05-20-2013, 12:49 AM | #1 |
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Mario Stomp SG's / Dispensers
I believe there should be the ability to stomp sg's and dispensers. The damage should to the sg should be like 25% to 50% depending on the fall speed/damage. It would bring combos (shotty stomp nades) and more options for offense.
It has to be a good fall / stomp tho with a lot of downward momentum to damage the buildable. What u guys think? |
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05-20-2013, 01:50 AM | #2 |
Nade Whore
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Either that or it would temporarily disable the dispenser/sg for a few seconds or until an engineer comes and whacks it.
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05-20-2013, 04:19 AM | #3 |
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this and maybe doing potentially a minor very minor amount of damage.
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05-20-2013, 06:09 AM | #4 | ||
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Quote:
Quote:
Also I think medpacks should do dmg to sg's. The medpack is like a defrib electro shock thingy(that's the sound it makes anyways) should do dmg to a machine. Also, it's just not fair being the only class that can't melee sg's.
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05-20-2013, 07:43 PM | #5 |
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DONT GET OFF TOPIC
FUCK MEDPACKS DOING DAMAGE THAT SHIT IS DUMB. STICK TO THE INITIAL TOPIC PLZ. LEGEND SQUEEK, I AM WAITING FOR UR THOUGHTS |
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05-20-2013, 08:03 PM | #6 |
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05-20-2013, 08:42 PM | #7 |
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Wow, we really took this topic to shit.
I remember seeing this somewhere before (maybe suggestions?) and everyone going 'fuk no y wud flesh n bone damage a metal ting like bruv innit'. (Perfect imitation of FF community) Translation for all those not 'down wid it': 'Fuck no! Why would flesh and bone damage something made out of metal? That seems highly illogical. If anything, the player should be hurt more, because they just smashed their knees in on what is essentially a metal brick.' However, FF has never been about the realism. THE REALISM. IT BURNS.
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05-20-2013, 09:11 PM | #8 |
Stuff Do-er
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May as well put it in, I guess. Headstomps are just a silly bit of fun anyway.
Here's the old suggestion thread about it: http://forums.fortress-forever.com/p...hp?issueid=415
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05-20-2013, 09:21 PM | #9 | |
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Quote:
Also medpack melee sgs too, please.
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05-21-2013, 12:14 AM | #10 |
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hey, sometimes u gotta be persistent to get what u want...
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05-21-2013, 12:15 AM | #11 |
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05-21-2013, 12:31 AM | #12 |
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05-21-2013, 12:33 AM | #13 |
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Medpacks work great. Sorry ur bad at it.
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05-21-2013, 12:41 AM | #14 |
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this should be in the game because mario stomp is basically killing with crush dmg. i cant ever see a time where this would actually happen, sg is always in a base that has a ceiling. shrape bments might be the only exception. does the mario stomp always kill? or can it do partial dmg?
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05-21-2013, 12:50 AM | #15 |
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It can do partial. It's based off the amount of fall dmg you would have taken and the weight class, idk exactly how it works out.
Sg could get stomped in prop FR, various places around phantom when flags not in FR. Deffinately potential to happen, but probly not as much as regular headstomps which are already rare. Should be fun though.
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05-21-2013, 12:55 AM | #16 |
I like to spam binds
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good look squeek
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05-21-2013, 02:18 AM | #17 |
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05-21-2013, 04:56 AM | #18 | |
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Quote:
onE, you probably deal headstomp damage to people without killing them every once in a while and don't notice it.
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05-21-2013, 04:18 PM | #19 |
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Wait, so all the times I spent concing into people's heads on shutdown2 as they passed through the yard actually dealt damage?
Awesome. I feel as if my life is complete, knowing I've done more than just 2 headstomps (the amount of kills I've got with them).
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