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View Poll Results: Which scenery style should I use? | |||
Forest | 6 | 42.86% | |
Dustbowl | 8 | 57.14% | |
Voters: 14. You may not vote on this poll |
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12-03-2010, 03:02 AM | #1 |
Join Date: Nov 2010
Class/Position: Civilian Courrier Gametype: Territorial Control Affiliations: Source SDK Posts Rated Helpful 0 Times
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FF_Cargo
A near-port of TF2's CP_Freight, a 5 point warpath style map. Alot of this map is still in dev textures because it needs to be play tested on a full server.
I'm not sure which "outside scenery" types I'll use, so please participate in the poll. Click on the picture for a larger version. ^ "Forest" would have some more trees ^ "Dustbowl" would have scenery similar to ff_dustbowl outside the play field More shots of the play-field: Map download link: http://www.filefront.com/17683389/ff_cargo.zip Last edited by Reece202; 12-22-2010 at 12:54 AM. |
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12-03-2010, 01:59 PM | #2 |
Beta Tester
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It's look cool and good
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12-03-2010, 02:43 PM | #3 |
AKA LittleAndroidMan
D&A Member
Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
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Yea, it looks kinda cool.
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12-03-2010, 09:26 PM | #4 |
if(0>1){printf("broked");}
Beta Tester
Join Date: Mar 2007
Location: Amerika
Class/Position: O Posts Rated Helpful 3 Times
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I would like to change my vote to dustbowl
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12-04-2010, 02:15 PM | #5 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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looking good so far, just not sure about that skybox
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12-04-2010, 05:26 PM | #6 |
Join Date: Nov 2010
Class/Position: Civilian Courrier Gametype: Territorial Control Affiliations: Source SDK Posts Rated Helpful 0 Times
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That S/B was temporary, I've changed it to the one in Dustbowl, as that choice hs the most votes at this point. I've done some work on the scenery around point 5 (Which will be copied to Point 1 and changed slightly for interest) and here are some in Hammer pictures of it:
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12-21-2010, 06:26 PM | #7 |
Join Date: Nov 2010
Class/Position: Civilian Courrier Gametype: Territorial Control Affiliations: Source SDK Posts Rated Helpful 0 Times
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Well, I'd like to get Alpha 1 out for Christmas, but I've just got a little snag. There's a small pool of water at points 1 and 5, that both do this:
but when I crouch below water level, it's fine I'm using the ff_hunted/ff_water_sewer if it makes a difference |
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12-21-2010, 06:48 PM | #8 |
WhenNailGrenWillOut?
Beta Tester
Join Date: May 2009
Gametype: mp_prematch Affiliations: [:)] - Frag Happy, babe| Posts Rated Helpful 29 Times
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Check your map for leaks.
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[[ ff_hotfudge - bhop_theonlyone ]] "As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN |
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12-21-2010, 09:17 PM | #9 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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Ye its one of 3 things that is happening there, leaks or you compiled it with no vis or you moved that sphere thing from the midle of an entity.
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12-21-2010, 10:43 PM | #10 |
Join Date: Nov 2010
Class/Position: Civilian Courrier Gametype: Territorial Control Affiliations: Source SDK Posts Rated Helpful 0 Times
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It was the leaks. I'm putting in a few important things to the map and it should me available by the end of the day.
Last edited by Reece202; 12-21-2010 at 10:44 PM. |
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12-22-2010, 12:53 AM | #11 |
Join Date: Nov 2010
Class/Position: Civilian Courrier Gametype: Territorial Control Affiliations: Source SDK Posts Rated Helpful 0 Times
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It's now available. The link is: here and also in the first post. Please place it on your server, play it, and give me feedback.
KNOWN ISSUES: Some of the displacements aren't connected well, bu they're temporary There are no moving trains as of yet. Last edited by Reece202; 12-22-2010 at 12:54 AM. |
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12-22-2010, 07:22 PM | #12 |
crystaLcity
D&A Member
Beta Tester Join Date: May 2009
Location: Pittsburgh, PA
Class/Position: Soldier D Gametype: Capture the Flag Affiliations: Goodfellas Posts Rated Helpful 7 Times
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hey i havent played this in an actual pub game or anything however i did run around ingame just to check it out. seems like when u cap a point it should take a few seconds to capture the point instead of just running over the point and BAM!! CAP. also it seems like you worked pretty hard on this map and everything looks pretty decent but i just think some of the textures really need some work.. not sure if u were planning on changing thoes ff_dev textures out or not. IMO i wouldnt have released this alpha version at all. to me it seems like you might be giving up on it or something. why not just spend another week or so on the map, get it to an almost finished state then release a beta version or something? keep working on it :P
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83745 L0LZ ff_nyx_b2 ff_schrape_b3 ff_security_b1 ff_baked_b2 ff_reloaded_b1 ff_mulch_dm_b2 ff_oppose_b1 |
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12-22-2010, 09:43 PM | #13 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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dont use capital letters in map names plz that mess up the downloads a lot of times... In server as FF_Cargo_a1 then goes to dl server as ff_cargo_a1 then u get diferent map version ftl...
Last edited by zE; 12-22-2010 at 09:44 PM. |
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12-23-2010, 02:58 AM | #14 | ||
Join Date: Nov 2010
Class/Position: Civilian Courrier Gametype: Territorial Control Affiliations: Source SDK Posts Rated Helpful 0 Times
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Quote:
Quote:
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