07-20-2009, 04:43 AM | #21 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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I'll probably releasing a b2 tomorrow
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 Last edited by Ricey; 07-20-2009 at 10:00 AM. |
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07-20-2009, 09:56 AM | #22 |
Tealeaf
Beta Tester
Join Date: Dec 2007
Location: Scotland
Affiliations: fo! Posts Rated Helpful 1 Times
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Well done on getting it all working
Looks an absolute nightmare to defend though, looking forward to playing offy on it |
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07-20-2009, 10:01 AM | #23 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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I removed Beta 1's link because the map wasn't fully working correctly, explained below.
I switched the trigger_push to setVelocity, works better, still trying to figure out why red's jumppads don't work properly, shots you backwards instead of foward. I also retextured the bridge, was hard to see it when security as up. Also, the backpath is easier to get up. Edit:I'm also making the bridges align better as well. Once I figure out why the pads have autism i'll upload beta2 ---------------------------------------------------------------------- Yea, it's a pain in the ass to defend, but fun, should of heard a few guys QQing about it. lol.
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 Last edited by Ricey; 07-20-2009 at 10:18 AM. |
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07-20-2009, 10:36 AM | #24 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
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07-20-2009, 11:07 AM | #25 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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looks erm... basic
need to hang some curtains buy some furniture n stuff.. you know Game play beta then? |
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07-20-2009, 11:28 AM | #26 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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Just for you, I will add a chair in the respawn, which one you'll have to find out
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
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07-20-2009, 12:07 PM | #27 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
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07-20-2009, 01:37 PM | #28 |
FF God
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I thought it would look better for the time it took you to release a beta. Hopefully you pimp it up in the next couple future releases. I can't wait to try it out in a pickup to see if any adjustments should be made. Thanks for the release!
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Last edited by Gator-; 07-20-2009 at 01:37 PM. |
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08-09-2009, 02:59 AM | #29 |
D&A Member
Join Date: Sep 2007
Posts Rated Helpful 13 Times
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The bounce pads suck, they're too low, and it's next to impossible to get them to pop you up to the flag area
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08-09-2009, 04:38 PM | #30 | |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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Quote:
fixing that now
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08-12-2009, 03:46 AM | #31 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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closing per request.
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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