07-21-2014, 09:35 PM | #21 |
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Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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Right, because that won't get lost in a bush. I already can never find the SG because cacalot is hiding it in bushes and shit.
I still think either a panda or giant tree would make good flag models. Or maybe the hut above flag stand, maybe you have to capture that.
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07-21-2014, 09:37 PM | #22 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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Reminds me of beerrun, do it.
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07-21-2014, 09:41 PM | #23 |
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Gametype: Capture the Flag Posts Rated Helpful 293 Times
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The weed, giant tree, panda, or large shrine?
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07-21-2014, 09:54 PM | #24 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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All of the above? You could make the model glow, too, so it won't get lost in a bush.
Last edited by KubeDawg; 07-21-2014 at 09:54 PM. |
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07-21-2014, 10:05 PM | #25 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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Giant Tree, panda and LARGE SHRINE.
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 Last edited by Ricey; 07-21-2014 at 10:05 PM. |
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07-21-2014, 10:06 PM | #26 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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Also, no one gives a shit about weed.
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07-22-2014, 02:29 AM | #27 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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Did get a couple of huge frame drops in the water tunnel playing it today. Idk what it is about FF and water that sometimes causes that. But I'll try to work on the optimization of that.
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07-22-2014, 05:13 PM | #28 |
Community Member
Server Owner
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Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Had a chance to play this map the other day and I'm a fan of it. Great stuff!
No complains, or any issues
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07-22-2014, 08:50 PM | #29 |
I like to spam binds
Beta Tester
Join Date: May 2009
Class/Position: Scoooooot Gametype: Capture the Flag Posts Rated Helpful 73 Times
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Boketto is a Japanese term for staring off vacantly into the distance.
9/10, Rice's Tranq's OP, ban Spy on _b2 plz. |
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07-22-2014, 09:48 PM | #30 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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I need more surfaces to bounce my railgun off of I'm getting sick and tired of using ya face.
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
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08-12-2014, 09:06 AM | #31 |
#FF.Pickup Dictator
Beta Tester
Join Date: Aug 2011
Location: Detroit
Gametype: ADL Affiliations: KiNGz . Posts Rated Helpful 100 Times
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good map, release was five years late.
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11-10-2014, 04:17 PM | #32 |
Freedom of Movement
Join Date: Apr 2014
Gametype: Attack and Defend Posts Rated Helpful 21 Times
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Playing this felt like breathing a life-saving whiff of fresh air. It's fun and tight, just like your girl.
Can't think of any gameplay recommendations, but I think the lighting could be improved by making the whole map/shadows brighter or maybe adding a dash of yellow in the environmental lighting. Not a fan of the depressing HL2 greyness that is present in a lot of FF's maps.
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11-11-2014, 08:22 AM | #33 |
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Thanks man.
The env light is actually set to a yellowish/orangish tint, though on the more dull side. Lighting is pretty hard to get due to the wide variety of monitor settings players employ. On my monitor the map is pretty well lit. While it's certainly moody in some places, I don't find it to be too dark, and that's kind of the way I like it. But I will probly brighten things up a bit in b2.
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11-12-2014, 01:42 AM | #34 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 45 Times
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I think you could maybe make things a bit easier for the engi - he gets a bit shafted with a massive tree blocking line of sight and generally difficult to keep an SG up there.
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11-15-2014, 06:47 AM | #35 |
I like to spam binds
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Class/Position: Scoooooot Gametype: Capture the Flag Posts Rated Helpful 73 Times
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05-14-2015, 10:17 PM | #36 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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Updated link in OP with fixed lua.
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05-15-2015, 08:30 AM | #37 |
Join Date: Mar 2015
Gametype: Capture the Flag Posts Rated Helpful 1 Times
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Thanks for updating your maps FDA, missed playing BleepBloop. All maps uploaded to Snatch's server.
Last edited by _BEAN_; 05-15-2015 at 08:31 AM. |
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05-15-2015, 10:31 PM | #38 |
Beta Tester
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Gametype: Capture the Flag Posts Rated Helpful 293 Times
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fixed
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