08-31-2005, 10:22 AM | #21 |
Join Date: Dec 2004
Location: Melbourne
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I think FF is a mod where the mapping side is easier than the modelling due to people being more critical of how player models should look/feel (compared to the TFC ones). Mapping is more 'if it looks good' for now and probably easier to finalise than the models.
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08-31-2005, 10:25 AM | #22 | |||
Join Date: Jan 2005
Location: Boston
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good interview guys... and to be honest with you.. isn't the code/maps much more important then the models? I mean the code and the maps are what make the gameplay.. models are just eye candy.. bring me simple unskinned polygons! |
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08-31-2005, 01:31 PM | #23 |
Join Date: May 2005
Location: Somewere in Nevada
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All three are important. if there were no models, There wouldnt be anything to shoot or shoot at or blow up or explode into a million gibs.
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08-31-2005, 03:33 PM | #24 |
Retired FF Staff
Join Date: Jan 2005
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To us, it's important that everything FF is done completely and well. I wouldn't call any area more important than another.
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schtoofa Fortress Forever Team Cheerleader |
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08-31-2005, 04:25 PM | #25 |
Join Date: Feb 2005
Location: Markham, Ontario, Canada!
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I'd say gameplay is more important than aesthetics.
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09-01-2005, 12:44 AM | #26 | |
Join Date: Mar 2005
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09-11-2005, 11:47 AM | #27 |
Join Date: Jul 2005
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HLFallout is down...
can anyone post the scout shots here? Thanks |
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09-11-2005, 06:40 PM | #28 | |
Join Date: Jul 2005
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09-11-2005, 06:56 PM | #29 | |
Join Date: Mar 2005
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09-11-2005, 07:49 PM | #30 |
Join Date: Jul 2005
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yes, i've seen them (i've started this thread...) i want the screens... |
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09-11-2005, 07:50 PM | #31 |
Join Date: Jul 2005
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spam (error)
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11-23-2005, 02:37 AM | #32 | |
Join Date: Nov 2005
Location: New York
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Doesn't anybody here rember team fortress 2.8, 2.9, MegaTF...I'm talking QUAKE classic people. Where it all came from. Team Fortress Classic, Death Match Classic, lets just make it clear that these all started out as Quake or Off Quake as a mod. Remember your r00ts people. Oh, and Megatf is still popular. Google it, you can download it for free and play. |
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11-23-2005, 03:05 AM | #33 |
Useless
Retired FF Staff
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Who said we'd forgotten our "r00ts"? QWTF, Megatf, etc. keep getting brought up all the time for references to particular changes that should be made to the mod.
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Look at all those dead links. |
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11-23-2005, 02:05 PM | #34 |
Join Date: Nov 2005
Location: New York
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hey just makin sure people know, I myself can't wait for fortress forever to come out.
You think they'll make anything extreme like in MegaTF? (Demoman's Flying grenades, jump jetting scouts, Soldiers Mines, Sniper Alarms, Medic's dropped syringe, etc. etc. ) if they don't, i'll work on a server extension to do it off the mod. |
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11-23-2005, 02:13 PM | #35 |
Join Date: Dec 2004
Location: Bristol UK
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No.
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11-23-2005, 03:09 PM | #36 |
Join Date: Jun 2005
Location: Yorkshire
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Hopefully not...
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11-23-2005, 10:15 PM | #37 |
Join Date: Nov 2005
Location: New York
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what a killjoy...
i guess i'll write a plugin to add the features |
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11-23-2005, 10:19 PM | #38 | |
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Retired FF Staff
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The thing is, they wanna stick to what's considered "core" Fortress gameplay, y'know? Not a lot of entirely weird things like jumpjets and alarms and whatnot (although similar ideas get suggested from time to time). The real bread and butter stuff, to get a sort of simplistic natural balance like we had in TFC. There'll be some new stuff, but nothing too extreme.
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Look at all those dead links. |
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11-23-2005, 10:23 PM | #39 | |
Join Date: Jan 2005
Location: Sweden the land of sin
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