03-26-2010, 09:50 PM | #1 |
Join Date: Mar 2010
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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"gameinfo.txt is not a valid format"
I have installed FF 2.4.1 from the FF Wiki and installed it correctly and Steam as allready detected the mod.
The problem is when I start a error pops up: e\installedprograms\steam\steamapps\<steamusername >\sourcemods\FortressForever\scripts\gameinfo.tx t is not a valid format. Any ideia on how to fix this? PS : Ive searched this forum and googled for 30 mins but nothing found, halp pl0x |
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03-26-2010, 10:25 PM | #2 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
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;D
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03-27-2010, 01:27 AM | #3 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Faneca, open your sourcemods\FortressForever folder, and see if you have a gameinfo.txt in there. Here's what your gameinfo.txt should be:
Code:
"GameInfo" { game "Fortress Forever" title "Fortress Forever" name "Fortress Forever" type multiplayer_only developer "Fortress Forever Team" developer_url "http://www.fortress-forever.com/" icon "resource/icon_ff" manual "http://www.fortress-forever.com/wiki/Main_Page" hidden_maps { "test_speakers" 1 "test_hardware" 1 } FileSystem { SteamAppId 215 // This will mount all the GCFs we need (240=CS:S, 220=HL2). ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. // // The code that loads this file automatically does a few things here: // // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end. // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. // 3. For the first "Game" search path, it adds a search path called "MOD". // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH". // // // Search paths are relative to the base directory, which is where hl2.exe is found. // // |gameinfo_path| points at the directory where gameinfo.txt is. // We always want to mount that directory relative to gameinfo.txt, so // people can mount stuff in c:\mymod, and the main game resources are in // someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2. // SearchPaths { Game |gameinfo_path|. Game hl2 Game sourcetest } } } P.S. That's the gameinfo you use, Ricey?
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03-27-2010, 06:12 PM | #4 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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@Squeek: Yea, somehow it works.
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01-08-2011, 08:58 PM | #5 |
Join Date: Jan 2011
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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"gameinfo.txt is not a valid format"
I just installed Fortress forever and i have the same error. I tried with both files but the second is Half Life 2 where i can't do anything but only stay at the menu,and the first doesnt fix it,could anyon please help?
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01-09-2011, 04:14 AM | #6 |
if(0>1){printf("broked");}
Beta Tester
Join Date: Mar 2007
Location: Amerika
Class/Position: O Posts Rated Helpful 3 Times
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Edit: There are two gameinfo.txts
One in the main FortressForever folder and one in the scripts folder SourceMods/FortressForever/gameinfo.txt Code:
"GameInfo" { game "Fortress Forever" title "Fortress Forever" name "Fortress Forever" type multiplayer_only developer "Fortress Forever Team" developer_url "http://www.fortress-forever.com/" icon "resource/icon_ff" manual "http://www.fortress-forever.com/wiki/Main_Page" hidden_maps { "test_speakers" 1 "test_hardware" 1 } FileSystem { SteamAppId 215 // This will mount all the GCFs we need (240=CS:S, 220=HL2). ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. // // The code that loads this file automatically does a few things here: // // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end. // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. // 3. For the first "Game" search path, it adds a search path called "MOD". // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH". // // // Search paths are relative to the base directory, which is where hl2.exe is found. // // |gameinfo_path| points at the directory where gameinfo.txt is. // We always want to mount that directory relative to gameinfo.txt, so // people can mount stuff in c:\mymod, and the main game resources are in // someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2. // SearchPaths { Game |gameinfo_path|. Game hl2 Game sourcetest } } } Code:
// Valve Game Info file // These are key/value pairs. Certain mods will use different settings. // GameInfo { game "Fortress Forever" //title "COUNTER-STRIKE'" //title2 "source" type multiplayer_only nomodels 1 nohimodel 1 nocrosshair 0 } Last edited by Pixel; 01-09-2011 at 04:16 AM. |
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