02-26-2006, 07:51 PM | #21 |
Join Date: Dec 2004
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Churchill is the daddy. Fear his brolly!
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02-26-2006, 07:54 PM | #22 |
Join Date: Apr 2005
Location: Sweden
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http://forums.fortress-forever.com/viewtopic.php?t=4163 WTF IS THAT?? I GET PRIZE??
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02-26-2006, 07:54 PM | #23 |
Join Date: Jul 2005
Location: Belgium
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Cool stuff guys!
But wasn't there going to be flowing water like a waterfall in Well? |
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02-26-2006, 08:04 PM | #24 |
Join Date: Jan 2005
Location: Great Britain
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I think it says 'If in doubt, whip it out'
You better get that typo fixed too devs! :P |
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02-26-2006, 08:07 PM | #25 |
Join Date: Jan 2005
Location: Kyoto, Japan
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Decs is Norwegian, cut him some slack. The spelling has been fixed, the render is just a tad outdated.
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02-26-2006, 08:08 PM | #26 | |
Retired FF Staff
Join Date: Jan 2005
Location: Norway
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Haha i didnt plan on that shit to be readable to be honest :P
But yeah, it wont be readable ingame so i dont know if im going to bother to let that shit slow down my workflow as i have to dig up the original psd file, which has a few adjustment layers over the text and crap just to fix it. But im sorry for the typeo. Quote:
__________________
Official model desecrator |
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02-26-2006, 08:12 PM | #27 | |
Join Date: Dec 2004
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Quote:
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02-26-2006, 08:28 PM | #28 |
Join Date: Aug 2005
Location: Israel
Posts Rated Helpful 0 Times
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my only complaint with this media release is that the Civ has no umbrella
[/i] |
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02-26-2006, 08:29 PM | #29 |
Join Date: Apr 2005
Location: Brazil
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Weeeeeeeeeeeeeeeeee
the best updates |
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02-26-2006, 08:31 PM | #30 |
Join Date: Dec 2005
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so we get to drive the hummer right?
and yes, the civi does need an umbrella, its just not the same without it! |
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02-26-2006, 08:33 PM | #31 |
Retired FF Staff
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It's not quite done yet.
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02-26-2006, 08:34 PM | #32 | |
Join Date: Apr 2005
Location: Sweden
Posts Rated Helpful 0 Times
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Quote:
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02-26-2006, 08:39 PM | #33 |
Fortress Forever Staff
Join Date: Dec 2004
Location: Cape Town, SA
Posts Rated Helpful 8 Times
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there's 2 more words to find and then the super secret prize is yours
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02-26-2006, 08:41 PM | #34 | |
Join Date: Apr 2005
Location: Sweden
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Quote:
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02-26-2006, 08:43 PM | #35 |
Join Date: Jan 2005
Location: Great Britain
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Was this the inspiration for this ?
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02-26-2006, 08:44 PM | #36 |
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
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Well is just amazing and same goes for CornField, I really like the advertisment
The medkit is simply the best model ever done, the medkiot makes perfect sence now, but I got a question when the medic infecting will he be pressing the infection button and vice versa by healing? Also the Civ looks great, reminds me of OddJob but he's neck doesn't seem to blend in with his face and his hair doesn't seem that real If I Kill the civ will his hat fall off? |
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02-26-2006, 08:55 PM | #37 |
Join Date: Jul 2005
Location: New Brunswick, Canada
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Pretty sweeeeet. The civilian looks like he's wearing a full diaper from behind though. :P
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02-26-2006, 09:08 PM | #38 |
Join Date: May 2005
Location: Changes every few months
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Well done - beautiful models and maps, team!
That said, the red roof in shot 2 of cornfield looks like its just a texture - that the roof has no dimension - and its weirding me out. maybe its just the angle or something, but roofs need to be thick, baby! Well's flagroom is hot like a flaming monkey. The blue pipes on the top of the walls weird me out a little bit, but i'll survive. The ramp room is beautiful. All in all, it looks like defending the flag room will be easier, but defending the ramp room will be more difficult. I like it. Good job on all the skins - including the hummer - I must say that these are the hottest looking skins of any mod I'm looking over (and there have to be at least 2 dozen). Don't worry though - FF has always been #1. And I love how fat-capitalist the VIP looks. Muahaha Ingame shots are hot shiat. I like the displays on the GL and RL displaying their status/ammo. Their style and look also fits very well into the themes of the maps - very well planned and executed. Thanks for the ginormous update. No doubt this will keep the masses quiet for a while. Or not. |
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02-26-2006, 09:16 PM | #39 |
Join Date: Feb 2005
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the medikit looks shameful. :/
why must everything be curved? it doesnt even make any sense anymore. |
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02-26-2006, 09:18 PM | #40 |
Join Date: Jan 2005
Location: Arkansas
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If it is possible I'd like to one day see the hunted have his hat fly off when he dies.
I don't know what I think of well. I try not to judge a map too much until I play it. The flagroom looks a little off though but don't take me as too critical just yet. |
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