11-15-2007, 10:48 PM | #21 | |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Quote:
"Server uses different class tables" doesn't mean a whole lot to most people. I've seen people trying to connect to our server (with a 1.0 client when the server was 1.1) like 4 times in a row because, i guess, they didn't know what the error was about. |
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11-15-2007, 11:35 PM | #22 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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Valve used to do that with TFC back in the WON days....if anyone can remember that far back.
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11-16-2007, 12:00 AM | #23 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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nice!! but I want more update.
wating for 2fort... |
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11-16-2007, 12:07 AM | #24 |
poops with both seats down
Fortress Forever Staff
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Need servers to update! I went to a 1.11 server earlier but it was still using the old AC spinup time.
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11-16-2007, 12:27 AM | #25 |
Fortress Forever Staff
Join Date: Feb 2005
Location: Los Angeles, CA
Posts Rated Helpful 3 Times
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We can't block the server table error, and I believe the engine would error out before any of our custom version checking would be able to get through, at least in cases where the tables mismatch.
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11-16-2007, 01:35 AM | #27 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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finally as a hwguy I won't be run-over by a scout.
this patch makes the hwguy feel perfect, almost like TFC but BETTER. and just as I get used to concs flying around everywhere you fix it..oh well good job devs. |
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11-16-2007, 01:55 AM | #28 |
Guest
Posts Rated Helpful 7 Times
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If another mirror is needed: UnFathomable Gamers
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11-16-2007, 02:07 AM | #29 |
Fortress Forever Staff
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Could I talk a few brave souls into testing this 1.11 incremental EXE?
I compared the paths of the .exe and the .zip files and they look the same. I've also installed this on my system. Thanks go out to Tothie for his files and readme that allowed me to create this installer. I chopped one of Ghostbuster's pics, added the FF icon and updated the version numbers. Last edited by 4est; 11-17-2007 at 01:36 AM. |
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11-16-2007, 02:40 AM | #30 | |
D&A Member
Join Date: Sep 2007
Posts Rated Helpful 13 Times
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This seems really shortsighted by valve to code it that way. Cheers, Hammock |
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11-16-2007, 06:04 AM | #31 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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You know what? I almost mistook this post for the 1.1 patch release. Way to make it confusing for those of use with the combined IQ of -37.
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11-16-2007, 06:14 AM | #32 | |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Quote:
Worked fine for me. but I'm blaming you if I start crashing not the dev's. I all ready referred a guy having probs to your exe file
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11-16-2007, 10:02 AM | #33 |
Interzone technican
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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thanks devs!
thanks devs! hope you get rewarded by a bigger playerbase soon!
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11-16-2007, 12:46 PM | #34 | |
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Seemed to work for me, if something fooks up, I'm going to shank you |
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11-16-2007, 01:15 PM | #35 | |
Fortress Forever Staff
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/me shrugs |
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11-16-2007, 01:23 PM | #36 | |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Quote:
Here ya go http://wherestheflag.org/FortressFor...ncremental.exe Last edited by Mad_Clog; 11-16-2007 at 01:29 PM. |
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11-16-2007, 01:32 PM | #37 | |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Quote:
[AE] Clan FortressForever1.11_incremental.exe for 4est
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I Love GenghisTron . I miss you sooooo Much. LOL. |
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11-16-2007, 05:46 PM | #38 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Quick question. Was the 1.1 version updated to include the 1.11 files? The reason I ask is because a lot of people have version 1.0 still, and if they go download the newest version(1.11) they might get confused as to what to do, so maybe having the 1.1 patch updated with the most current 1.11 files.
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11-16-2007, 06:04 PM | #39 |
SoBe Yourself
Join Date: Sep 2007
Location: Russellville, AR
Posts Rated Helpful 0 Times
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I was actually going to suggest the main background to have the version number too. Its a really good idea and helps us help people who have no clue which version they've downloaded.
I'm 100% ok with the HW now. I'd still like him to do extreme amounts of damage at near point blank range but I can live without it. This update overwrites sounds. I had all of my sounds about 75% replaced with the TFC sounds. After the update I'm back at defaults. I updated with Crosus. I'm not upset over it though. Its my fault for not backing the stuff up. I was going to release it to everyone when I was finished |
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11-16-2007, 07:40 PM | #40 |
Fortress Forever Staff
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KubeDawg,
I'll make an exe tonight that is 1.1+1.11. Sobe, Very true - Crosus had a tendency to overwright cusom content. I have not tested this with the file attributes set to "read only". Has anyone done this? |
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