12-19-2009, 02:04 AM | #21 |
1-800-UNAGIPOWA
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Found a few more things:
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" In my opinion the testing team isn't really made for or of public players, it's made for competative players... " ¹ -Scuzzy (post# 462713) |
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12-19-2009, 02:09 AM | #22 |
AKA LittleAndroidMan
D&A Member
Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
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You should also be resupplied when you capture a flag, or at least be given grenades.
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12-19-2009, 03:00 AM | #23 | |
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Quote:
For the single flag scoring, I just disabled that for now, mostly so I could get these fixes out to you before I had to go. I can do it the other way if you prefer though, but won't get chance to until tommorow, likely. The other stuff you mentioned is fixed up too (I was sure I'd already done the round_start stuff though, I must have reverted it at some point :/), and if you want what GhengisTron mentioned added, I can do that as well. Same link again: http://www.dcpaterson.ukfsn.org/misc...agrun_test.rar
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Last edited by Pon; 12-19-2009 at 03:02 AM. Reason: quoted partial list, didn't like not being closed. |
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12-19-2009, 07:49 AM | #24 |
1-800-UNAGIPOWA
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Two issues came up during testing.
When all flags are capped, flags can still be picked up. This leads to one or more of the HUD indicators being covered by a green pick-up or dropped overlay when the round resets. I would love to be able to do "lights out" like the original if possible (could easily do a triggered env_fade in the map) but I don't know of a way to freeze players. If we're not able to freeze players, I supposed we could just make the flags unresponsive when the round ends, keep players moving, and no "lights out". The other issue was preventing players from going into their own spawn or resupply room when they had a flag. This could allow llamas to carry the flag in there and delay the game indefinitely.
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" In my opinion the testing team isn't really made for or of public players, it's made for competative players... " ¹ -Scuzzy (post# 462713) Last edited by cjeshjoir™; 12-19-2009 at 08:03 AM. |
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12-19-2009, 10:03 AM | #25 | |
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Quote:
Ahh yes, I'd forgotten about that from TFC... :/
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