03-05-2006, 08:27 PM | #1 |
Join Date: Jan 2006
Location: Southern USA
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textured l!ghts
Ok, simple problem, hopefully simple answer.
I cant seem to get the textured lights to work. I added the texture and the brightness/color to the lights.rad file. When I compile they give off no light at all - the texture isnt even lit up. I'm using ~generic87 if that matters. This is for TFC. Plz give me some insight...ive looked everywhere and thought ive tried everything suggested. |
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03-06-2006, 02:08 AM | #2 |
Join Date: Dec 2004
Location: Melbourne
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Does it say in compile logs that it's using lights.rad? If not you may need -lights lights.rad in the hlrad cmd line.
make sure lights.rad is formatted properly like so: Code:
+0~WHITE 255 255 255 100 +0~GENERIC65 255 255 255 750 +0~GENERIC85 110 140 235 20000 +0~GENERIC86 255 230 125 10000 +0~GENERIC86B 60 220 170 20000 +0~GENERIC86R 128 0 0 60000 GENERIC87A 100 255 100 1000 GENERIC88A 255 100 100 1000 GENERIC89A 40 40 130 1000 GENERIC90A 200 255 200 1000 GENERIC105 255 100 100 1000 GENERIC106 120 120 100 1000 GENERIC107 180 50 180 1000 etc... |
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03-07-2006, 02:12 AM | #3 |
Join Date: Jan 2006
Location: Southern USA
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tyvm
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03-08-2006, 11:47 PM | #4 |
Join Date: Jan 2006
Location: Southern USA
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Im gonna shoot myself (j/k). but first, i need to know how to get these textured lights to work. its showing up in the hlrad, the format is right
Code:
~GENERIC87 255 255 255 6000 Thats my format for the texture. Im editting the lights.rad in the tools folder. Im trying to include every detail that could have an effect. PLZ HELP |
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03-09-2006, 01:15 AM | #5 |
Useless
Retired FF Staff
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Take out the tilde?
__________________
Look at all those dead links. |
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03-09-2006, 02:14 AM | #6 |
Join Date: Jan 2006
Location: Southern USA
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yep, tried that already.
i didnt think it would work anyway b/c there r others with ~ in it. |
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03-09-2006, 02:39 AM | #7 |
Useless
Retired FF Staff
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Dang.
__________________
Look at all those dead links. |
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03-09-2006, 05:00 AM | #8 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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is lights.rad in your zhlt folder?
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03-09-2006, 06:57 PM | #9 |
Join Date: Jan 2006
Location: Southern USA
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nez, they were in there, but thats not where my hlrad, vis, etc were....so thats why.
why, in the compile log does it say: WARNING: Duplication of texlight! i didnt put the textures in there but once. otherwise it works, ty nez, circ, and kam. |
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03-18-2006, 06:25 AM | #10 | |
Join Date: Feb 2005
Location: Belgium
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Quote:
srry, it for tfc you ment, so ok i havn't said anything |
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03-22-2006, 04:33 PM | #11 |
Join Date: Feb 2005
Location: Philadelphia, PA
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is there a way to make a general amount of light in your map, or is light_enviroment the only thing?? BEcause i have some serious dark patches in my level, and if i can make a general amount of light everywhere then it will resolve that issue, cuz i dont like having to put lights everywhere.
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03-25-2006, 09:52 AM | #13 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Ambient lighting is bad. Don't do it.
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03-25-2006, 03:44 PM | #14 |
Join Date: Feb 2005
Location: Philadelphia, PA
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I add this to the compile?
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03-25-2006, 07:36 PM | #15 |
Fortress Forever Staff
Join Date: Jan 2005
Location: Texas
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Well, it's a RAD thing, but I don't know if exists for Source, it was a Zoner shit, and I brought this up since... this thread was talkin' about a TFC map?
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03-26-2006, 06:49 AM | #16 | |
Join Date: Feb 2005
Location: Belgium
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Quote:
also in source sometimes the brushes get lit, sometimes not :s like not when the texture is on a func_detail, or a displacement, and in a few other situations, but i don't know which ones |
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03-26-2006, 03:12 PM | #17 |
Join Date: Jan 2006
Location: Southern USA
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this thread was originally referring to TFC, but my question was answered and another one was asked. So I dont know which he is asking about.
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03-26-2006, 05:47 PM | #18 |
Join Date: Feb 2005
Location: Philadelphia, PA
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I was asking about Source, because i am wondering the best way to light my map, i have a good number of displacments and details and props. So wif yuo could give a brutha some tips on lighting, it would be most appreciated!! =)
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