge - bhop_theonlyone ]] "As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN |
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07-09-2012, 12:43 AM | #43 |
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Oh, I imagined him chucking really expensive pairs of shoes.
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07-09-2012, 01:00 AM | #44 | |
I like to spam binds
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So you are willing to both ADD or REMOVE classes. Quod Era Demonstratum'd Muthafuck! This proves that you want to alter the game to the point of adding or removing a class. Do not get hung up on "Oh, there's always been x number of classes" Team Fortress 1 had only 5 classes at the beginning! http://wiki.teamfortress.com/wiki/Team_Fortress |
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07-09-2012, 01:31 AM | #45 |
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OMG if someone took a hold of the Darkplaces engine and replicated QWTF, I would be in some kind of heaven.
This must be done. |
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07-09-2012, 03:57 AM | #46 |
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If we're talking about hunted now:
-give the civ the tommygun, or remove spies entirely. the tommygun isn't even that strong right now, but if the hunted sees someone beelining for him, he can start shooting at that person to let his team know there's an enemy nearby. -someone fix kali_hunted to actually be kali hunted, make the sewers lua decent, and fix the fucking spawn areas
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07-09-2012, 05:10 AM | #47 | |
Nade Whore
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Quote:
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07-09-2012, 05:31 AM | #48 | |
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yes it would be alot of work but I feel that it might be a better home for a game like FF that desperately needs a change in scene. its open source works on windows, linux, and mac that (expanded player base right there.) graphically is about the same as it is currently which is insane for an opensource engine. also this xonotic has a small but consistent size euro crowd they play all day and all night which would bring players over. but do to manpower issues i doubt it will ever happen that and everyone would have to learn how use the new engine. should be considered though if we can get help from the other dev team.
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WiFi's StreamFailure is always an option. It's a happy massacre?! (yes, yes it is!) To make most awesome thing in universe combine Bears and Nicholas Cage! and remember kids, we didn't start the flame-war! Last edited by WiFiDi; 07-09-2012 at 05:56 AM. |
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07-13-2012, 12:46 AM | #49 | |
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No point in reducing napalm to 1. Leave it at 2. Increasing the damage of the napalm in conjunction with reducing or removing burn levels is fine. I would actually prefer if burn levels were removed. It's more consistent that way. |
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07-13-2012, 01:44 AM | #50 |
I like to spam binds
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Okay, seems like 100% of us don't like afterburn.
[√][Afterburn] Gone. And nothing of value was lost (In FF 2.5) What are people's thoughts on the flamer as a movement tool? Last edited by XPelargos; 07-13-2012 at 01:45 AM. |
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07-13-2012, 01:55 AM | #51 |
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2 members found this post helpful. |
07-13-2012, 12:28 PM | #52 |
WhenNailGrenWillOut?
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If 'us' means the ones posting in this thread, then count me out. I have no problem with the afterburn and I think people that do are n00bz.
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[[ ff_hotfudge - bhop_theonlyone ]] "As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN Last edited by moosh; 07-13-2012 at 12:29 PM. |
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07-13-2012, 03:58 PM | #53 |
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+1
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WiFi's StreamFailure is always an option. It's a happy massacre?! (yes, yes it is!) To make most awesome thing in universe combine Bears and Nicholas Cage! and remember kids, we didn't start the flame-war! Last edited by WiFiDi; 07-13-2012 at 03:59 PM. |
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07-13-2012, 05:54 PM | #54 |
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Moosh, you think everyone's a noob for every reason.
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07-13-2012, 09:10 PM | #55 |
Nade Whore
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+2
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07-13-2012, 11:53 PM | #56 |
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I personally like Kube's idea, coupled with a shorter range for the flamethrower and a reload function for the IC (which rice confirmed is definitely going to happen).
I hope all the devs have read this thread and taken note. |
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07-14-2012, 05:26 PM | #57 |
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this could remedy most of the problems with the pyro right here. though the burn levels would still have to be balanced then, we'd be all set.
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WiFi's StreamFailure is always an option. It's a happy massacre?! (yes, yes it is!) To make most awesome thing in universe combine Bears and Nicholas Cage! and remember kids, we didn't start the flame-war! |
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07-15-2012, 04:24 AM | #58 |
I like to spam binds
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1 members found this post helpful. |
08-07-2012, 04:31 PM | #59 |
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Wow.......this discussion is kind of amusing. I haven't been playing FF a whole lot, or posting in these forums the last year or 2 (like hardly ever), but the last time I regularly did the discussion was about finding a role for the Pyro to be useful in. Now it seems, the Pyro is considered too powerful and your whole team should all be Pyros.......right? I could swear that this class was never used in clan matches, or pickup games because you always end up losing the flag cap war, which is the whole point to the game, right? I dunno.......I've seen plenty of Pyros being blown to shit and shredded (myself included) by HWs, Sollys, and SGs........how is he broken now?
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08-07-2012, 04:58 PM | #60 | |
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That is what is wrong with the Pyro, oh wait, that's the same problem we've had with the Pyro since Forever.
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