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View Poll Results: Rock textures? | |||
nature/blendrockdirt007d (old screens) | 54 | 38.03% | |
de_dust/rockwall01 (new screens) | 48 | 33.80% | |
nature/rockwall009b (see hammer) | 16 | 11.27% | |
halflife/-*out_rk* (hl: source & hl1) | 14 | 9.86% | |
other (please specify in a post) | 10 | 7.04% | |
Voters: 142. You may not vote on this poll |
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10-01-2005, 07:44 PM | #341 |
Join Date: Feb 2005
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I really wish people would stop sing the rock props : ( they always seem out of place. At least disable shadows on some of the oens that are casting really strange ones, allright?
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10-01-2005, 07:56 PM | #342 |
Join Date: Feb 2005
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This ladder looks a bit awkward, it has a very abrupt end at the top... |
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10-01-2005, 07:59 PM | #343 | |
Join Date: Feb 2005
Location: Belgium
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10-01-2005, 09:14 PM | #344 |
Join Date: Oct 2005
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You gotta be kidding me with that orange?
It's to bright and to coloured as looking to the other textures. Other then that, nice! I'm looking forward to play |
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10-02-2005, 01:01 AM | #345 |
Join Date: Jan 2005
Location: Sweden
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10-02-2005, 01:09 AM | #346 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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10-02-2005, 06:25 AM | #347 | ||
Join Date: Feb 2005
Location: Belgium
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the rock is indeed a blend texture, but i have some problems with the sand (texture is from a different scale and it doesnt look to good with those stretched bumpmaps ) ok, bad try, this red is even worse than the previous texture Quote:
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10-02-2005, 12:17 PM | #348 |
Join Date: Feb 2005
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Why change the flagroom =/
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10-02-2005, 12:21 PM | #349 | |
Join Date: Feb 2005
Location: Belgium
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second now you can get on the grate , cover and throw grenades to the sentry, and third (donno why this should be usefull), if you stand on the uppper grate you can throw the flag into the upper section. (maybe to a teammate who takes it throug the sniper towers to his base, alternative flagroute ) |
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10-02-2005, 01:40 PM | #350 |
Join Date: Feb 2005
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Okay well it's not like I even know how this will play when ff is out so maybe this is a good thing. =D However, in tfc the biggest problem with the flagroom on this map is that it's very hard to overcome the demoman and general spam. You can't throw the flag out because of the ladder so you are forced to kill the demoman and hope that noone is throwing random grens into the pit. You are very vulnerable in the bottom of the pit and while climbing the ladder. Get killed while carrying the flag up the ladder and it will fall back to the bottom again.
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10-02-2005, 01:57 PM | #351 |
Join Date: Jan 2005
Location: Sweden
Posts Rated Helpful 0 Times
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10-02-2005, 03:14 PM | #352 | |
Join Date: Feb 2005
Location: Belgium
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10-02-2005, 05:14 PM | #353 |
Join Date: Feb 2005
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With the ladder concrete, have the concrete cut INTO the rock. It'd look better.
Also, the FR exit looks far spammier than the old one. If you plop, well, anything there, the offense has nowhere to go. (Demo or HW especially) As for the defense being able to put a SG there, to deter exits... that's the whole point of maps: the defense being able to stop the offense. The SG adds another level of toughness to it, you can either conc/explosive jump out and run the risk of having to go through the enemy's d again, you can throw some nades at an SG, or you can try to speed your way past the SG, or at least far enough so you can get a good toss. Badlands is a map that's all about teamwork. And as for that grate, that's gonna make it a LOT harder to conc out. Just have a little ledge, like back in the day. |
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10-02-2005, 05:58 PM | #354 | |
Join Date: Feb 2005
Location: Belgium
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what do you want with the flagroom, the inner grate at the same hight as the exit? and you cant build sg's everywhere you want!! upper grate away (i leave only the edge) and the lower grate a little higher? or make it possible to go down ? (new route :d) a demoman could blast a hole in the grate and an engineer should repair it, while repearing cost more time than destroying ... |
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10-02-2005, 06:05 PM | #355 |
Join Date: Feb 2005
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Instead of having the concrete sticking out, have it look like the rock was cut and concrete was poured. Or maybe not.
Just remove the grate, you'll be fine. Make the FR exit more like what it was, it looks very, very cramped, and even easier to defend. |
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10-02-2005, 06:32 PM | #356 | |
Join Date: Feb 2005
Location: Belgium
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Quote:
how was it? |
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10-02-2005, 06:45 PM | #357 |
Join Date: Feb 2005
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It was bigger, or at least, it looks bigger. The one you made looks cramped.
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10-02-2005, 06:47 PM | #358 | |
Join Date: Feb 2005
Location: Belgium
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10-02-2005, 10:37 PM | #359 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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Yeah, the FR exit was really cramped in the original.
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10-03-2005, 02:51 AM | #360 |
Join Date: Feb 2005
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I don't mean the hole, I mean the room. This room looks tiny.
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