08-30-2009, 03:17 PM | #41 |
Slayer of humans
D&A Member
Join Date: Sep 2007
Location: Mostly on earth though in some alt dimensions
Class/Position: I'm an Offensive Defensive person Gametype: Fortress Forever Affiliations: I'm a merc, only thing that talks is money Posts Rated Helpful 3 Times
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So far so good, the map looked pretty good. Brings back many memories. I played beta 1 on OT things seemed to work good.
I didn't see any of the safe suits but I think I heard someone say that they weren't working or something. I can't confirm that though. Diving in the water worked like always. It took me a bit to remember where everything was. lol |
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08-30-2009, 04:35 PM | #42 |
Wiki Team
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Location: Greeley, CO
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very nice man!
Like I said in-game, darken up the yard a bit so that the lights are a little more noticeable. Other than that the only complaints I have are:
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08-30-2009, 06:10 PM | #43 | ||
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Lighting: I actually turned up the enviro light in this beta from b1 . I may put it back to b1 levels for b3. Lockers: Kinda intentional. Trimping makes it faster to get up, which can be real handy for the gasmask in the area in a pinch - only fair it's made a little more difficult to pull off successfully I think . It gets easier with practice. Locations: I've never actually added locations to any of my maps yet :P. Doesn't look too difficult, but then, not a massive priority. Will likely be in for the final release.
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08-30-2009, 06:54 PM | #44 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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Each team does have 2 nade bags. The one in the "main" spawn by the library, and the other is on the opposite side toward the gas chamber. You enter that side from the yard, turn left, go around the corner, and left through the door, it should be behind the wall to your right. I can post a screenshot if needed.
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08-30-2009, 07:08 PM | #45 |
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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The bag just before the stairs up to the second cellblock?
I always though that was just a bag... must be getting old and senile :P EDIT: checked tfc, yeah, know which one you mean.
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Last edited by Pon; 08-30-2009 at 07:18 PM. |
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08-31-2009, 09:20 PM | #46 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
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lol, glad their busting your balls and not mine!
i wouldnt "cut ya balls off", you didnt try and make an official one, you just made one for the masses to play. i'd like to play it! i havent been online at home in almost a year, i went to get on about 3 weeks ago and my PSU is burnt up, BUT i'm not in school anymore sooooo, soon. not a day goes by i dont think about what im going to do with certain parts(the few parts i havent gotten to already) of the map. there is alot more of the map made than ya'll think, just never posted SS's.
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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08-31-2009, 09:24 PM | #47 |
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Yeah, taken the heat off you a little bit I guess, looking at how your rock2 topic has been going lately
As I've said before, the map is a side effect of me doing the Lua for the game mode. Just figured the best way to test it works and it up to scratch is to have an actual map to play it on But yeah, the Lua will be done for when you finally get chance to finish up your map, Gambit. Thats really been the main focus of this little project for me.
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08-31-2009, 09:49 PM | #48 | |
Heartless Threadkiller
Beta Tester
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Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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Any help I can be. I LOVE me some rock2!!
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09-01-2009, 12:47 PM | #49 |
ka1zeN
Join Date: Jul 2009
Location: Ankara,TURKEY
Class/Position: Medic,Hw Gametype: Capture the Flag Affiliations: DmC Posts Rated Helpful 0 Times
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nice map for pubs
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09-01-2009, 01:53 PM | #50 | |
UI Designer
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Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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Quote:
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
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09-05-2009, 11:38 PM | #51 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
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i'm vanishing even more now, some of you know i work for the government and well, i've spent to much time on this website(and a few others) and they have blocked them, lol.
so until i fix my comp at home you wont see me on. anyway, going fishing and froggin, lata!
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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09-14-2009, 11:53 PM | #52 |
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Beta 3 released!
See the original post for info.
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Last edited by Pon; 09-14-2009 at 11:53 PM. |
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10-04-2009, 08:02 PM | #53 |
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Beta 4 released!
See the original post for info.
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10-04-2009, 11:32 PM | #54 |
Join Date: Aug 2009
Gametype: Capture the Flag Posts Rated Helpful 14 Times
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looks really good, im sure ill be playing this in TALOS. Good work man
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10-07-2009, 11:43 PM | #55 | |
UI Designer
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Quote:
oops
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10-08-2009, 12:26 AM | #56 |
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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You finally noticed that!
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10-08-2009, 12:27 AM | #57 |
UI Designer
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Who is this Ricey person? :>
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10-08-2009, 12:32 AM | #58 |
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Some lazy bastard who messages me on Steam sometimes, often for no apparent reason....
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10-08-2009, 06:53 AM | #59 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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I say fuck this lazy Ricey person, you should do it yourself with propper!
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10-08-2009, 11:28 AM | #60 |
Tealeaf
Beta Tester
Join Date: Dec 2007
Location: Scotland
Affiliations: fo! Posts Rated Helpful 1 Times
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We kinda broke this map yesterday, capping the key at simultaneously seems to cause the gas green screen/noise to stay after the gas is released. When you die the green goes away, but the noise stays.
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Tags |
classic, ctf, gas, port, rock2, tfc |
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