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Old 02-26-2006, 06:56 PM   #1
schtoofa
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Ye Massive Update

Well, folks, admittedly it's been a long time since we've given you pretty FF "in progress" pictures to look at. I hereby offer, to the faithful and not so faithful onlookers, some proof that we're still working diligently to bring you hot Fortress Forever action in the near future.

First, I offer exhibits A, B, C, and D. In the legal profession, they're what we like to call "well" and "cornfield".





Next, I offer exhibit E. He's a very important character whom you are responsible for either killing or protecting. We call him (cue suspense-building music) ... the Civilian.



Moving on, observe exhibits F, G, and H (which represent potential murder weapons, depending on how they're used).





Lastly, check out Hired-Gun's metal work. This stuff is very cool!


Visit our media section for many more images that hopefully suit your fancy!
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Old 02-26-2006, 06:58 PM   #2
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UPDATES!

Hooray for updates
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Old 02-26-2006, 06:58 PM   #3
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Nice, but where are the ingame shots .
Don't mean to sound bitchy, good job as always.
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Old 02-26-2006, 07:01 PM   #4
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no shots of yard in well.
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Old 02-26-2006, 07:01 PM   #5
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The map shots are all in game shots, obviously. The cornfield shots clearly show a soldier class being played and a demoman class being played. Like I said before, after the next update there will be fewer and fewer renders, and more and more in game shots.

Bitch away, though. Everybody's doing it! See?

Quote:
Originally Posted by Sinister
no shots of yard in well.
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Old 02-26-2006, 07:02 PM   #6
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Very nice! I can't look at the Civ and not laugh, he's so awesome, haha. Well looks awesome! So does Cornfield, in-game shots are always a plus! The GL doesn't look as clunky in-game as before either, RPG looks damn sweet too. Awesome job on the rest of the models/skins. Keep up the good work guys.



Popsicles are for the summertime.
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Old 02-26-2006, 07:05 PM   #7
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It's just so beautiful, I might cry. :P Thanks for the in-game look at the rl and the gl/pl!

BTW, just why was the citadel included in the design of cornfield?
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Old 02-26-2006, 07:05 PM   #8
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Well, I have to say, no bitching needed for the Civie, he's awesome . His arms are a tad short though. And his hat looks like of above his head, as opposed as on.
And those cornfield and well shots look very good. The shadows of the corn look wierd but I'm pretty sure you're aware of that. There's going to be massive whining because of the placeholder models though .
Seriously, good update.
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Old 02-26-2006, 07:10 PM   #9
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I just peed a little bit!

Wow, seriously great job. Those shots are breathtaking. I like the elevators in well, they look to be much less of a bitch to get in/out of :P .

...er, except the civ. Looks kinda low poly, doesn't he? I like the design though.

Oops, er, also, will the these be team colored?
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Old 02-26-2006, 07:10 PM   #10
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And before anyone comments, no the civ wont be using the sng in hunted.
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Old 02-26-2006, 07:10 PM   #11
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The arms of the civilian look too short, great job on well! I love the atmosphere, especially the flag/ramproom!
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Old 02-26-2006, 07:15 PM   #12
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Winston Churchill should have been the face of the HW Guy, not the civie.

Awesome stuff can't wait!
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Old 02-26-2006, 07:17 PM   #13
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As much as I had posted in the "bitch about updates" thread, this totally redeems it. Everything look great, especially the medkit. I absolutely LOVE that medkit.
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Old 02-26-2006, 07:18 PM   #14
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*slaps skuDZ then drops dead with last breath saying: "i lub j00 MOFO's.."


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Old 02-26-2006, 07:22 PM   #15
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What's written on the medkit ?
Code:
OPERATING UNIT WITHOUT PROPPER (sic)
TRAINING MIGHT RESULT IN SERIOUS
INJURY OR EVEN DEATH. IF IN DOUBT
??? IT OUT.
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Old 02-26-2006, 07:27 PM   #16
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Quote:
Originally Posted by nagual678
What's written on the medkit ?
Code:
OPERATING UNIT WITHOUT PROPPER (sic)
TRAINING MIGHT RESULT IN SERIOUS
INJURY OR EVEN DEATH. IF IN DOUBT
??? IT OUT.
Ha Ha, nice pickup on that one.
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Old 02-26-2006, 07:28 PM   #17
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I think it says WWP.

Anyway, you spelt proper wrong so I'm boycotting this mod forever and I hate you.

PS. What colour is that pipebomb? Blue or green? I can't tell.
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Old 02-26-2006, 07:40 PM   #18
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Quote:
Originally Posted by FootLong
BTW, just why was the citadel included in the design of cornfield?
It ties into the map's theme. The original Cornfield was a fairly simple town, the FF version is the same town evolved and after the Combine invasion.
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Old 02-26-2006, 07:50 PM   #19
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Looking good.
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Old 02-26-2006, 07:51 PM   #20
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I was working away at getting the FR to a finished standard, the lighting and bridge literally only came together on saturday.

The yard won't be done for quite a while I think. It will be the last part I do although I have the layout done.
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